Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Sun Apr 01, 2012 8:58 am
- Forum: 3D/2D models
- Topic: Croixleur
- Replies: 0
- Views: 699
Croixleur
.geo parser: http://db.tt/h2NA23Ml .bin Unpacker: http://forum.xentax.com/viewtopic.php?f=10&t=8441 http://i.imgur.com/3U0Ae.jpg My bin unpacker is not complete. Or at least, I am not sure if I should be recursively packing the data. Anyways you can run it on the main .bin archives to get some f...
- Sat Mar 31, 2012 6:24 am
- Forum: 3D/2D models
- Topic: Does anyone interested in webgl?
- Replies: 41
- Views: 23083
Re: Does anyone interested in webgl?
A regular list of triangles didn't work for a lot of the models.
- Sat Mar 31, 2012 2:01 am
- Forum: Compressed files and methods
- Topic: Beast Sacrifice
- Replies: 10
- Views: 2935
Re: Beast Sacrifice
Can we create multiple memory files?
- Fri Mar 30, 2012 11:31 pm
- Forum: 3D/2D models
- Topic: character extract from a ps3 game or xbox 360 game
- Replies: 17
- Views: 7969
Re: character extract from a ps3 game or xbox 360 game
I would assume 360 cause everyone seems to be ripping 360 games all over the place.
- Fri Mar 30, 2012 10:54 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Can I write the XML parser in C++ and then extend it with python plugins? Oh, and is there a way to load a default "background" in noesis? Like maybe if I put some textures or a model of some scenery somewhere and it'll be loaded automatically when I preview a model. So previews look more ...
- Fri Mar 30, 2012 7:14 pm
- Forum: 3D/2D models
- Topic: Does anyone interested in webgl?
- Replies: 41
- Views: 23083
Re: Does anyone interested in webgl?
Ya, it crashes when it tries to draw the faces. The indices are weird. "faces":[[42,18,19,0,1,0,1,2,0,1,2,42 ... If you load them as straight triangles, it'll fail. I can't figure out what the indexing pattern is based on the code snippet I put up there, with the whole ["123",&qu...
- Fri Mar 30, 2012 11:07 am
- Forum: 3D/2D models
- Topic: Does anyone interested in webgl?
- Replies: 41
- Views: 23083
Re: Does anyone interested in webgl?
I figured out that I should just hit ctrl+s and I got the file lol EDIT: wow I don't know how they store the faces. Some tri strip? for(w=t.length;x<w;x++)y=f[x],E=B+x,y instanceof THREE.Face3?(F=e(y.a,y.b),J=e(y.b,y.c),L=e(y.c,y.a), c(E,v[F],y.b,v[J],y,["123","12","2",...
- Fri Mar 30, 2012 9:46 am
- Forum: 3D/2D models
- Topic: Does anyone interested in webgl?
- Replies: 41
- Views: 23083
Re: Does anyone interested in webgl?
Here's the link to the model file http://www.3dcg-arts.net/api/model/get/three_format/132 (just change the number at the end to look at a different model) In chrome you can just hit ctrl+shift+j to open the debugger, go to resources and you should see all the images. I don't really want to parse it ...
- Fri Mar 30, 2012 9:29 am
- Forum: 3D/2D models
- Topic: Does anyone interested in webgl?
- Replies: 41
- Views: 23083
Re: Does anyone interested in webgl?
Hmm, for the most part I am kind of lazy to find a library to parser javascript.
If anyone knows any that would make it easier.
On the other hand, I'd probably just take their viewer and write a noesis exporter and then you can load up whatever models you want on the web lol
If anyone knows any that would make it easier.
On the other hand, I'd probably just take their viewer and write a noesis exporter and then you can load up whatever models you want on the web lol
- Fri Mar 30, 2012 8:59 am
- Forum: 3D/2D models
- Topic: Does anyone interested in webgl?
- Replies: 41
- Views: 23083
Re: Does anyone interested in webgl?
Oh, I didn't look at the rest of the javascript file lol I just saw the jquery and moved on. Then again, I don't even want to look at it simply because it's minimized code. It looks like they used features from MQO and miku miku dance in it. All of the information required is stored in the array. It...
- Fri Mar 30, 2012 8:14 am
- Forum: 3D/2D models
- Topic: Does anyone interested in webgl?
- Replies: 41
- Views: 23083
Re: Does anyone interested in webgl?
No that is just jquery and some css.
Just post the link to the site.
Just post the link to the site.
- Fri Mar 30, 2012 7:43 am
- Forum: 3D/2D models
- Topic: Does anyone interested in webgl?
- Replies: 41
- Views: 23083
Re: Does anyone interested in webgl?
Just open it in a regular text editor. All they have here is the mesh defined in javascript array.
It's a lot easier if you just provide the link to the site cause you use plain HTML5 and javascript for webgl.
It's a lot easier if you just provide the link to the site cause you use plain HTML5 and javascript for webgl.
- Fri Mar 30, 2012 6:54 am
- Forum: Compressed files and methods
- Topic: Beast Sacrifice
- Replies: 10
- Views: 2935
Re: Beast Sacrifice
Anyone experiencing performance issues with the swap code just get the latest version of quickbms.
Btw the swap code does not work completely correctly because it pretty much assumes a filesize of multiple of 4. Hack in the cases for the leftover bytes?
Btw the swap code does not work completely correctly because it pretty much assumes a filesize of multiple of 4. Hack in the cases for the leftover bytes?
- Fri Mar 30, 2012 2:50 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Here's a problem I've been having that I don't know how to solve. A lot of (PC) games use XML files to define which files should be loaded, what goes where, etc. These are plain XML files so unless you get lucky there's really no way to determine which format you're looking at. So I've decided not t...
- Thu Mar 29, 2012 10:26 pm
- Forum: 3D/2D models
- Topic: League of legends model problems....
- Replies: 82
- Views: 30253
Re: League of legends model problems....
http://db.tt/tGUTfJrg I found a problem with the noesis plugin I wrote some months ago but I never went back to fix it until napoleon mentioned it. It was with how it was parsing materials; it uses index ranges to indicate which faces use which material, but I didn't realize that. I've also changed ...
