Search found 2370 matches

by finale00
Sun Apr 01, 2012 8:58 am
Forum: 3D/2D models
Topic: Croixleur
Replies: 0
Views: 699

Croixleur

.geo parser: http://db.tt/h2NA23Ml .bin Unpacker: http://forum.xentax.com/viewtopic.php?f=10&t=8441 http://i.imgur.com/3U0Ae.jpg My bin unpacker is not complete. Or at least, I am not sure if I should be recursively packing the data. Anyways you can run it on the main .bin archives to get some f...
by finale00
Sat Mar 31, 2012 6:24 am
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

A regular list of triangles didn't work for a lot of the models.
by finale00
Sat Mar 31, 2012 2:01 am
Forum: Compressed files and methods
Topic: Beast Sacrifice
Replies: 10
Views: 2935

Re: Beast Sacrifice

Can we create multiple memory files?
by finale00
Fri Mar 30, 2012 11:31 pm
Forum: 3D/2D models
Topic: character extract from a ps3 game or xbox 360 game
Replies: 17
Views: 7969

Re: character extract from a ps3 game or xbox 360 game

I would assume 360 cause everyone seems to be ripping 360 games all over the place.
by finale00
Fri Mar 30, 2012 10:54 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Can I write the XML parser in C++ and then extend it with python plugins? Oh, and is there a way to load a default "background" in noesis? Like maybe if I put some textures or a model of some scenery somewhere and it'll be loaded automatically when I preview a model. So previews look more ...
by finale00
Fri Mar 30, 2012 7:14 pm
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

Ya, it crashes when it tries to draw the faces. The indices are weird. "faces":[[42,18,19,0,1,0,1,2,0,1,2,42 ... If you load them as straight triangles, it'll fail. I can't figure out what the indexing pattern is based on the code snippet I put up there, with the whole ["123",&qu...
by finale00
Fri Mar 30, 2012 11:07 am
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

I figured out that I should just hit ctrl+s and I got the file lol EDIT: wow I don't know how they store the faces. Some tri strip? for(w=t.length;x<w;x++)y=f[x],E=B+x,y instanceof THREE.Face3?(F=e(y.a,y.b),J=e(y.b,y.c),L=e(y.c,y.a), c(E,v[F],y.b,v[J],y,["123","12","2",...
by finale00
Fri Mar 30, 2012 9:46 am
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

Here's the link to the model file http://www.3dcg-arts.net/api/model/get/three_format/132 (just change the number at the end to look at a different model) In chrome you can just hit ctrl+shift+j to open the debugger, go to resources and you should see all the images. I don't really want to parse it ...
by finale00
Fri Mar 30, 2012 9:29 am
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

Hmm, for the most part I am kind of lazy to find a library to parser javascript.
If anyone knows any that would make it easier.

On the other hand, I'd probably just take their viewer and write a noesis exporter and then you can load up whatever models you want on the web lol
by finale00
Fri Mar 30, 2012 8:59 am
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

Oh, I didn't look at the rest of the javascript file lol I just saw the jquery and moved on. Then again, I don't even want to look at it simply because it's minimized code. It looks like they used features from MQO and miku miku dance in it. All of the information required is stored in the array. It...
by finale00
Fri Mar 30, 2012 8:14 am
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

No that is just jquery and some css.

Just post the link to the site.
by finale00
Fri Mar 30, 2012 7:43 am
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

Just open it in a regular text editor. All they have here is the mesh defined in javascript array.

It's a lot easier if you just provide the link to the site cause you use plain HTML5 and javascript for webgl.
by finale00
Fri Mar 30, 2012 6:54 am
Forum: Compressed files and methods
Topic: Beast Sacrifice
Replies: 10
Views: 2935

Re: Beast Sacrifice

Anyone experiencing performance issues with the swap code just get the latest version of quickbms.

Btw the swap code does not work completely correctly because it pretty much assumes a filesize of multiple of 4. Hack in the cases for the leftover bytes?
by finale00
Fri Mar 30, 2012 2:50 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Here's a problem I've been having that I don't know how to solve. A lot of (PC) games use XML files to define which files should be loaded, what goes where, etc. These are plain XML files so unless you get lucky there's really no way to determine which format you're looking at. So I've decided not t...
by finale00
Thu Mar 29, 2012 10:26 pm
Forum: 3D/2D models
Topic: League of legends model problems....
Replies: 82
Views: 30253

Re: League of legends model problems....

http://db.tt/tGUTfJrg I found a problem with the noesis plugin I wrote some months ago but I never went back to fix it until napoleon mentioned it. It was with how it was parsing materials; it uses index ranges to indicate which faces use which material, but I didn't realize that. I've also changed ...