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by finale00
Tue Mar 05, 2013 12:29 am
Forum: Compressed files and methods
Topic: Touhou Card Monsters
Replies: 3
Views: 2375

Re: Touhou Card Monsters

Thanks, the algorithm look too bad. And the C reference lol :)
by finale00
Mon Mar 04, 2013 6:30 am
Forum: Compressed files and methods
Topic: Touhou Card Monsters
Replies: 3
Views: 2375

Touhou Card Monsters

This engine seems to be used in several games. I don't know what engine it is lol but they all had similar directory structure and configuration file. I looked through the pak archive and it sort of looks like it is just XOR'd with a 64-byte key since some sections had repeating bytes, but running i...
by finale00
Mon Mar 04, 2013 5:32 am
Forum: General game tools
Topic: DX Archive Unpacker
Replies: 9
Views: 17608

Re: DX Archive Unpacker

Labyrinth of Touhou added to the keystore.
Key: 9DF6E8099CC39999914DF0A3
by finale00
Mon Mar 04, 2013 4:43 am
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 7662

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

Ah ha, I just kept reading lines until I was past that annoying plain-text material section. Let's see where I can get now. EDIT: nvm I really don't like the nested structure. If this was just plain text I wouldn't mind as much (like how the .x format is done), but I've never really had a good idea ...
by finale00
Mon Mar 04, 2013 4:22 am
Forum: Code Talk
Topic: quickbms XOR and offset issue
Replies: 6
Views: 4336

Re: quickbms XOR and offset issue

This one decrypts the files as required # Touhou Gensoukyo Rensa set KEYNEW "0x45 0xE9 0xE2 0x15 0xD2 0x39 0xB1 0xB9 0x18 0x5F 0xE4 0xFA 0xF9 0xEF 0x00 0xC0 0xC8 0x64 0xD0 0xDF 0x31 0x0B 0xF6 0x8B 0x60 0x4D 0x98 0x64 0x40 0x5A 0x24 0x4B 0x80 0x5E 0x40 0xC0 0xA2 0x62 0x04 0x54 0x52 0xED 0x34 0x9...
by finale00
Fri Mar 01, 2013 9:59 pm
Forum: 3D/2D models
Topic: 葛城ミサト報道計画(Kasturagi Misato)
Replies: 51
Views: 15578

Re: 葛城ミサト報道計画(Kasturagi Misato)

If it's PSSG at the top isn't that the common PS3 format
by finale00
Fri Mar 01, 2013 6:21 pm
Forum: Code Talk
Topic: quickbms XOR and offset issue
Replies: 6
Views: 4336

Re: quickbms XOR and offset issue

Having another issue with filexor and offset with a different game. Here is the script: # Touhou Gensoukyo Rensa string KEY = "\x45\xE9\xE2\x15\xD2\x39\xB1\xB9\x18\x5F\xE4\xFA\xF9\xEF\x00\xC0\xC8\x64\xD0\xDF\x31\x0B\xF6\x8B\x60\x4D\x98\x64\x40\x5A\x24\x4B\x80\x5E\x40\xC0\xA2\x62\x04\x54\x52\xED...
by finale00
Thu Feb 28, 2013 1:15 am
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 7662

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

Oh right this format. I never liked it cause they have text data mixed in with binary data.
by finale00
Wed Feb 27, 2013 11:20 pm
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 7662

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

Uploads would be nice I don't know where I put the game.
by finale00
Wed Feb 27, 2013 4:43 am
Forum: 3D/2D models
Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
Replies: 16
Views: 7662

Re: [Nitro+] Sonicomi .MDL Files (character/environment mode

What did you use to unpack it? asmodean's exnpa?
by finale00
Sun Feb 24, 2013 10:22 pm
Forum: General game tools
Topic: Square Port Extractor - (Final Fantasy 1-6, Chrono Trigger)
Replies: 4
Views: 3769

Re: Square Port Extractor - (Final Fantasy 1-5, Chrono Trigg

I got the file just now. Maybe try downloading again.
by finale00
Sun Feb 24, 2013 10:20 pm
Forum: Code Talk
Topic: Decompressing very large files with unknown output size
Replies: 3
Views: 2602

Re: Decompressing very large files with unknown output size

lol you're right; and the code (I copied off the examples that came with the library) is already decompressing about one MB at a time and writing to a memory stream...
by finale00
Sun Feb 24, 2013 3:21 am
Forum: Game Archive
Topic: Macromedia Director
Replies: 0
Views: 671

Macromedia Director

Anyone familiar with this program and the executables that it creates? The ones I am looking at vary from 8.5 to 11 I have several games that were created with it (mostly 3D stuff) and am interested to know if there are any tools for working with this format. The final product is usually distributed...
by finale00
Sat Feb 23, 2013 5:55 pm
Forum: Code Talk
Topic: Decompressing very large files with unknown output size
Replies: 3
Views: 2602

Decompressing very large files with unknown output size

How do I work with these files?

My memory usage goes boom when it runs into a file that's like several hundred MB's and once it's done memory usage drops back to like nothing.

What are some techniques I can use?
by finale00
Sat Feb 23, 2013 5:14 pm
Forum: Graphic file formats
Topic: How do I read a "skewed" image?
Replies: 22
Views: 5859

Re: How do I read a "skewed" image?

This is how I understand it. There is potentially one extra pixel per row (usually black I believe), and if I don't read the data using the correct stride, my pointer will be placed before the actual row begins and start reading pixels from the previous row. My initial assumption was that a 3x3 imag...