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- Tue Mar 05, 2013 12:29 am
- Forum: Compressed files and methods
- Topic: Touhou Card Monsters
- Replies: 3
- Views: 2375
Re: Touhou Card Monsters
Thanks, the algorithm look too bad. And the C reference lol 
- Mon Mar 04, 2013 6:30 am
- Forum: Compressed files and methods
- Topic: Touhou Card Monsters
- Replies: 3
- Views: 2375
Touhou Card Monsters
This engine seems to be used in several games. I don't know what engine it is lol but they all had similar directory structure and configuration file. I looked through the pak archive and it sort of looks like it is just XOR'd with a 64-byte key since some sections had repeating bytes, but running i...
- Mon Mar 04, 2013 5:32 am
- Forum: General game tools
- Topic: DX Archive Unpacker
- Replies: 9
- Views: 17608
Re: DX Archive Unpacker
Labyrinth of Touhou added to the keystore.
Key: 9DF6E8099CC39999914DF0A3
Key: 9DF6E8099CC39999914DF0A3
- Mon Mar 04, 2013 4:43 am
- Forum: 3D/2D models
- Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
- Replies: 16
- Views: 7662
Re: [Nitro+] Sonicomi .MDL Files (character/environment mode
Ah ha, I just kept reading lines until I was past that annoying plain-text material section. Let's see where I can get now. EDIT: nvm I really don't like the nested structure. If this was just plain text I wouldn't mind as much (like how the .x format is done), but I've never really had a good idea ...
- Mon Mar 04, 2013 4:22 am
- Forum: Code Talk
- Topic: quickbms XOR and offset issue
- Replies: 6
- Views: 4336
Re: quickbms XOR and offset issue
This one decrypts the files as required # Touhou Gensoukyo Rensa set KEYNEW "0x45 0xE9 0xE2 0x15 0xD2 0x39 0xB1 0xB9 0x18 0x5F 0xE4 0xFA 0xF9 0xEF 0x00 0xC0 0xC8 0x64 0xD0 0xDF 0x31 0x0B 0xF6 0x8B 0x60 0x4D 0x98 0x64 0x40 0x5A 0x24 0x4B 0x80 0x5E 0x40 0xC0 0xA2 0x62 0x04 0x54 0x52 0xED 0x34 0x9...
- Fri Mar 01, 2013 9:59 pm
- Forum: 3D/2D models
- Topic: 葛城ミサト報道計画(Kasturagi Misato)
- Replies: 51
- Views: 15578
Re: 葛城ミサト報道計画(Kasturagi Misato)
If it's PSSG at the top isn't that the common PS3 format
- Fri Mar 01, 2013 6:21 pm
- Forum: Code Talk
- Topic: quickbms XOR and offset issue
- Replies: 6
- Views: 4336
Re: quickbms XOR and offset issue
Having another issue with filexor and offset with a different game. Here is the script: # Touhou Gensoukyo Rensa string KEY = "\x45\xE9\xE2\x15\xD2\x39\xB1\xB9\x18\x5F\xE4\xFA\xF9\xEF\x00\xC0\xC8\x64\xD0\xDF\x31\x0B\xF6\x8B\x60\x4D\x98\x64\x40\x5A\x24\x4B\x80\x5E\x40\xC0\xA2\x62\x04\x54\x52\xED...
- Thu Feb 28, 2013 1:15 am
- Forum: 3D/2D models
- Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
- Replies: 16
- Views: 7662
Re: [Nitro+] Sonicomi .MDL Files (character/environment mode
Oh right this format. I never liked it cause they have text data mixed in with binary data.
- Wed Feb 27, 2013 11:20 pm
- Forum: 3D/2D models
- Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
- Replies: 16
- Views: 7662
Re: [Nitro+] Sonicomi .MDL Files (character/environment mode
Uploads would be nice I don't know where I put the game.
- Wed Feb 27, 2013 4:43 am
- Forum: 3D/2D models
- Topic: [Nitro+] Sonicomi .MDL Files (character/environment models)
- Replies: 16
- Views: 7662
Re: [Nitro+] Sonicomi .MDL Files (character/environment mode
What did you use to unpack it? asmodean's exnpa?
- Sun Feb 24, 2013 10:22 pm
- Forum: General game tools
- Topic: Square Port Extractor - (Final Fantasy 1-6, Chrono Trigger)
- Replies: 4
- Views: 3769
Re: Square Port Extractor - (Final Fantasy 1-5, Chrono Trigg
I got the file just now. Maybe try downloading again.
- Sun Feb 24, 2013 10:20 pm
- Forum: Code Talk
- Topic: Decompressing very large files with unknown output size
- Replies: 3
- Views: 2602
Re: Decompressing very large files with unknown output size
lol you're right; and the code (I copied off the examples that came with the library) is already decompressing about one MB at a time and writing to a memory stream...
- Sun Feb 24, 2013 3:21 am
- Forum: Game Archive
- Topic: Macromedia Director
- Replies: 0
- Views: 671
Macromedia Director
Anyone familiar with this program and the executables that it creates? The ones I am looking at vary from 8.5 to 11 I have several games that were created with it (mostly 3D stuff) and am interested to know if there are any tools for working with this format. The final product is usually distributed...
- Sat Feb 23, 2013 5:55 pm
- Forum: Code Talk
- Topic: Decompressing very large files with unknown output size
- Replies: 3
- Views: 2602
Decompressing very large files with unknown output size
How do I work with these files?
My memory usage goes boom when it runs into a file that's like several hundred MB's and once it's done memory usage drops back to like nothing.
What are some techniques I can use?
My memory usage goes boom when it runs into a file that's like several hundred MB's and once it's done memory usage drops back to like nothing.
What are some techniques I can use?
- Sat Feb 23, 2013 5:14 pm
- Forum: Graphic file formats
- Topic: How do I read a "skewed" image?
- Replies: 22
- Views: 5859
Re: How do I read a "skewed" image?
This is how I understand it. There is potentially one extra pixel per row (usually black I believe), and if I don't read the data using the correct stride, my pointer will be placed before the actual row begins and start reading pixels from the previous row. My initial assumption was that a 3x3 imag...
