Search found 2370 matches

by finale00
Mon Apr 02, 2012 3:13 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: LithTech Models (.abc, .ltb, .dat)

.dat map format added to the list. Samples: http://forum.xentax.com/viewtopic.php?f=16&t=8674 It is difficult to do type checking and only checks the first one to see if it's a particular integer. Just from combat arms and MM9 alone, it's evident that they both share similar structs, but also ha...
by finale00
Sun Apr 01, 2012 9:27 pm
Forum: 3D/2D models
Topic: combat arms
Replies: 18
Views: 6053

Re: Lithtech Jupiter Engine | .DAT Files (Combat Arms)

I have updated the script so just download it again and try running them on some other dat files. If they don't work upload them. I just need the header though, so just copy paste the first 100 KB or something of the file into a new file (make sure the hex is preserved) and upload those. I want the ...
by finale00
Sun Apr 01, 2012 9:06 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

lol it was a typo
by finale00
Sun Apr 01, 2012 7:52 pm
Forum: 3D/2D models
Topic: combat arms
Replies: 18
Views: 6053

Re: Lithtech Jupiter Engine | .DAT Files (Combat Arms)

Alright, got the faces sorted out. Sort of looks like what was shown in the video. http://i.imgur.com/TzZvx.jpg Though, no normals or UV's yet. I ignore everything after the meshes section. Script updated. The header is still hardcoded though. What's really silly is that there are some faces with 8 ...
by finale00
Sun Apr 01, 2012 7:29 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

I don't like C++ but it's probably more suitable as a general parser rather than just a one-off thing.

Anyways for the QUAD options, I don't seem to be able to use them?
Noesis just tells me they're undefined.
by finale00
Sun Apr 01, 2012 7:00 pm
Forum: 3D/2D models
Topic: combat arms
Replies: 18
Views: 6053

Re: Lithtech Jupiter Engine | .DAT Files (Combat Arms)

Still don't know the unknown struct, but I was comparing it with Might and Magic 9 .dat format and it is very similar except they use different datatypes to store certain values (eg: shorts vs bytes). The only values that matter are those 10 integers defined in the mesh header, and most of them seem...
by finale00
Sun Apr 01, 2012 4:20 pm
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

That one has even more indices.

Just look at the 43's and you'll see that there are 13 more values before the next 43.

The ones that start with 42 have only 10 values after.

They might even be quads.

Code: Select all

43: 7,8,33,9; 13: 0,1,2,3 ; 0,1,2,3,
by finale00
Sun Apr 01, 2012 4:12 pm
Forum: 3D/2D models
Topic: combat arms
Replies: 18
Views: 6053

Re: Lithtech Jupiter Engine | .DAT Files (Combat Arms)

Hopefully someone will see something I'm not seeing :)
by finale00
Sun Apr 01, 2012 4:02 pm
Forum: 3D/2D models
Topic: combat arms
Replies: 18
Views: 6053

Re: Lithtech Jupiter Engine | .DAT Files (Combat Arms)

The overall structure has been parsed except for two structures, the beginning of the file, and a struct I commented with "unk struct4". For the beginning I simply hardcoded it to skip to the start of the mesh section, starting with the numMesh. The one I hardcoded is for rattlesnake. If a...
by finale00
Sun Apr 01, 2012 2:22 pm
Forum: 3D/2D models
Topic: combat arms
Replies: 18
Views: 6053

Re: Lithtech Jupiter Engine | .DAT Files (Combat Arms)

Are there any smaller maps (in terms of filesize) around? For comparison
by finale00
Sun Apr 01, 2012 2:01 pm
Forum: 3D/2D models
Topic: combat arms
Replies: 18
Views: 6053

Re: Lithtech Jupiter Engine | .DAT Files (Combat Arms)

I am looking at might and magic 9 models and can see that they use different format (based on the first integer). Anyways onto the file you posted. Can you post a render of how that rattlesnake map should look? (either in-game screenshot or something) This is what I've gotten from hardcoding some of...
by finale00
Sun Apr 01, 2012 1:28 pm
Forum: 3D/2D models
Topic: combat arms
Replies: 18
Views: 6053

Re: Lithtech Jupiter Engine | .DAT Files (Combat Arms)

Just post some .dat files. If the extractor works there's no need to post a rez archive. I looked at some .dat files but didn't get anything that looks like vertices. Am I able to create a map file from scratch using these tools? For example, a simple cube so I can pin-point exactly what I need. If ...
by finale00
Sun Apr 01, 2012 1:19 pm
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

I never added materials normals or UV because UV's are per-face and not per-vertex.

If I brute-forced it by creating new vertices it will take too long to process all that data.
by finale00
Sun Apr 01, 2012 11:21 am
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

It should.
by finale00
Sun Apr 01, 2012 9:31 am
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

The normals and UV's are stored as separate lists so I guess that would make sense. It would be nice if the list is consistent, otherwise parsing it would end up being checking each value one at a time... lol ok I went and parsed it as you said and here's something.. http://i.imgur.com/5bqD7.jpg htt...