Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Wed Apr 04, 2012 6:44 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
They have permission from Crystal Dynamics to distribute TRU freely. Also, I know it's illegal but I don't see what harm you can do by using models for renders or mods (ie skyrim) unless you're making some profit from them (there was a website literally selling UE stuff ripped with gildor's unreal ...
- Wed Apr 04, 2012 4:17 pm
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 34559
Re: Universal Century Gundam Online .DET
Blender script is very buggy don't bother using it.
- Wed Apr 04, 2012 3:20 pm
- Forum: 3D/2D models
- Topic: 피망 - Legend of Souls
- Replies: 8
- Views: 2099
Re: 피망 - Legend of Souls
How do we find links to the clients anyways? It seems like a lot of Korean companies like to use cdn services.
- Wed Apr 04, 2012 3:12 pm
- Forum: Game Archive
- Topic: How to extract Busou Shinki bin file.
- Replies: 15
- Views: 3566
Re: How to extract Busou Shinki bin file.
If you know any links to the client already that would be great. We should preserve resources even after they shut down.
- Wed Apr 04, 2012 1:52 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
If they wanted us to remove all of the content that they own, of course I would comply. I'm not an idiot. But that won't shut down the entire site, because there is a lot more content than just that of one company. As an additional, that company would probably get a pretty bad reputation in the com...
- Wed Apr 04, 2012 1:45 pm
- Forum: Game Archive
- Topic: How to extract Busou Shinki bin file.
- Replies: 15
- Views: 3566
Re: How to extract Busou Shinki bin file.
Are these the full files? It sort of looks like it's...missing stuff.
- Wed Apr 04, 2012 6:48 am
- Forum: 3D/2D models
- Topic: 3ds max PSSG model import
- Replies: 40
- Views: 23972
Re: 3ds max PSSG model import
I would still prefer samples over having to actually get the game lol
- Wed Apr 04, 2012 3:59 am
- Forum: 3D/2D models
- Topic: 피망 - Legend of Souls
- Replies: 8
- Views: 2099
Re: 피망 - Legend of Souls
Oh.
Hmm, maybe someone will upload it onto korean file-sharing sites.
Hmm, maybe someone will upload it onto korean file-sharing sites.
- Wed Apr 04, 2012 2:40 am
- Forum: 3D/2D models
- Topic: 3ds max PSSG model import
- Replies: 40
- Views: 23972
Re: 3ds max PSSG model import
Every game that uses PSSG uses some new/different nodes. Usually when a new PS3 SDK comes out, an updated version of PhyrEngine comes out too so it's just too much work and there are too many games to try and support them all. You can also try my Totori/Meruru PSSG OBJ export... but dunno if that w...
- Wed Apr 04, 2012 1:00 am
- Forum: 3D/2D models
- Topic: 피망 - Legend of Souls
- Replies: 8
- Views: 2099
피망 - Legend of Souls
http://i.imgur.com/Um8zS.jpg Model format same as (or similar to) Seven Souls Online. Chrrox wrote an import script for the models: http://forum.xentax.com/viewtopic.php?f=16&t=6337 Decompress script for cfs files: http://forum.xentax.com/viewtopic.php?f=10&t=8304 I think I was looking into...
- Tue Apr 03, 2012 4:37 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Is there any easy way using the batch command to have the output files in their own folders? I'm trying to batch from a game, but they all use the same texture names, so they would overwrite each other... Batch script to call noesis and output them in their own folders is one option. Noesis should ...
- Mon Apr 02, 2012 8:11 pm
- Forum: 3D/2D models
- Topic: Tales of the Abyss
- Replies: 1
- Views: 829
Tales of the Abyss
I just finished the anime and realized there was a PS2 game.
Anyone looked into the models before? Don't see a topic on it here.
I see an article on ps23D but it does not seem very detailed
Samples?
Anyone looked into the models before? Don't see a topic on it here.
I see an article on ps23D but it does not seem very detailed
Samples?
- Mon Apr 02, 2012 7:31 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Is there a way to set the "skip render" attribute from the data viewer automatically while importing?
- Mon Apr 02, 2012 7:27 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models (.abc, .ltb, .dat)
The ltb format is the same. There was a typo in the code where I assigned matName instead of texName. The material assigning is pretty much all wrong and I should delete it from the script completely because it's wrong. Of course I still don't know how the texture names work. Maybe I should convert ...
- Mon Apr 02, 2012 2:40 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Supposing I got around to adding some c++ plugins for, say, a particular decryption algorithm used by a different formats, how do I expose it to python so that I can still develop plugins that way but also enjoy faster data decryption when I need it?
