Search found 2370 matches

by finale00
Sat Apr 07, 2012 2:55 am
Forum: Graphic file formats
Topic: Some good article about 2D formats in general.
Replies: 4
Views: 3248

Re: Some good article about 2D formats in general.

Wow I feel like I learned more from the article than my random Wiki explorations lol. Definitely written in a concise fashion, assuming little prior knowledge of graphics. All the other properties should make more sense now.

Now I kind of have some idea how to inspect pixel data.
by finale00
Sat Apr 07, 2012 2:32 am
Forum: Graphic file formats
Topic: LithTech dtx and calculating pixeldata size
Replies: 12
Views: 3538

Re: LithTech dtx and calculating pixeldata size

Lol that's amusing, cause those are the only ones I can open more often. I think there are mipmaps in there as well, and but that shouldn't be my issue atm. I was reading about dtx and some people distinguish between lithtech and nexon format, but I don't think they are that different.
by finale00
Fri Apr 06, 2012 8:40 pm
Forum: Game Archive
Topic: FM Online
Replies: 0
Views: 428

FM Online

凡仙伏魔傳Online (2.5D) HP: http://fm.funmily.com/ DL: http://www.funmily.com/html/zh-tw/download/index_144.shtml file table is encrypted or compressed. Data stored in a separate archive (.mpq) and isn't obfuscated. Sample file tables with one data archive: http://www.mediafire.com/?33mv0a33ec88lw4 clien...
by finale00
Fri Apr 06, 2012 8:19 pm
Forum: Compressed files and methods
Topic: .dat decrypt
Replies: 9
Views: 2600

Re: .dat decrypt

Just cause an older version used csv doesn't mean the new version will. Well the good news is you can find almost all of the strings in the .dat file as well, so that would suggest it is the same data just stored in a different way now. Guess you'll have to ask the server guys to go grab a copy of t...
by finale00
Fri Apr 06, 2012 7:58 pm
Forum: Compressed files and methods
Topic: .dat decrypt
Replies: 9
Views: 2600

Re: .dat decrypt

It should be a simple text files with the items from the game.
Why do you think that?
by finale00
Fri Apr 06, 2012 7:56 pm
Forum: Graphic file formats
Topic: LithTech dtx and calculating pixeldata size
Replies: 12
Views: 3538

Re: LithTech dtx and calculating pixeldata size

Ya, I've handled the cases where the dimensions are stored in different places. I think it is my pixel format. I mean, it works for some of them, but it doesn't work for the rest. It's like if I'm lucky, I'll just happen to get something. Guess I'll have to spend some time reading about image formats.
by finale00
Fri Apr 06, 2012 7:54 pm
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 34559

Re: Universal Century Gundam Online .DET

Ugh lol if you look around you'll see lots of code. I wonder if that blowfish algorithm is just the common one used everywhere.
Maybe someone already wrote a stand-alone tool for decrypting them.
by finale00
Fri Apr 06, 2012 6:04 pm
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 34559

Re: Universal Century Gundam Online .DET

Anyone how to decrypt/decompress the map DET's? The ones in the OBJECT folder. Anyways there sort of seems to be some matrices at the bottom of the file, but I can't get past those "script data" chunks. I've updated the script to load those other models that had some extra data at the top,...
by finale00
Fri Apr 06, 2012 5:11 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 101
Views: 28477

Re: Heroes of Might and Magic 6

Figure out how to use noesis...?
by finale00
Fri Apr 06, 2012 10:43 am
Forum: Graphic file formats
Topic: LithTech dtx and calculating pixeldata size
Replies: 12
Views: 3538

Re: LithTech dtx and calculating pixeldata size

Hmm, it looks like one format of the dtx works, but the other format doesn't.
I don't see that much of a difference between the two. What's the problem?

http://db.tt/jVR8Q8kr
by finale00
Fri Apr 06, 2012 9:44 am
Forum: Compressed files and methods
Topic: Beast Sacrifice
Replies: 10
Views: 2935

Re: Beast Sacrifice

Here's some more files.
Maybe there's a better way to figure out the XOR key.

The sxm file is not a binary .x file.
It might be ascii .x, don't know.

sxt file is just a bmp file, but I don't have the width or height...
by finale00
Fri Apr 06, 2012 9:23 am
Forum: Game Archive
Topic: How to extract Busou Shinki bin file.
Replies: 15
Views: 3566

Re: How to extract Busou Shinki bin file.

Does your friend have the client? lol
I'm actually surprised I can't find the client anywhere common. It wasn't a popular game?

fatduck, can't find it on any chinese file-share hosts?
by finale00
Fri Apr 06, 2012 9:12 am
Forum: Website
Topic: Tips on income/financial support of the Game Research Forum
Replies: 41
Views: 42127

Re: Tips on income/financial support of the Game Research Fo

Oh, mugs are a great idea.
I've been wanting to get a new one.

I see a lot of people agree with mugs :)
by finale00
Fri Apr 06, 2012 8:20 am
Forum: Compressed files and methods
Topic: Beast Sacrifice
Replies: 10
Views: 2935

Re: Beast Sacrifice

LOL, they decided to encrypt the file with their 4-byte key, but the leftover bytes they just ignored and didn't bother doing the swap either >.> Which makes sense I guess. It's not like you can do much with leftover bytes... Well now the situation is pretty clear. Here's some horribly ugly code I p...
by finale00
Fri Apr 06, 2012 7:34 am
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 34559

Re: Universal Century Gundam Online .DET

It doesn't work for a bunch of files I downloaded from the beginning of the thread LOL

Looks like there are two versions...