Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Mon Apr 09, 2012 12:03 am
- Forum: Compressed files and methods
- Topic: Tales of Vesperia / Graces TLZC compression
- Replies: 13
- Views: 9192
Re: Tales of Vesperia TLZC compression
Doesn't work for the book_enemy files.
- Sun Apr 08, 2012 11:59 pm
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 34559
Re: Universal Century Gundam Online .DET
leyme figured out the compression and the script I threw together decompresses them with the name retained (well, just output with a specified name lol).
It is the same format as the other det files; I just don't know how to parse each chunk properly.
It is the same format as the other det files; I just don't know how to parse each chunk properly.
- Sun Apr 08, 2012 9:37 pm
- Forum: Compressed files and methods
- Topic: Tales of Vesperia / Graces TLZC compression
- Replies: 13
- Views: 9192
Re: TLZC compression
What game is this? I couldn't get it to work either. Traceback (most recent call last): File "decompress.py", line 39, in <module> decompress_tlzc(buf, open(sys.argv[2], "w")) File "decompress.py", line 31, in decompress_tlzc decompress_block(lzma_params, block, out, re...
- Sun Apr 08, 2012 5:10 pm
- Forum: Graphic file formats
- Topic: Shutokou Battle Online .mmdl [Model] .MIA [textures]
- Replies: 13
- Views: 6673
Re: Shutokou Battle Online .mmdl [Model] .MIA [textures]
Models are not difficult, but I don't know the texture format.
- Sun Apr 08, 2012 4:27 pm
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 34559
Re: Universal Century Gundam Online .DET
I would've thought your admin would have provided at least some information by now. I settled the problems. The answer was staring us in the face. Nice, there were go lol There are 8 integers at the end of the file, where the 3rd is the compressed size and the 4th is the uncompressed size. #UC Gunda...
- Sat Apr 07, 2012 9:28 pm
- Forum: Game Archive
- Topic: Talisman Online unpack
- Replies: 4
- Views: 2080
Re: Talisman Online unpack
Probably not since I don't have the game.
I guess you could use file cutter to upload the first and last 1 MB of the file.
Or if you can see an obvious file table just upload that.
I guess you could use file cutter to upload the first and last 1 MB of the file.
Or if you can see an obvious file table just upload that.
- Sat Apr 07, 2012 9:19 pm
- Forum: Game Archive
- Topic: Talisman Online unpack
- Replies: 4
- Views: 2080
Re: Talisman Online unpack
Hmm I guess they updated their EVP format? I'm guessing you're the same Bender from ragezone? lol
- Sat Apr 07, 2012 8:47 pm
- Forum: Game Archive
- Topic: Yesterday - by Pendulo Studio
- Replies: 8
- Views: 4121
Re: Yesterday - by Pendulo Studio
If someone uploads one of each, someone else can write a (tested) bms script. I'm not confident enough to just translate from one language to another without testing lol
- Sat Apr 07, 2012 7:02 am
- Forum: Game Archive
- Topic: Dragon Quest 8 [.DAT&.HD6]
- Replies: 6
- Views: 2917
Re: Dragon Quest 8 [.DAT&.HD6]
The tool does not seem to be available on asmodean's site anymore.
- Sat Apr 07, 2012 6:00 am
- Forum: Game Archive
- Topic: Dragon Quest 8 [.DAT&.HD6]
- Replies: 6
- Views: 2917
Re: Dragon Quest 8 [.DAT&.HD6]
DQ8 has 3D models?
I wouldn't mind getting a model of jessica.
I wouldn't mind getting a model of jessica.
- Sat Apr 07, 2012 5:21 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 101
- Views: 28477
- Sat Apr 07, 2012 5:19 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: LithTech Models (.abc, .ltb, .dat)
Basic dtx format can now be loaded...somewhat. The offset might be off a little...not sure. Both variations of it (I think people in the modding community refer to them as "nexon" vs "lithtech" although I don't see much of a difference besides where the width/height is stored) eg...
- Sat Apr 07, 2012 4:32 am
- Forum: Graphic file formats
- Topic: LithTech dtx and calculating pixeldata size
- Replies: 12
- Views: 3538
Re: LithTech dtx and calculating pixeldata size
Oh what, I think I see the problem. I said that each pixel is 32-bits for the RGBA, and assuming it is RGBA, all of the A values are 0. Reading about alpha channel, it looks like 0 means it's completely transparent. .......So maybe if I just specified RGB24 with a 4-byte stride it will work out! The...
- Sat Apr 07, 2012 3:22 am
- Forum: Holy Cow!
- Topic: Your opinion on the ethics of reverse engineering
- Replies: 14
- Views: 5627
Re: Your opinion on the ethics of reverse engineering
- Sat Apr 07, 2012 3:14 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
1: I just read an article on bitmaps, pixel formats, and indexed palettes and feel enlightened, but how do I actually work with palettes in noesis? I see functions related to getting and applying palettes, but not sure how to use them in practice. I imagine one would have to parse a palette file to ...
