Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Wed Apr 11, 2012 11:27 am
- Forum: 3D/2D models
- Topic: Chinese Paladin 5
- Replies: 3
- Views: 1031
Chinese Paladin 5
5th game in the PC series. http://en.wikipedia.org/wiki/The_Legend_of_Sword_and_Fairy http://i.imgur.com/HpfmP.jpg Unpacker: http://forum.xentax.com/viewtopic.php?f=10&t=8655 Noesis plugin: http://db.tt/aW2Kxyis Loads most meshes including buildings and stuff. I am not sure how the mesh should b...
- Tue Apr 10, 2012 10:25 pm
- Forum: Code Talk
- Topic: quickbms filexor
- Replies: 1
- Views: 1544
quickbms filexor
When I write something like set KEY = "0xFE 0xCA 0xAD 0xDE" filexor KEY get LEN long The value I just read is correct. However if I did something like math key = 0xDEADCAFE filexor key get LEN long It's not right. What's wrong with the second one? I need to constantly change the key by doi...
- Tue Apr 10, 2012 10:11 pm
- Forum: 3D/2D models
- Topic: Naruto Shippuden Ninja Storm 2 Models
- Replies: 0
- Views: 793
Re: Naruto Shippuden Ninja Storm 2 Models
It's illegal to distribute copyright material.
If you want it, rip it yourself with the tools that people write.
If you want it, rip it yourself with the tools that people write.
- Tue Apr 10, 2012 4:31 pm
- Forum: 3D/2D models
- Topic: Kingdom Under Fire 2
- Replies: 95
- Views: 32391
Re: Kingdom Under Fire 2
Print out the name of the texture it's looking for.kimono wrote:Thank you for the suggestion finale00 but renaming the textures doesn't seem to work (renaming to match the files that failed to load in the debugger)
- Tue Apr 10, 2012 4:14 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
If you want something supported upload samples in the relevant forum and maybe someone will look into it.
- Tue Apr 10, 2012 7:14 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 34559
Re: Universal Century Gundam Online .DET
Not sure how you figure the UV is missing. I don't even assign materials.
- Tue Apr 10, 2012 3:19 am
- Forum: Compressed files and methods
- Topic: HELP on BPMFile / MIG.00.1PSP FILETYPES
- Replies: 13
- Views: 3982
Re: HELP on BPMFile / MIG.00.1PSP FILETYPES
Ya, I mentioned it earlier, but that second integer determines how many textures there are. Fortunately most of the ones you modified had only one. Main.bpm has 25 of them. Unfortunately it seems like there's only one of those GIM headers, so maybe it's stored in a different way rather than just hav...
- Tue Apr 10, 2012 12:17 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Of course, we're not going to bother helping him, why should he bother helping us? We should be the ones that take the initiative to give him what he wants instead of him figuring out how to do it himself and making a contribution. If anything, his effort should be rewarded with money if we would li...
- Mon Apr 09, 2012 9:17 pm
- Forum: 3D/2D models
- Topic: Kingdom Under Fire 2
- Replies: 95
- Views: 32391
Re: Kingdom Under Fire 2
Rename the textures to something proper and maybe it will work.
- Mon Apr 09, 2012 5:31 pm
- Forum: Website
- Topic: What about a Topic Solved button to mark research complete?
- Replies: 10
- Views: 12280
Re: What about a Topic Solved button to mark research comple
Will there be criteria for whether something is complete or not?
Will the author be deciding whether it is complete or not?
What if the author believes it is complete, when in reality it isn't and it causes all sorts of confusion?
But yes, filtering on whether it is complete would make it easier
Will the author be deciding whether it is complete or not?
What if the author believes it is complete, when in reality it isn't and it causes all sorts of confusion?
But yes, filtering on whether it is complete would make it easier
- Mon Apr 09, 2012 10:45 am
- Forum: 3D/2D models
- Topic: Tales of Vesperia
- Replies: 7
- Views: 2610
Re: Tales of Vesperia
You'll have to ask the guy that uploaded these samples in that compression thread. I don't have the game.
But man, dhaos is still in the story? Didn't he get beaten around in like pretty much every game since way back in SNES.
And he looks even weaker in vesperia.
But man, dhaos is still in the story? Didn't he get beaten around in like pretty much every game since way back in SNES.
And he looks even weaker in vesperia.
- Mon Apr 09, 2012 9:43 am
- Forum: 3D/2D models
- Topic: Tales of Vesperia
- Replies: 7
- Views: 2610
Re: Tales of Vesperia
Could probably squeeze it down to 10 if you abuse short-hand, ignore "unnecessary" variable assignments, import all your modules in one line, cut out those pointless white-space that's only there for readibility, throw that decompress function into a lambda call, don't bother declaring tha...
- Mon Apr 09, 2012 8:40 am
- Forum: Compressed files and methods
- Topic: HELP on BPMFile / MIG.00.1PSP FILETYPES
- Replies: 13
- Views: 3982
Re: HELP on BPMFile / MIG.00.1PSP FILETYPES
Just remove the first 48 bytes and rename it to .gim
Assuming a bpm file contains only one texture.
The second integer is kind of suspicious.
Assuming a bpm file contains only one texture.
The second integer is kind of suspicious.
- Mon Apr 09, 2012 7:45 am
- Forum: 3D/2D models
- Topic: Tales of Vesperia
- Replies: 7
- Views: 2610
Tales of Vesperia
Looks like someone went and manually reversed a PS3 compression. Really nice. Decompress script: http://forum.xentax.com/viewtopic.php?p=70962#p70962 (works for tales of grace also, so maybe someone can upload samples from there. Textures would be cool also) Samples: http://www.mediafire.com/?6423f9...
- Mon Apr 09, 2012 12:21 am
- Forum: Compressed files and methods
- Topic: Tales of Vesperia / Graces TLZC compression
- Replies: 13
- Views: 9192
Re: Tales of Vesperia TLZC compression
Now it works for book_enemy_20, but still fails on the other non-null books_enemy's (eg: 18, 19).
It fails on the very last iteration of the loop.
Maybe you have to deal with the remaining block separately?
It fails on the very last iteration of the loop.
Maybe you have to deal with the remaining block separately?
