Search found 2370 matches

by finale00
Wed Apr 11, 2012 11:27 am
Forum: 3D/2D models
Topic: Chinese Paladin 5
Replies: 3
Views: 1031

Chinese Paladin 5

5th game in the PC series. http://en.wikipedia.org/wiki/The_Legend_of_Sword_and_Fairy http://i.imgur.com/HpfmP.jpg Unpacker: http://forum.xentax.com/viewtopic.php?f=10&t=8655 Noesis plugin: http://db.tt/aW2Kxyis Loads most meshes including buildings and stuff. I am not sure how the mesh should b...
by finale00
Tue Apr 10, 2012 10:25 pm
Forum: Code Talk
Topic: quickbms filexor
Replies: 1
Views: 1544

quickbms filexor

When I write something like set KEY = "0xFE 0xCA 0xAD 0xDE" filexor KEY get LEN long The value I just read is correct. However if I did something like math key = 0xDEADCAFE filexor key get LEN long It's not right. What's wrong with the second one? I need to constantly change the key by doi...
by finale00
Tue Apr 10, 2012 10:11 pm
Forum: 3D/2D models
Topic: Naruto Shippuden Ninja Storm 2 Models
Replies: 0
Views: 793

Re: Naruto Shippuden Ninja Storm 2 Models

It's illegal to distribute copyright material.
If you want it, rip it yourself with the tools that people write.
by finale00
Tue Apr 10, 2012 4:31 pm
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 95
Views: 32391

Re: Kingdom Under Fire 2

kimono wrote:Thank you for the suggestion finale00 but renaming the textures doesn't seem to work (renaming to match the files that failed to load in the debugger)
Print out the name of the texture it's looking for.
by finale00
Tue Apr 10, 2012 4:14 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

If you want something supported upload samples in the relevant forum and maybe someone will look into it.
by finale00
Tue Apr 10, 2012 7:14 am
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 34559

Re: Universal Century Gundam Online .DET

Not sure how you figure the UV is missing. I don't even assign materials.
by finale00
Tue Apr 10, 2012 3:19 am
Forum: Compressed files and methods
Topic: HELP on BPMFile / MIG.00.1PSP FILETYPES
Replies: 13
Views: 3982

Re: HELP on BPMFile / MIG.00.1PSP FILETYPES

Ya, I mentioned it earlier, but that second integer determines how many textures there are. Fortunately most of the ones you modified had only one. Main.bpm has 25 of them. Unfortunately it seems like there's only one of those GIM headers, so maybe it's stored in a different way rather than just hav...
by finale00
Tue Apr 10, 2012 12:17 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Of course, we're not going to bother helping him, why should he bother helping us? We should be the ones that take the initiative to give him what he wants instead of him figuring out how to do it himself and making a contribution. If anything, his effort should be rewarded with money if we would li...
by finale00
Mon Apr 09, 2012 9:17 pm
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 95
Views: 32391

Re: Kingdom Under Fire 2

Rename the textures to something proper and maybe it will work.
by finale00
Mon Apr 09, 2012 5:31 pm
Forum: Website
Topic: What about a Topic Solved button to mark research complete?
Replies: 10
Views: 12280

Re: What about a Topic Solved button to mark research comple

Will there be criteria for whether something is complete or not?
Will the author be deciding whether it is complete or not?
What if the author believes it is complete, when in reality it isn't and it causes all sorts of confusion?

But yes, filtering on whether it is complete would make it easier
by finale00
Mon Apr 09, 2012 10:45 am
Forum: 3D/2D models
Topic: Tales of Vesperia
Replies: 7
Views: 2610

Re: Tales of Vesperia

You'll have to ask the guy that uploaded these samples in that compression thread. I don't have the game.

But man, dhaos is still in the story? Didn't he get beaten around in like pretty much every game since way back in SNES.
And he looks even weaker in vesperia.
by finale00
Mon Apr 09, 2012 9:43 am
Forum: 3D/2D models
Topic: Tales of Vesperia
Replies: 7
Views: 2610

Re: Tales of Vesperia

Could probably squeeze it down to 10 if you abuse short-hand, ignore "unnecessary" variable assignments, import all your modules in one line, cut out those pointless white-space that's only there for readibility, throw that decompress function into a lambda call, don't bother declaring tha...
by finale00
Mon Apr 09, 2012 8:40 am
Forum: Compressed files and methods
Topic: HELP on BPMFile / MIG.00.1PSP FILETYPES
Replies: 13
Views: 3982

Re: HELP on BPMFile / MIG.00.1PSP FILETYPES

Just remove the first 48 bytes and rename it to .gim
Assuming a bpm file contains only one texture.

The second integer is kind of suspicious.
by finale00
Mon Apr 09, 2012 7:45 am
Forum: 3D/2D models
Topic: Tales of Vesperia
Replies: 7
Views: 2610

Tales of Vesperia

Looks like someone went and manually reversed a PS3 compression. Really nice. Decompress script: http://forum.xentax.com/viewtopic.php?p=70962#p70962 (works for tales of grace also, so maybe someone can upload samples from there. Textures would be cool also) Samples: http://www.mediafire.com/?6423f9...
by finale00
Mon Apr 09, 2012 12:21 am
Forum: Compressed files and methods
Topic: Tales of Vesperia / Graces TLZC compression
Replies: 13
Views: 9192

Re: Tales of Vesperia TLZC compression

Now it works for book_enemy_20, but still fails on the other non-null books_enemy's (eg: 18, 19).

It fails on the very last iteration of the loop.
Maybe you have to deal with the remaining block separately?