I refuse to write the same while loop twice for grabbing a chunk.
I want at most one chunk parser function and no more!
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Search found 2370 matches
- Tue Apr 17, 2012 6:32 pm
- Forum: 3D/2D models
- Topic: Warriors Orochi 3 has 2 linkdata.bin files
- Replies: 29
- Views: 9751
- Tue Apr 17, 2012 5:55 pm
- Forum: 3D/2D models
- Topic: Warriors Orochi 3 has 2 linkdata.bin files
- Replies: 29
- Views: 9751
Re: Warriors Orochi 3 has 2 linkdata.bin files
Chunk-based format makes life easier because you can skip all the chunks you don't know or don't care about. Only problem is trying to handle nested chunks and stuff. I still haven't come up with a good way to recurse through a chunk-based format even though it's really a matter of writing down all ...
- Mon Apr 16, 2012 8:04 pm
- Forum: 3D/2D models
- Topic: [Request] Hyperdimesion Neptunia MK2 models
- Replies: 10
- Views: 2535
Re: [Request] Hyperdimesion Neptunia MK2 models
blender opens .dae
Noesis also opens .dae
Noesis also opens .dae
- Mon Apr 16, 2012 6:52 pm
- Forum: 3D/2D models
- Topic: Warriors Orochi 3 has 2 linkdata.bin files
- Replies: 29
- Views: 9751
Re: Warriors Orochi 3 has 2 linkdata.bin files
Makes your life easier.
Unless they re-defined existing chunks as well.
Unless they re-defined existing chunks as well.
- Mon Apr 16, 2012 5:12 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566643
Re: Señor Casaroja's Noesis
My friend's a mac user and is interested in noesis for model viewing.
I don't know anything about mac's so I'm not sure what kind of tools are already available.
Any support there? lol
I don't know anything about mac's so I'm not sure what kind of tools are already available.
Any support there? lol
- Sun Apr 15, 2012 4:31 pm
- Forum: 3D/2D models
- Topic: [Request] Darkblood JPK Files
- Replies: 11
- Views: 2836
Re: [Request] Darkblood JPK Files
About 15k or so, if you add up each part of the body.
Unfortunately the t&a is pretty low-poly compared to the ones over at illusion, which are probably 10-20k alone just to make it detailed.
But man....the game only has swords shields and maces.
What kind of game is that.
Unfortunately the t&a is pretty low-poly compared to the ones over at illusion, which are probably 10-20k alone just to make it detailed.
But man....the game only has swords shields and maces.
What kind of game is that.
- Sun Apr 15, 2012 3:52 pm
- Forum: Code Talk
- Topic: identify unknown Opcodes
- Replies: 8
- Views: 3695
Re: identify unknown Opcodes
Try googling for this guy. Apparently he's figured out everything about red dead redemption.
viewtopic.php?p=71035#p71035
viewtopic.php?p=71035#p71035
- Sun Apr 15, 2012 2:55 pm
- Forum: Game Archive
- Topic: Deadly Premonition file archive types.
- Replies: 12
- Views: 5812
Re: Deadly Premonition file archive types.
No, because I don't have any files to see what the issue is.
- Sun Apr 15, 2012 11:53 am
- Forum: 3D/2D models
- Topic: [Request] Darkblood JPK Files
- Replies: 11
- Views: 2836
Re: [Request] Darkblood JPK Files
Finally got the mesh out............ Only to realize that there's a transformation matrix somewhere and I don't know where. http://i.imgur.com/uMPfi.jpg For the byte or short, I checked if count > 128 or not. Considering how the format checks nibbles it probably has something to do with the values I...
- Sun Apr 15, 2012 10:45 am
- Forum: 3D/2D models
- Topic: [Request] Darkblood JPK Files
- Replies: 11
- Views: 2836
Re: [Request] Darkblood JPK Files
dude korean MMO's are awesome. I don't think I've ever seen an online gaming culture where T&A is allowed! i = 0 while i < num: #for i in range(num): tag = self.inFile.readUByte() print(hex(tag), self.inFile.tell()) if tag == 0x82: self.inFile.readBytes(2) count = self.inFile.readUInt() self.inF...
- Sun Apr 15, 2012 10:23 am
- Forum: 3D/2D models
- Topic: [Request] Darkblood JPK Files
- Replies: 11
- Views: 2836
Re: [Request] Darkblood JPK Files
Well, I just found that this format uses variable-length bytes for whatever reason, and I can't get to the other meshes without understanding why sometimes I read a short, while other times I read a byte... A single mesh struct has been parsed, but it's these variable-length bytes that's making thin...
- Sun Apr 15, 2012 8:00 am
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 85259
Re: Noesis tutorial Basic Model
lol chrrox your tutorials getting nuked.
- Sun Apr 15, 2012 7:59 am
- Forum: Tutorials
- Topic: Noesis Tutorial Images
- Replies: 4
- Views: 5096
Re: Noesis Tutorial Images
Pretty sure this tutorial had no links to downloads since it would be impractical.
- Sun Apr 15, 2012 7:58 am
- Forum: Game Archive
- Topic: How to use IGB?
- Replies: 4
- Views: 1224
Re: How to use IGB?
lol pretty sure it was just specs.
- Sat Apr 14, 2012 7:36 pm
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 34559
Re: Universal Century Gundam Online .DET
Wow there must be something wrong with my decompress script but the ones for prototype UC have a different header..................
The formats look inconsistent.
The ver 2 format has all those XR's, whereas another ver 2 format didn't.
The formats look inconsistent.
The ver 2 format has all those XR's, whereas another ver 2 format didn't.
