Search found 2370 matches

by finale00
Sat Apr 21, 2012 9:27 pm
Forum: Graphic file formats
Topic: Romance Clannad RPG
Replies: 2
Views: 1476

Romance Clannad RPG

Here's a clannad RPG.
ttp://www.dlsite.com/home/work/=/product_id/RJ087477.html

The image format is simple enough (just BGR24 horizontally flipped)

http://db.tt/vCzVucDi

Image
by finale00
Sat Apr 21, 2012 8:45 pm
Forum: 3D/2D models
Topic: Queen's Blade MMO
Replies: 73
Views: 37053

Re: Queen's Blade MMO

lol awesome.
by finale00
Sat Apr 21, 2012 5:04 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 77067

Re: Phantasy Star Online 2

Seriously isn't there a way to batch export with this GUI tool???

Anyone want to add material parsing? It's the TEXF, TSET, and TSTA chunks, though you could probably get away with just parsing the TSET and TEXF.
by finale00
Fri Apr 20, 2012 3:10 pm
Forum: Graphic file formats
Topic: .DDS file error
Replies: 9
Views: 2571

Re: .DDS file error

Why not just encode it in base-64? :)
by finale00
Fri Apr 20, 2012 12:06 am
Forum: 3D/2D models
Topic: New Rules, some questions
Replies: 28
Views: 5208

Re: New Rules, some questions

Maybe chrrox can dump his maxscripts and noesis plugins somewhere lol I don't even know what's out there.
by finale00
Thu Apr 19, 2012 11:22 pm
Forum: 3D/2D models
Topic: New Rules, some questions
Replies: 28
Views: 5208

Re: New Rules, some questions

Oh, that sounds like pretty much every game community I've been to.
Or, if you start a thread about reversing the resources in community xyz, you'll get things like

1: HEY COOL IDK WHAT YOU'RE DOING BUT IT LOOKS COOL
2: WTF THAT'S ILLEGAL GTFO
3: YOU WANT TO RUIN OUR GAME HUH?
by finale00
Thu Apr 19, 2012 8:05 pm
Forum: 3D/2D models
Topic: characters extract from a ps2 game or a wii game ?
Replies: 2
Views: 1052

Re: characters extract from a ps2 game or a wii game ?

PS2 is just plain annoying for me unless a PS2 parsing library is available.
by finale00
Thu Apr 19, 2012 4:40 pm
Forum: 3D/2D models
Topic: Does anyone interested in webgl?
Replies: 41
Views: 23083

Re: Does anyone interested in webgl?

I don't know. I would assume 3dcg wrote their own parser/viewer as well.

EDIT: nvm LOL it looks like they're using his library, or at least something that looks like it. Could be coincidence though, since minimizers probably spit out the same sort of things...
by finale00
Thu Apr 19, 2012 2:30 am
Forum: 3D/2D models
Topic: New Rules, some questions
Replies: 28
Views: 5208

Re: New Rules, some questions

If it's in the grey area you can still argue that it's ok.
by finale00
Wed Apr 18, 2012 7:38 pm
Forum: Code Talk
Topic: NDS 0x40 compression type
Replies: 1
Views: 1322

NDS 0x40 compression type

Does quickbms support the NDS files that start with 0x40 byte? Decompression script is here I think: http://code.google.com/p/dsdecmp/source/browse/trunk/CSharp/GoldenSunDD/GoldenSunDD.cs Well, the latest build of the tool doesn't work (it works with an older version) Samples can be found: http://ww...
by finale00
Wed Apr 18, 2012 6:39 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566643

Re: Señor Casaroja's Noesis

Which constant do I use for DXT2 or DXT4? lol
by finale00
Tue Apr 17, 2012 11:45 pm
Forum: Graphic file formats
Topic: Magical Ride IAR
Replies: 5
Views: 1287

Re: Magical Ride IAR

They're out of business.

http://www.studio-ego.jp/
by finale00
Tue Apr 17, 2012 10:40 pm
Forum: Graphic file formats
Topic: Magical Ride IAR
Replies: 5
Views: 1287

Re: Magical Ride IAR

bump
Models are cute, want to texture them.
by finale00
Tue Apr 17, 2012 8:48 pm
Forum: 3D/2D models
Topic: New Rules, some questions
Replies: 28
Views: 5208

Re: New Rules, some questions

How about fatduck's site.



.........................lol
by finale00
Tue Apr 17, 2012 6:47 pm
Forum: 3D/2D models
Topic: Warriors Orochi 3 has 2 linkdata.bin files
Replies: 29
Views: 9751

Re: Warriors Orochi 3 has 2 linkdata.bin files

I refuse to have repetitive code in my code.
It is not beautiful.