lol, just cause it has TnA?
I don't think I've played any of them.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Fri Apr 27, 2012 9:21 pm
- Forum: 3D/2D models
- Topic: Blades of Time
- Replies: 28
- Views: 9287
- Fri Apr 27, 2012 8:21 pm
- Forum: 3D/2D models
- Topic: Blades of Time
- Replies: 28
- Views: 9287
Re: Blades of Time
As long as I don't have to DL the game myself.
- Fri Apr 27, 2012 4:39 pm
- Forum: 3D/2D models
- Topic: Age of Wulin models
- Replies: 33
- Views: 22938
Re: Age of Wulin models
Hmm well I do remember seeing something about some left-hand right-hand coordinate system but don't know how I should be changing how I draw the model lol
- Fri Apr 27, 2012 9:35 am
- Forum: 3D/2D models
- Topic: Age of Wulin models
- Replies: 33
- Views: 22938
Re: Age of Wulin models
Ya, for some reason all of the models I view are flipped.
For EVERY game I've tried lol
I don't know why.
For EVERY game I've tried lol
I don't know why.
- Fri Apr 27, 2012 5:25 am
- Forum: Graphic file formats
- Topic: PS2 .BPM File!
- Replies: 1
- Views: 919
Re: PS2 .BPM File!
No encryption or compression. Don't know the format.
- Fri Apr 27, 2012 4:41 am
- Forum: Game Archive
- Topic: WARLORD ONLINE
- Replies: 8
- Views: 2470
Re: WARLORD ONLINE
The client is everywhere look harder.
Chrrox probably posted a script but it seems like it got removed lol
Chrrox probably posted a script but it seems like it got removed lol
- Thu Apr 26, 2012 8:28 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566642
Re: Señor Casaroja's Noesis
Maybe I will finally sit down and use those bones/animations functions 
- Wed Apr 25, 2012 8:56 pm
- Forum: 3D/2D models
- Topic: Sengoku Basara 3 (ps3)
- Replies: 10
- Views: 3217
Re: Sengoku Basara 3 (ps3)
Just delete the meshes you don't want.
- Wed Apr 25, 2012 7:56 pm
- Forum: 3D/2D models
- Topic: DC Virtual On MGR format.
- Replies: 8
- Views: 1824
Re: DC Virtual On MGR format.
Yeah, if they say no, then remove it. Or better yet, just remove it and PM him or Dinoguy and ask about your little clever technique :). Otherwise, regarding this format, all I can say is I looked at it right now and can tell you it doesn't look good. It's somewhat of a similar format to the previo...
- Wed Apr 25, 2012 6:18 pm
- Forum: 3D/2D models
- Topic: Sengoku Basara 3 (ps3)
- Replies: 10
- Views: 3217
Re: Sengoku Basara 3 (ps3)
I didn't think noesis supported this game.
- Wed Apr 25, 2012 4:16 am
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17046
Re: (Xbox-360) Prototype 2 .P3D models
Just post it up.
Well, attach system seems kind of weird right now hmm.
Well, attach system seems kind of weird right now hmm.
- Wed Apr 25, 2012 1:01 am
- Forum: Compressed files and methods
- Topic: RPG Maker crypt-EX
- Replies: 0
- Views: 1258
RPG Maker crypt-EX
ttp://www.whiteflute.org/wfrgss/?mode=view&re ... &pageId=35
Here's a tool that allows devs to quickly pack their data into a more secure archive.
Maybe someone can figure out what's going on? lol
I'll post a sample archive if I can figure out how to get it to work.
Here's a tool that allows devs to quickly pack their data into a more secure archive.
Maybe someone can figure out what's going on? lol
I'll post a sample archive if I can figure out how to get it to work.
- Tue Apr 24, 2012 11:04 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566642
Re: Señor Casaroja's Noesis
Nope. I recommend setting up a batch file that invokes Noesis as many times as you need. Everytime noesis starts up it has to go through the whole initialization sequence. Is there a way to make it so that noesis doesn't close automatically after it finishes exporting so that it can start reading o...
- Tue Apr 24, 2012 3:17 pm
- Forum: Code Talk
- Topic: A simple file unpacker
- Replies: 2
- Views: 1545
Re: A simple file unpacker
Pretty sure you just need to write a GUI once lol
- Tue Apr 24, 2012 5:55 am
- Forum: Compressed files and methods
- Topic: slz type 3 (star ocean 2)
- Replies: 3
- Views: 1417
slz type 3 (star ocean 2)
Star ocean 3 (PS2) uses type 3 slz's from tri-ace
I found a tool that correctly decompresses the slz files, but would need a separate script to handle the pack files.
Here's the tool + source.
Would be great if it's added to quickbms.
http://www.mediafire.com/?fiwfgmfgc0cg2ja
I found a tool that correctly decompresses the slz files, but would need a separate script to handle the pack files.
Here's the tool + source.
Would be great if it's added to quickbms.
http://www.mediafire.com/?fiwfgmfgc0cg2ja
