Search found 2370 matches

by finale00
Thu May 03, 2012 4:14 am
Forum: 3D/2D models
Topic: Gunslayer Legend
Replies: 36
Views: 8548

Gunslayer Legend

Image

Game is out.
Trailer: http://tps.qq.com/web201204/video.shtml ... d=0&page=1

DL: http://tps.qq.com/web201204/download.shtml

The game uses unreal engine
Data is compressed.
by finale00
Thu May 03, 2012 3:27 am
Forum: 3D/2D models
Topic: Crown of Heaven
Replies: 2
Views: 912

Crown of Heaven

天堂之冠

Image

Also looks like a new game :[

ttp://product.game.163.com/ttzg/photo/36872/7VD32GP30RBT0031.html
by finale00
Thu May 03, 2012 3:22 am
Forum: 3D/2D models
Topic: God slayer
Replies: 0
Views: 538

God slayer

Image

Fail.

Not sure if the game is out or not though.

ttp://games.sina.com.cn/gad/index.shtml
by finale00
Wed May 02, 2012 11:14 pm
Forum: Holy Cow!
Topic: Delete this account.
Replies: 4
Views: 3305

Re: Delete this account.

I'm sure people call each other fags all the time and go [bruce]
by finale00
Tue May 01, 2012 10:12 am
Forum: Graphic file formats
Topic: Graphics Gale
Replies: 1
Views: 945

Graphics Gale

ttp://www.humanbalance.net/gale/us/
This program is free (with restricted features).

It supports animation and pixel art.
Want to write a parser, but don't know the pixel format (it's compressed).

Anyone know if there are any .gal converters? Like .gal to .bmp or something.
And maybe with source.
by finale00
Tue May 01, 2012 4:40 am
Forum: General game tools
Topic: Ultimate Female Island Game included are any girls desired
Replies: 13
Views: 7110

Re: Ultimate Female Island Game included are any girls desir

I think Illusion girls still look better lol
But your program does appear to offer a more interactive experience.

Would users be able to create their own animations in-game?
by finale00
Mon Apr 30, 2012 6:49 pm
Forum: 3D/2D models
Topic: Blades of Time
Replies: 28
Views: 9287

Re: Blades of Time

Wow you can look at two bytes and go "half-float 1" I can't do fp conversion =( I e-mailed 010 editor guys about adding half-float to their inspector and they said they'll add it in their "next release" lol whenever that might be. I then told them their competitors already have t...
by finale00
Mon Apr 30, 2012 6:46 pm
Forum: 3D/2D models
Topic: Xian Mei from Dead Island
Replies: 5
Views: 1951

Re: Xian Mei from Dead Island

Wasn't there a dead island thread somewhere around here. Maybe they got somewhere.
by finale00
Sun Apr 29, 2012 10:59 pm
Forum: 3D/2D models
Topic: Confrontation 3D Model Research
Replies: 1
Views: 828

Re: Confrontation 3D Model Research

It's just 3 structs, probably vertbuff + index buff + whatever "blend weight" refers to. At offset 191 that probably tells you how many structs to follow, and the type of struct. Each of them comes with a count after the name. And then you start reading the structs. Then there's another st...
by finale00
Sun Apr 29, 2012 5:04 am
Forum: 3D/2D models
Topic: Queen's Blade MMO
Replies: 73
Views: 37053

Re: Queen's Blade MMO

Then extract the texture gfpk.

Or maybe they moved it somewhere else?
by finale00
Sun Apr 29, 2012 12:08 am
Forum: 3D/2D models
Topic: Queen's Blade MMO
Replies: 73
Views: 37053

Re: Queen's Blade MMO

There should be a separate texture archive
by finale00
Sat Apr 28, 2012 4:39 am
Forum: Code Talk
Topic: What's wrong with this bitmap export code
Replies: 7
Views: 2222

Re: What's wrong with this bitmap export code

lol is there some reason to store it that way? Optimization?
Especially the 4-byte alignment padding stuff...
by finale00
Sat Apr 28, 2012 2:06 am
Forum: Code Talk
Topic: What's wrong with this bitmap export code
Replies: 7
Views: 2222

Re: What's wrong with this bitmap export code

Oh hey it worked.
Except now it's flipped o.O

EDIT: oh, now that I look at the array more carefully, (0,0) is at the bottom-left and not the upper-left -_-
Now I loop down to 0 for the rows and it's right-side up lol
by finale00
Sat Apr 28, 2012 1:48 am
Forum: Code Talk
Topic: What's wrong with this bitmap export code
Replies: 7
Views: 2222

What's wrong with this bitmap export code

I'm writing a simple bitmap export in python to get an idea of how to write such an exporter. It is the uncompressed 24-bit bmp. I have the header down, and here's how I'm doing the pixel array pix = bytes() for x in range(pic.width): for y in range(pic.height - 1, 0, -1): pixel = pic.get_pixel(x, y...
by finale00
Fri Apr 27, 2012 11:40 pm
Forum: Game Archive
Topic: Fairy Tail Zeref Kakusei [PSP]
Replies: 4
Views: 2269

Re: Fairy Tail Zeref Kakusei [PSP]

There's an archive with all of the data. gitmo can grab SOME models from there.