Search found 2370 matches

by finale00
Wed Jun 13, 2012 6:34 pm
Forum: Tutorials
Topic: Reversing a compression algorithm
Replies: 3
Views: 3204

Re: Reversing a compression algorithm

I'm using ollydbg. Is that what most people use?
by finale00
Mon Jun 11, 2012 6:47 pm
Forum: 3D/2D models
Topic: kh2_file_dumper.exe not dumping files in the nametable....
Replies: 6
Views: 2053

Re: kh2_file_dumper.exe not dumping files in the nametable..

Just hardcode them into an array and iterate over them, opening/parsing/dumping as you go.
by finale00
Mon Jun 11, 2012 6:18 pm
Forum: 3D/2D models
Topic: [PS3] One Piece Kaizoku Musou
Replies: 82
Views: 36009

Re: [PS3] One Piece Kaizoku Musou

Just use imagemagick for batch converting needs for common formats.
Hasn't failed me yet and you can write batch files/shell scripts.
by finale00
Sun Jun 10, 2012 5:24 am
Forum: 3D/2D models
Topic: help! 3d x file
Replies: 3
Views: 789

Re: help! 3d x file

Call what?
by finale00
Sun Jun 10, 2012 3:59 am
Forum: 3D/2D models
Topic: Touhou Sky arena
Replies: 16
Views: 7075

Re: Touhou Sky arena

Here's something I wrote while figuring out C# http://pastebin.com/HZLX74bM To use, just drag and drop a bunch of gpk files onto it and let it do its work. All it does is extract the file. I've dumped the value that's used to determine the xor key into a file called "keys.txt" which will b...
by finale00
Sun Jun 10, 2012 2:31 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566642

Re: Señor Casaroja's Noesis

So I started writing in native code rather than python, but I didn't really like C++ so I went to C# lol
Does noesis API only support C++?
by finale00
Sun Jun 10, 2012 2:30 am
Forum: 3D/2D models
Topic: help! 3d x file
Replies: 3
Views: 789

Re: help! 3d x file

Why do you need the object's name?
by finale00
Sat Jun 09, 2012 8:58 pm
Forum: Tutorials
Topic: Reversing a compression algorithm
Replies: 3
Views: 3204

Reversing a compression algorithm

Any step-by-step tutorial on looking at stepping through an exe while it's running and figuring out where it's decompressing an archive?

And how to determine what it's doing at a particular block is actually a decompression algorithm?
by finale00
Fri Jun 08, 2012 5:20 am
Forum: Compressed files and methods
Topic: rgssad bms script
Replies: 6
Views: 7479

Re: rgssad bms script

Hmm I went and wrote a C# console app for it lol it's probably faster than using strange hacks to get the quickbms to decrypt it.
by finale00
Thu Jun 07, 2012 5:15 am
Forum: Code Talk
Topic: quickbms loops and filexor issue
Replies: 1
Views: 1258

quickbms loops and filexor issue

I was doing some loops and xor'ing and it seems to be unintuitive. The following snippets apparently don't result in the same things: filexor my_key for i = 0 < 2 get one long get two long getdstring name two next i filexor my_key get one long get two long getdstring name two filexor my_key get one ...
by finale00
Thu Jun 07, 2012 3:30 am
Forum: Compressed files and methods
Topic: rgssad bms script
Replies: 6
Views: 7479

rgssad bms script

Here's an extraction algorithm written in C++ http://pastebin.com/g9utQpC9 Is there a nice way to write a bms script for this? The problem I'm having is working with the xor key and the performance implications of using a loop to perform the xor, math, and putting the data somewhere. It is like incr...
by finale00
Wed Jun 06, 2012 8:11 am
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 70194

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

I don't think there are any igb files for this game.
by finale00
Wed Jun 06, 2012 12:05 am
Forum: Code Talk
Topic: quickbms unsigned integer
Replies: 3
Views: 1510

Re: quickbms unsigned integer

set temp longlong 0xFFFFFFFF Still gives -1 though. I'm only using 0xFFFFFFF as an example, but this applies to basically any situation where you want to work with large, unsigned values. It messes up the XOR'ing. I also want to read in unsigned integers, but longlong using get still returns signed...
by finale00
Tue Jun 05, 2012 11:39 pm
Forum: Code Talk
Topic: quickbms unsigned integer
Replies: 3
Views: 1510

quickbms unsigned integer

0xFFFF gives 65335
0xFFFFFFFF gives -1

I want it to give 4294967295 though.
How do I do that?

Code: Select all

math temp = 0xFFFFFFFF

math temp = 4294967295
Both result in -1
by finale00
Tue Jun 05, 2012 6:05 am
Forum: 3D/2D models
Topic: SWG .MSH Exporter for 3DS Max
Replies: 6
Views: 2454

Re: SWG .MSH Exporter for 3DS Max

The data your write out definitely would be different from the original format because you don't seem to be writing out the file the way it is read. A complete import script can simply be flipped around to become a complete export script, writing the same data at the same places. For example, I'm lo...