Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Wed Jun 13, 2012 6:34 pm
- Forum: Tutorials
- Topic: Reversing a compression algorithm
- Replies: 3
- Views: 3204
Re: Reversing a compression algorithm
I'm using ollydbg. Is that what most people use?
- Mon Jun 11, 2012 6:47 pm
- Forum: 3D/2D models
- Topic: kh2_file_dumper.exe not dumping files in the nametable....
- Replies: 6
- Views: 2053
Re: kh2_file_dumper.exe not dumping files in the nametable..
Just hardcode them into an array and iterate over them, opening/parsing/dumping as you go.
- Mon Jun 11, 2012 6:18 pm
- Forum: 3D/2D models
- Topic: [PS3] One Piece Kaizoku Musou
- Replies: 82
- Views: 36009
Re: [PS3] One Piece Kaizoku Musou
Just use imagemagick for batch converting needs for common formats.
Hasn't failed me yet and you can write batch files/shell scripts.
Hasn't failed me yet and you can write batch files/shell scripts.
- Sun Jun 10, 2012 5:24 am
- Forum: 3D/2D models
- Topic: help! 3d x file
- Replies: 3
- Views: 789
Re: help! 3d x file
Call what?
- Sun Jun 10, 2012 3:59 am
- Forum: 3D/2D models
- Topic: Touhou Sky arena
- Replies: 16
- Views: 7075
Re: Touhou Sky arena
Here's something I wrote while figuring out C# http://pastebin.com/HZLX74bM To use, just drag and drop a bunch of gpk files onto it and let it do its work. All it does is extract the file. I've dumped the value that's used to determine the xor key into a file called "keys.txt" which will b...
- Sun Jun 10, 2012 2:31 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566642
Re: Señor Casaroja's Noesis
So I started writing in native code rather than python, but I didn't really like C++ so I went to C# lol
Does noesis API only support C++?
Does noesis API only support C++?
- Sun Jun 10, 2012 2:30 am
- Forum: 3D/2D models
- Topic: help! 3d x file
- Replies: 3
- Views: 789
Re: help! 3d x file
Why do you need the object's name?
- Sat Jun 09, 2012 8:58 pm
- Forum: Tutorials
- Topic: Reversing a compression algorithm
- Replies: 3
- Views: 3204
Reversing a compression algorithm
Any step-by-step tutorial on looking at stepping through an exe while it's running and figuring out where it's decompressing an archive?
And how to determine what it's doing at a particular block is actually a decompression algorithm?
And how to determine what it's doing at a particular block is actually a decompression algorithm?
- Fri Jun 08, 2012 5:20 am
- Forum: Compressed files and methods
- Topic: rgssad bms script
- Replies: 6
- Views: 7479
Re: rgssad bms script
Hmm I went and wrote a C# console app for it lol it's probably faster than using strange hacks to get the quickbms to decrypt it.
- Thu Jun 07, 2012 5:15 am
- Forum: Code Talk
- Topic: quickbms loops and filexor issue
- Replies: 1
- Views: 1258
quickbms loops and filexor issue
I was doing some loops and xor'ing and it seems to be unintuitive. The following snippets apparently don't result in the same things: filexor my_key for i = 0 < 2 get one long get two long getdstring name two next i filexor my_key get one long get two long getdstring name two filexor my_key get one ...
- Thu Jun 07, 2012 3:30 am
- Forum: Compressed files and methods
- Topic: rgssad bms script
- Replies: 6
- Views: 7479
rgssad bms script
Here's an extraction algorithm written in C++ http://pastebin.com/g9utQpC9 Is there a nice way to write a bms script for this? The problem I'm having is working with the xor key and the performance implications of using a loop to perform the xor, math, and putting the data somewhere. It is like incr...
- Wed Jun 06, 2012 8:11 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
I don't think there are any igb files for this game.
- Wed Jun 06, 2012 12:05 am
- Forum: Code Talk
- Topic: quickbms unsigned integer
- Replies: 3
- Views: 1510
Re: quickbms unsigned integer
set temp longlong 0xFFFFFFFF Still gives -1 though. I'm only using 0xFFFFFFF as an example, but this applies to basically any situation where you want to work with large, unsigned values. It messes up the XOR'ing. I also want to read in unsigned integers, but longlong using get still returns signed...
- Tue Jun 05, 2012 11:39 pm
- Forum: Code Talk
- Topic: quickbms unsigned integer
- Replies: 3
- Views: 1510
quickbms unsigned integer
0xFFFF gives 65335
0xFFFFFFFF gives -1
I want it to give 4294967295 though.
How do I do that?
Both result in -1
0xFFFFFFFF gives -1
I want it to give 4294967295 though.
How do I do that?
Code: Select all
math temp = 0xFFFFFFFF
math temp = 4294967295
- Tue Jun 05, 2012 6:05 am
- Forum: 3D/2D models
- Topic: SWG .MSH Exporter for 3DS Max
- Replies: 6
- Views: 2454
Re: SWG .MSH Exporter for 3DS Max
The data your write out definitely would be different from the original format because you don't seem to be writing out the file the way it is read. A complete import script can simply be flipped around to become a complete export script, writing the same data at the same places. For example, I'm lo...
