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- Wed Jun 20, 2012 12:24 am
- Forum: Game Archive
- Topic: D. Gray-man PS2
- Replies: 2
- Views: 875
Re: D. Gray-man PS2
Oh, that's an interesting way to look at it. It was kind of odd that the first integer for each entry was pretty much increasing linearly, while there was a whole bunch of null bytes everywhere in the data portion. I guess the data is rather spread out, seeing how I compressed the archive to 15% ori...
- Wed Jun 20, 2012 12:22 am
- Forum: 3D/2D models
- Topic: scarlet legacy fail import with noesis
- Replies: 36
- Views: 8000
Re: scarlet legacy fail import with noesis
I forgot to remove that package dependency from my test code lol
Usually I use it for convenience testing and then take it out when I move to a different format.
I've updated it by removing that dependency
Don't have the game on the computer anymore though so I couldn't test whether it works or not.
Usually I use it for convenience testing and then take it out when I move to a different format.
I've updated it by removing that dependency
Don't have the game on the computer anymore though so I couldn't test whether it works or not.
- Tue Jun 19, 2012 9:19 pm
- Forum: Game Archive
- Topic: D. Gray-man PS2
- Replies: 2
- Views: 875
D. Gray-man PS2
I'm not sure if there are some standards for packing PS2 data. There's an ELF file, but don't know if that contains anything I need. There are a bunch of strings in the ELF file though, so it might be needed. File table at the top followed by data, but I don't see anything that looks like sizes or o...
- Sun Jun 17, 2012 9:40 pm
- Forum: 3D/2D models
- Topic: HellGate London
- Replies: 12
- Views: 6292
Re: HellGate London
Just build it in visual C# .
Though the strange thing is that I sort of expect them to have a release version already, judging from their instructions
https://code.google.com/p/reanimator/
Though the strange thing is that I sort of expect them to have a release version already, judging from their instructions
https://code.google.com/p/reanimator/
- Sun Jun 17, 2012 5:09 pm
- Forum: 3D/2D models
- Topic: MGS3 - CMDL Format
- Replies: 1
- Views: 2251
Re: MGS3 - CMDL Format
Well, it doesn't look obfuscated at least lol
- Sat Jun 16, 2012 7:24 pm
- Forum: 3D/2D models
- Topic: Game client download requests
- Replies: 31
- Views: 7108
Re: Game client download requests
I put everything under DK_Online xac cause I wrote the xac parser for it.
- Sat Jun 16, 2012 1:02 am
- Forum: Graphic file formats
- Topic: Diablo 3 Model Swap
- Replies: 1
- Views: 1273
Re: Diablo 3 Model Swap
Try disabling auto-update, unless it's blizzard's way of screwing simple modders over.
I mean, it can't be too hard to disable the check..
I mean, it can't be too hard to disable the check..
- Sat Jun 16, 2012 1:00 am
- Forum: Graphic file formats
- Topic: LithTech dtx and calculating pixeldata size
- Replies: 12
- Views: 3538
Re: LithTech dtx and calculating pixeldata size
I'm assuming all dtx formats are standard to the engine.
There seems to be an odd dtx format as well, mainly used for wall/floor textures. Couldn't figure that one out.
There seems to be an odd dtx format as well, mainly used for wall/floor textures. Couldn't figure that one out.
- Sat Jun 16, 2012 12:56 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 77067
Re: Phantasy Star Online 2
Chrrox share the source code? lol
- Fri Jun 15, 2012 12:16 am
- Forum: Game Archive
- Topic: Onimusha 2 *.DAT file
- Replies: 17
- Views: 5041
Re: Onimusha 2 *.DAT file
Can't make out anything.
- Thu Jun 14, 2012 12:22 pm
- Forum: 3D/2D models
- Topic: Scions of Fate 2
- Replies: 16
- Views: 5421
Re: Scions of Fate 2
The main problem is I don't know how to piece together the data to form the skeleton lol All I have is a pile of bones. Here's a blender import for War of Dragons http://pastebin.com/VeY7GWYg The bone struct contains the transform, 4 integers (?, parent index, ?, ?), and the bone name. After that, I...
- Thu Jun 14, 2012 11:26 am
- Forum: 3D/2D models
- Topic: Does anyone interested in webgl?
- Replies: 41
- Views: 23083
Re: Does anyone interested in webgl?
Ok I've found the textures with a webgl device, but that's realy strange, for some reason the texture links wouldn't save in the cache. Do you happen to know why? Also the 3D models are saved elsewhere, there is absolutely no way to capture them like if it was a normal 3D renderer. edit : sorry, I ...
- Thu Jun 14, 2012 8:46 am
- Forum: 3D/2D models
- Topic: Scions of Fate 2
- Replies: 16
- Views: 5421
Scions of Fate 2
yulgang2 Client: http://forum.xentax.com/viewtopic.php?p=73513#p73513 Model format: xac tex format: xtex Probably the same company that made war of dragon, DK Online, and argos online I've updated the noesis xac parser to support these models, though no bones/animations Someone want to add them? htt...
- Thu Jun 14, 2012 8:22 am
- Forum: 3D/2D models
- Topic: Game client download requests
- Replies: 31
- Views: 7108
Re: Game client download requests
Script updated to support chunk 5 materials from yulgang2.

Still no bones/animations though. Someone want to add it?

Still no bones/animations though. Someone want to add it?
- Wed Jun 13, 2012 6:41 pm
- Forum: 3D/2D models
- Topic: Game client download requests
- Replies: 31
- Views: 7108
Re: Game client download requests
That particular model only contains the skeleton.
