Search found 2370 matches

by finale00
Fri Jun 22, 2012 4:45 am
Forum: 3D/2D models
Topic: Gundam Online collision files
Replies: 2
Views: 971

Re: Gundam Online collision files

lol are all those big circles also part of the collision detection? You can pretty much hit something even if you completely miss it LOL
by finale00
Fri Jun 22, 2012 3:56 am
Forum: Graphic file formats
Topic: D. Grayman TIPS images
Replies: 10
Views: 2188

Re: D. Grayman TIPS images

Looks like there are several types of TIPS files; can be identified by reading the first 4 bytes. The ones that start with 0x40 are the images. There doesn't seem to be a number that indicates how many image entries there are, but you can determine that by reading an integer, checking if it's 0x40, ...
by finale00
Thu Jun 21, 2012 9:31 pm
Forum: 3D/2D models
Topic: Spellforce 2 DRS models
Replies: 10
Views: 4173

Re: Spellforce 2 DRS models

oh alright lol
Will you be releasing the specs as well if someone wants to write a direct importer?
by finale00
Thu Jun 21, 2012 8:52 pm
Forum: 3D/2D models
Topic: Spellforce 2 DRS models
Replies: 10
Views: 4173

Re: Spellforce 2 DRS models

It can be extracted...but with what?
by finale00
Thu Jun 21, 2012 7:21 pm
Forum: 3D/2D models
Topic: combat arms
Replies: 18
Views: 6053

Re: combat arms

If someone sends me all of the textures for one of the maps (along with the map, so just upload rattlesnake textures or something) I might look into the UV's. Also, the textures MUST be readable. I don't know the seemingly compressed dtx format used for floor/wall/ceiling textures. So if noesis can'...
by finale00
Thu Jun 21, 2012 7:14 pm
Forum: 3D/2D models
Topic: scarlet legacy fail import with noesis
Replies: 36
Views: 8000

Re: scarlet legacy fail import with noesis

You should give the names.
by finale00
Thu Jun 21, 2012 6:39 pm
Forum: 3D/2D models
Topic: scarlet legacy fail import with noesis
Replies: 36
Views: 8000

Re: scarlet legacy fail import with noesis

Which ones.
by finale00
Wed Jun 20, 2012 11:56 pm
Forum: 3D/2D models
Topic: scarlet legacy fail import with noesis
Replies: 36
Views: 8000

Re: scarlet legacy fail import with noesis

DF isn't working for me upload it to mediafire or dropbox or something. And never use DF. EDIT: I have updated the script. Turns out I didn't delete the game yet lol I think the normals and UV's are half-floats, but I'll need some textures to verify. The decompression script available is kind of wei...
by finale00
Wed Jun 20, 2012 10:21 pm
Forum: Graphic file formats
Topic: D. Grayman TIPS images
Replies: 10
Views: 2188

Re: D. Grayman TIPS images

World needs more dgrayman merchandise, but that was probably 4 years ago :( :(
by finale00
Wed Jun 20, 2012 10:17 pm
Forum: 3D/2D models
Topic: scarlet legacy fail import with noesis
Replies: 36
Views: 8000

Re: scarlet legacy fail import with noesis

Looks like one of my earlier scripts where I was still using methods like those. Guess I have to go through the entire script to make it less dependent on my test package.
by finale00
Wed Jun 20, 2012 9:12 pm
Forum: Graphic file formats
Topic: D. Grayman TIPS images
Replies: 10
Views: 2188

Re: D. Grayman TIPS images

Was hoping to see what kind of resources they have quickly lol

If it's similar to the archive format maybe one of the integers is supposed to be multiplied by something to get the starting offset. And if they're not all images then presumably they must store the size as well.
by finale00
Wed Jun 20, 2012 8:42 pm
Forum: Graphic file formats
Topic: D. Grayman TIPS images
Replies: 10
Views: 2188

Re: D. Grayman TIPS images

What's a morton? lol

Code: Select all

struct header {
   int32 header_size
   int32 ?
   int16 width
   int16 height
   ...
}
I was thinking it might be something like that, and then the offset is stored somewhere after, but the first entry usually has a height value of 0. Maybe it's not an image entry.
by finale00
Wed Jun 20, 2012 8:10 pm
Forum: Graphic file formats
Topic: D. Grayman TIPS images
Replies: 10
Views: 2188

Re: D. Grayman TIPS images

Here's a video of a battle scene: http://www.youtube.com/watch?v=_55iVIGedMg Here's the background loaded as rgba32: http://i.imgur.com/wCpq2.jpg Definitely looks like it's a little jumbled up. What usually causes an image to look like this? RLE compression? The type of data may be stored in the hea...
by finale00
Wed Jun 20, 2012 3:16 am
Forum: Graphic file formats
Topic: D. Grayman TIPS images
Replies: 10
Views: 2188

D. Grayman TIPS images

PS2 game. There is some header information at the top, followed by the image data afterwards. There can be multiple images stored in a single TIPS file. Anyone want to try it out? The images themselves are uncompressed so it's probably just something common like rgba32 or rgb24, and the only thing t...