Search found 2370 matches

by finale00
Sun Jul 01, 2012 8:17 pm
Forum: 3D/2D models
Topic: Scions of Fate 2
Replies: 16
Views: 5421

Re: Scions of Fate 2

I think the problem is that I've never actually worked with a 3D editor, like rigging a model, to get an idea what kind of things I'm working with. Looking at existing code might give an idea which functions to use, but it doesn't really explain why they were used and what made you use them that way...
by finale00
Sun Jul 01, 2012 7:40 pm
Forum: 3D/2D models
Topic: Scions of Fate 2
Replies: 16
Views: 5421

Re: Scions of Fate 2

Looks good. Maybe I'll figure out how bones work when I look at the code lol
by finale00
Sun Jul 01, 2012 7:35 pm
Forum: 3D/2D models
Topic: Need help identify Yulgang files viewer/exporter
Replies: 22
Views: 2979

Re: Need help identify Yulgang files viewer/exporter

I looked at the game before and got textured meshes out but I don't remember where I put the script (doesn't seem to be in my dropbox) or what I called it. http://forum.xentax.com/viewtopic.php?f=16&t=7206 Lol this is awkward. EDIT: turns out I never wrote a noesis plugin for it. I wrote one usi...
by finale00
Sat Jun 30, 2012 9:42 pm
Forum: Game Archive
Topic: [Error - QuickBms] Lzma file
Replies: 6
Views: 1815

Re: [Error - QuickBms] Lzma file

Don't know much about audio but is there only way to produce wav files? Or are there various different types and formats? Maybe the wav should be encoded in a specific format so that it matches the one used in the game, so you'd have to then do some more research into what kind of techniques they've...
by finale00
Sat Jun 30, 2012 8:40 pm
Forum: 3D/2D models
Topic: scarlet legacy fail import with noesis
Replies: 36
Views: 8000

Re: scarlet legacy fail import with noesis

noeStrFromBytes is part of inc_noesis, so you don't need self.
by finale00
Sat Jun 30, 2012 6:29 pm
Forum: 3D/2D models
Topic: scarlet legacy fail import with noesis
Replies: 36
Views: 8000

Re: scarlet legacy fail import with noesis

That means it is expecting an attribute called self.inFile, which you probably deleted.
So you shouldn't delete it.
by finale00
Sat Jun 30, 2012 3:57 pm
Forum: 3D/2D models
Topic: scarlet legacy fail import with noesis
Replies: 36
Views: 8000

Re: scarlet legacy fail import with noesis

Try it out...? Your computer isn't going to explode if it doesn't work.
by finale00
Fri Jun 29, 2012 6:32 pm
Forum: 3D/2D models
Topic: scarlet legacy fail import with noesis
Replies: 36
Views: 8000

Re: scarlet legacy fail import with noesis

Most of them you don't need. I've only used matList and texList cause that's all I did.
The paths are not important either for the most part.
by finale00
Fri Jun 29, 2012 6:29 pm
Forum: Game Archive
Topic: Age of Armors
Replies: 0
Views: 588

Age of Armors

Mecha game from Snail. Game is now closed (well, the one I saw anyways), but the client is still available on gaming sites. Sort of reminds me of the gears in xenogear lol http://i.imgur.com/Ht4hi.jpg Same format as http://forum.xentax.com/viewtopic.php?f=11&t=3451 # Game: HotDance / 5 Street # ...
by finale00
Fri Jun 29, 2012 12:25 am
Forum: 3D/2D models
Topic: Tales of Xillia extracted file, help!
Replies: 4
Views: 3089

Re: Tales of Xillia extracted file, help!

Or screenshots of one of the model files to see if it looks easy or not lol
by finale00
Fri Jun 29, 2012 12:25 am
Forum: 3D/2D models
Topic: scarlet legacy fail import with noesis
Replies: 36
Views: 8000

Re: scarlet legacy fail import with noesis

Just delete the line that says super.
by finale00
Thu Jun 28, 2012 6:48 pm
Forum: 3D/2D models
Topic: scarlet legacy fail import with noesis
Replies: 36
Views: 8000

Re: scarlet legacy fail import with noesis

One issue with python is that all whitespace must be consistent. Either you use spaces, or you use tabs, but not both. And the amount of spacing must be exactly as expected.

You're supposed to delete the super call as well since you're no longer using it.
by finale00
Wed Jun 27, 2012 10:36 pm
Forum: Audio file formats
Topic: General MIDI
Replies: 4
Views: 1617

Re: General MIDI

Well, it's a DOS game so maybe it's an older format? lol
by finale00
Wed Jun 27, 2012 10:19 pm
Forum: Graphic file formats
Topic: Flame Dragon Plus
Replies: 1
Views: 966

Re: Flame Dragon Plus

A different set of saf files. Similar format, but may contain more information since it's different types of images. Looking a little further, it's possible that an animation sequence is stored in a single saf file. So for example, I unpacked an archive called "fight" which probably contai...
by finale00
Wed Jun 27, 2012 10:14 pm
Forum: Audio file formats
Topic: General MIDI
Replies: 4
Views: 1617

General MIDI

I've got a file from a DOS game that contains data with the following string:

"General MIDI (Roland MPU-401 interface or 100% compatible)"

Are there any specs for this format or something that can play it?

Files in question: