Search found 2370 matches

by finale00
Sun Jul 08, 2012 9:46 pm
Forum: General game tools
Topic: Looking for a program that can save .x files in this version
Replies: 8
Views: 2932

Re: Looking for a program that can save .x files in this ver

A program that saves in binary directx...

Been awhile since I looked at microsoft's 3D stuff. Presumably they have their own program that allows you to export in their format >.>
by finale00
Sun Jul 08, 2012 9:44 pm
Forum: Game Archive
Topic: PCGamingWiki - resource for fixing PC games
Replies: 7
Views: 1390

Re: PCGamingWiki - resource for fixing PC games

andytizer wrote: The site became quite popular due to a reddit post which reached the front page: http://www.reddit.com/r/gaming/comments ... _about_pc/
lol reddit, secret to successful websites.
by finale00
Sun Jul 08, 2012 9:42 pm
Forum: 3D/2D models
Topic: LZSS Compression?
Replies: 8
Views: 2119

Re: LZSS Compression?

by finale00
Sun Jul 08, 2012 6:00 pm
Forum: 3D/2D models
Topic: LZSS Compression?
Replies: 8
Views: 2119

Re: LZSS Compression?

Quickbms has a couple lz77 variants if you're not interested in figuring out how lz77 works (eg: doing it yourself) and just throwing a bunch of different algorithms at it.
by finale00
Sat Jul 07, 2012 6:30 pm
Forum: Game Archive
Topic: PCGamingWiki - resource for fixing PC games
Replies: 7
Views: 1390

Re: PCGamingWiki - resource for fixing PC games

Most of the existing articles are stubs, and do not seem to be as technical as they should.
by finale00
Sat Jul 07, 2012 4:38 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566635

Re: Señor Casaroja's Noesis

Image data alignment in noesis?

viewtopic.php?p=75244#p75244
by finale00
Sat Jul 07, 2012 12:15 am
Forum: General game tools
Topic: How do you get MultiEx Commander?
Replies: 8
Views: 4116

Re: How do you get MultiEx Commander?

Or, of course, if you are a reverse engineer and tried to crack that thing you might get around it. But then you probably don't need multiex commander in the first place if you can already do that. The money goes to the efforts of the author that provides the tool and all of the other stuff that com...
by finale00
Fri Jul 06, 2012 9:47 pm
Forum: Graphic file formats
Topic: Some touhou game
Replies: 8
Views: 2189

Re: Some touhou game

Alright got it working in noesis. Just had to call imageDecodeRawPal and pass in the map and the palette. Though, some of the colors seem to be off. Script: http://db.tt/F5m2QCf7 http://i.imgur.com/7HF4u.jpg http://i.imgur.com/EbFuQ.jpg Some images seem kind of weird as well. It's the same character...
by finale00
Fri Jul 06, 2012 9:33 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566635

Re: Señor Casaroja's Noesis

Oh imageDecodeRawPal there we go.
Now I just have to figure out why it's not showing anything LOL

EDIT: alpha was 0 for all the colors and I specified that alpha was used...
by finale00
Fri Jul 06, 2012 8:09 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566635

Re: Señor Casaroja's Noesis

Looked through the readme on palettes but there doesn't seem to be anything about passing a bytearray representing a color palette and then applying that to a color map to generate an rgba32 image. http://forum.xentax.com/viewtopic.php?f=18&t=9214 Anything I can do in noesis to avoid manually pr...
by finale00
Fri Jul 06, 2012 8:49 am
Forum: Graphic file formats
Topic: Some touhou game
Replies: 8
Views: 2189

Re: Some touhou game

Ya I think there was something about creating a palette of some size and then passing in the color map down and out pops an rgba image.
by finale00
Fri Jul 06, 2012 8:24 am
Forum: 3D/2D models
Topic: Effects of normal maps?
Replies: 2
Views: 861

Effects of normal maps?

Can someone show me the difference between a model that has a normal map applied and a model that doesn't?
lol I don't know if noesis is actually doing anything with the normal texture map I'm telling it to set since I don't see any visual difference in the result.
by finale00
Fri Jul 06, 2012 8:18 am
Forum: Graphic file formats
Topic: Some touhou game
Replies: 8
Views: 2189

Re: Some touhou game

It's probably just for that particular file. Other files have less colors in the palette.

EDIT: ya, at offset 32 that integer tells you how many colors there are.

Guess it's time to go figure out how to work with palettes in noesis.
by finale00
Fri Jul 06, 2012 5:45 am
Forum: Graphic file formats
Topic: Some touhou game
Replies: 8
Views: 2189

Some touhou game

Got a request for graphic reversal for some touhou game. It doesn't seem to be compressed, so I went through texture finder. And got something that I at least recognize from the franchise. http://i.imgur.com/QDYnh.jpg http://i.imgur.com/OLjDg.jpg The file seems to be split into three parts. First, y...
by finale00
Thu Jul 05, 2012 10:06 pm
Forum: 3D/2D models
Topic: Model Parsing help needed
Replies: 22
Views: 6163

Re: Bots / Models (.Bsc - .obj)

Didn't bother with the bone name

Outline is pretty much the same, except there's 24 bytes in the mesh struct after the vert and index counts.

Code: Select all

Struct Mesh {
   66 bytes
   int32 numVerts
   int32 numIdx
   24 bytes
   numVerts Vertex
   numIdx indices
}
Image