Search found 2370 matches

by finale00
Sun Jul 15, 2012 6:52 am
Forum: 3D/2D models
Topic: [request] need maxscript or/and noesis plug for .rip format
Replies: 14
Views: 9871

Re: [request] need maxscript or/and noesis plug for .rip for

8 texture names are defined for each file. Usually there are only 5 or 6. The first one is usually the same number as the mesh, but not always. I've updated the script that assumes the first texture name is the material, but noesis keeps crashing on me when I try to view some files for some reason. ...
by finale00
Sun Jul 15, 2012 6:19 am
Forum: 3D/2D models
Topic: [request] need maxscript or/and noesis plug for .rip format
Replies: 14
Views: 9871

Re: [request] need maxscript or/and noesis plug for .rip for

uv's are there you should be able to just create and assign materials if it's really just one texture per mesh.
by finale00
Sun Jul 15, 2012 1:32 am
Forum: 3D/2D models
Topic: [request] need maxscript or/and noesis plug for .rip format
Replies: 14
Views: 9871

Re: [request] need maxscript or/and noesis plug for .rip for

Updated. Should be fine now.
The mesh name is the same as the filename.
by finale00
Sat Jul 14, 2012 6:59 pm
Forum: 3D/2D models
Topic: [request] need maxscript or/and noesis plug for .rip format
Replies: 14
Views: 9871

Re: [request] need maxscript or/and noesis plug for .rip for

Don't know how to figure out how to texture it it's just one big mesh (which is reasonable I guess) https://www.dropbox.com/sh/7stlpd4qvkq3096/vlT0RyD6Bp/fmt_dxripper_rip.py Script supports two loading modes configurable at the top 0: load selected model (default) 1: load all models in folder http:/...
by finale00
Sat Jul 14, 2012 5:27 pm
Forum: 3D/2D models
Topic: [request] need maxscript or/and noesis plug for .rip format
Replies: 14
Views: 9871

Re: [request] need maxscript or/and noesis plug for .rip for

Looks simple enough. Have rip files to work with?
by finale00
Fri Jul 13, 2012 6:30 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 153014

Re: Dark Souls FLV file

Just get the game; then all the models are yours.
by finale00
Fri Jul 13, 2012 5:37 am
Forum: 3D/2D models
Topic: Another crack at .DET mostly understood
Replies: 4
Views: 1230

Re: Another crack at .DET mostly understood

You might be able to replace the vertex data and face data with custom values without touching the rest of the model.

Don't know, might work.
It may also shed some light to how to determine which set of vertices goes with which set of indices.
by finale00
Fri Jul 13, 2012 3:34 am
Forum: 3D/2D models
Topic: Another crack at .DET mostly understood
Replies: 4
Views: 1230

Re: Another crack at .DET mostly understood

I think they may have developed the models using .x tools or something, but then they probably exported it to their custom DET format which holds more information than what the direct3d specs provide. And they may be parsing it and converting it internally to .x for whatever renderer they use. For e...
by finale00
Wed Jul 11, 2012 5:29 pm
Forum: 3D/2D models
Topic: Ripping 3D Models from Xbox 360 games
Replies: 3
Views: 4524

Re: Ripping 3D Models from Xbox 360 games

Do you mean, how to backup an ISO or how to extract data from 360?
Don't think there are any nice tools that would allow you to extract arbitrary 360 games.
by finale00
Tue Jul 10, 2012 7:58 am
Forum: 3D/2D models
Topic: rise of flight mgm format
Replies: 13
Views: 3404

Re: rise of flight mgm format

No, but it's not hard to write one.
by finale00
Tue Jul 10, 2012 3:48 am
Forum: General game tools
Topic: Looking for a program that can save .x files in this version
Replies: 8
Views: 2932

Re: Looking for a program that can save .x files in this ver

lol maybe you can send a message to microsoft.
...but I think they've already dropped support for .x files?
by finale00
Tue Jul 10, 2012 3:47 am
Forum: General game tools
Topic: Game Modding Studio
Replies: 1
Views: 2531

Re: Game Modding Studio

Sounds interesting. I've never liked having to write completely new tool sets for every new game, but I guess sometimes it's not possible to have a single tool handle everything.

How extensible is it?
by finale00
Tue Jul 10, 2012 3:45 am
Forum: 3D/2D models
Topic: rise of flight mgm format
Replies: 13
Views: 3404

Re: rise of flight mgm format

The mesh is a really simple format. Vertex buffer and index buffer at the bottom, materials at the top.

It looks like it was serialized in some format but it shouldn't be hard to figure out.
by finale00
Mon Jul 09, 2012 8:12 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566632

Re: Señor Casaroja's Noesis

Damage values don't match epic animations.
I wonder if someone's written any importers for games from the series.
by finale00
Mon Jul 09, 2012 8:06 pm
Forum: 3D/2D models
Topic: rise of flight mgm format
Replies: 13
Views: 3404

Re: rise of flight mgm format

PM me some samples.