Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Thu Jul 19, 2012 9:11 pm
- Forum: Game Archive
- Topic: [Request] Heroes Scions of Phoenix
- Replies: 7
- Views: 1889
Re: [Request] Heroes Scions of Phoenix
That's the point.
- Thu Jul 19, 2012 7:54 pm
- Forum: 3D/2D models
- Topic: Personal Games Repository
- Replies: 28
- Views: 9186
Re: Personal Games Repository
I think you shouldn't publicly advertise the repository, but instead, people will "PM you for samples" and then you'll give them the link, and then they'll know.
- Thu Jul 19, 2012 7:52 pm
- Forum: 3D/2D models
- Topic: God Man
- Replies: 5
- Views: 1186
Re: God Man
Ya the models (or at least, the skeletons) are anca I don't think it's packed though.
- Thu Jul 19, 2012 9:17 am
- Forum: 3D/2D models
- Topic: God Man
- Replies: 5
- Views: 1186
- Thu Jul 19, 2012 8:52 am
- Forum: 3D/2D models
- Topic: God Man
- Replies: 5
- Views: 1186
Re: God Man
There is a bms script for that particular archive, but I don't remember for what game.
Might have been the same game but under a different name.
Might have been the same game but under a different name.
- Thu Jul 19, 2012 6:54 am
- Forum: 3D/2D models
- Topic: rise of flight mgm format
- Replies: 13
- Views: 3404
Re: rise of flight mgm format
You have to look at both the hex and what it represents. Which means you have to have some idea about different types in computing, and how they are stored (eg: 4-byte integers, 4-byte floats, etc) The beginning of the file is a 4-byte integer representing the length of a string (0x12, or 18), follo...
- Thu Jul 19, 2012 6:10 am
- Forum: 3D/2D models
- Topic: rise of flight mgm format
- Replies: 13
- Views: 3404
Re: rise of flight mgm format
Here, maybe you can help me with the format. You don't need to write an importer or understand how to write code. Just figure out the pattern for the files. You will need to be able to interpret hex data with the help of a hex editor (maybe), and some logical thinking and creative puzzle-solving. Th...
- Thu Jul 19, 2012 5:25 am
- Forum: 3D/2D models
- Topic: Personal Games Repository
- Replies: 28
- Views: 9186
Re: Personal Games Repository
lol the folder names are great. I wonder what kind of encoding is used to rotate it 180 degrees.
- Thu Jul 19, 2012 5:22 am
- Forum: 3D/2D models
- Topic: Lazeska Online
- Replies: 14
- Views: 2586
Re: Lazeska Online
We don't really have any real alternatives for nif formats unfortunately :( The game seems to use multiple nif formats. There are some 20.2.0.8's in the samples folder as well as 20.3.0.9's nifskope should be able to load the 20.3.0.9's though I think. It looks like it should be loadable... EDIT: de...
- Thu Jul 19, 2012 5:19 am
- Forum: 3D/2D models
- Topic: rise of flight mgm format
- Replies: 13
- Views: 3404
Re: rise of flight mgm format
Didn't look at the format too long but it's kind of annoying. There are 4 integers somewhere in the mesh header that gives the vert count, face count, vert offset, and face offset, but first you have to figure out how they decided to serialize the format with their whole "class model" &quo...
- Thu Jul 19, 2012 3:52 am
- Forum: 3D/2D models
- Topic: Lazeska Online
- Replies: 14
- Views: 2586
Re: Lazeska Online
I wonder if nifskope can open it.
- Thu Jul 19, 2012 3:19 am
- Forum: 3D/2D models
- Topic: Lazeska Online
- Replies: 14
- Views: 2586
Re: Lazeska Online
Models are one of the older nif versions I think.
- Wed Jul 18, 2012 7:57 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566628
Re: Señor Casaroja's Noesis
Lol I would like some sort of sysin console, kind of like how we have the log.
Then you might write code like
And then it will wait for user input until you hit return or something.
Then you might write code like
Code: Select all
value = noesis.input("type some input")
- Wed Jul 18, 2012 2:36 pm
- Forum: 3D/2D models
- Topic: Personal Games Repository
- Replies: 28
- Views: 9186
Re: Personal Games Repository
Getting an error when I try to view it
nvm here's the DL page: http://dl.pcgames.com.cn/download/47716.html
- Wed Jul 18, 2012 7:25 am
- Forum: 3D/2D models
- Topic: Martial Empires / Seven Souls
- Replies: 45
- Views: 11278
Re: Martial Empires / Seven Souls
Ya, that's how it works. Pretty interesting way to store data lol
