Search found 2370 matches

by finale00
Sun Jul 22, 2012 6:43 pm
Forum: 3D/2D models
Topic: Martial Empires / Seven Souls
Replies: 45
Views: 11278

Re: Martial Empires / Seven Souls

You have to load the texture-info file, but I don't want to have to load it everytime you view a model since it's a large file so I didn't write code to auto-assign.

You can manually assign textures if you want.
by finale00
Sun Jul 22, 2012 6:41 pm
Forum: 3D/2D models
Topic: Realm Of The Titans
Replies: 3
Views: 1180

Re: Realm Of The Titans

Don't know what the format is like.
by finale00
Sun Jul 22, 2012 6:40 pm
Forum: 3D/2D models
Topic: Yulgang 2
Replies: 4
Views: 1831

Re: Yulgang 2

by finale00
Sat Jul 21, 2012 9:34 pm
Forum: 3D/2D models
Topic: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
Replies: 25
Views: 11377

Re: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin

You can export but there's very limited edit functionality (I think rotate bones and hide mesh or something). Basically none. It's a viewer.

Just use a proper 3D editor for that.
by finale00
Sat Jul 21, 2012 1:57 am
Forum: 3D/2D models
Topic: Digimon World Re:Digitize
Replies: 32
Views: 17234

Re: Digimon World Re:Digitize

Is there a way to automatically calculate the sizes of the new data and do that 48-byte header process?
by finale00
Sat Jul 21, 2012 1:31 am
Forum: 3D/2D models
Topic: Digimon World Re:Digitize
Replies: 32
Views: 17234

Re: Digimon World Re:Digitize

Looks pretty nice, but then again I'm not a hardcore gamer so I don't know what to look for.

How easy is it to use the tool?
by finale00
Fri Jul 20, 2012 11:23 pm
Forum: 3D/2D models
Topic: Realm Of The Titans
Replies: 3
Views: 1180

Re: Realm Of The Titans

The anca file is the skeleton. The mesh data is stored in the .primitive file
by finale00
Fri Jul 20, 2012 11:19 pm
Forum: 3D/2D models
Topic: Digimon World Re:Digitize
Replies: 32
Views: 17234

Re: Digimon World Re:Digitize

Hmm ya I haven't really seen any really "nice" translation projects where the translators are off doing their own thing and can do all of the art and magic that they would like.

Maybe in the future there will be more advancements in the translation scene.
by finale00
Fri Jul 20, 2012 10:49 pm
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 14401

Re: Soul of the Ultimate Nation Model Format

lol if the user really needs it we can provide them with:

Code: Select all

files = []

filename = rapi.loadPairedFileOptional(...)
while filename:
   files.append(filename)
   filename = rapi.loadPairedFileOptional(...)
load_all_files(files)
So they just keep picking files until they hit cancel.
by finale00
Fri Jul 20, 2012 10:32 pm
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 14401

Re: Soul of the Ultimate Nation Model Format

If he decided to load multiple animations would they be separated into their own tracks which you could go through by clicking the next/prev buttons?
by finale00
Fri Jul 20, 2012 8:58 pm
Forum: 3D/2D models
Topic: Digimon World Re:Digitize
Replies: 32
Views: 17234

Re: Digimon World Re:Digitize

Who cares whether it looks bad or not. If it looks bad then just leave the source files and have someone else continue it. Better than having to figure out how to do everything from scratch. And much better than not bothering to develop tools because "fame +10 => project fail" A lot of gro...
by finale00
Fri Jul 20, 2012 6:39 pm
Forum: 3D/2D models
Topic: Waren Story
Replies: 6
Views: 1620

Re: Waren Story

Everything in twelvesky is compressed (models, textures, ...) This one just has textures compressed. I've removed the "limiter" on the plugin so that it doesn't bother checking that first integer I mentioned. Each model comes in pairs; one that contains the model information, the other con...
by finale00
Fri Jul 20, 2012 6:19 am
Forum: 3D/2D models
Topic: Waren Story
Replies: 6
Views: 1620

Re: Waren Story

No, it is slightly different. About half of the file is something else, followed by the compressed data that you can decompress with the existing twelve sky unpacker. How the data is stored is also not the same. It is the same compression format, but a new script will need to be written. It is possi...
by finale00
Fri Jul 20, 2012 4:41 am
Forum: 3D/2D models
Topic: Waren Story
Replies: 6
Views: 1620

Re: Waren Story

img files are compressed.
Don't know about sobject.
by finale00
Thu Jul 19, 2012 11:56 pm
Forum: 3D/2D models
Topic: Lazeska Online
Replies: 14
Views: 2586

Re: Lazeska Online

Ya I'm kind of surprised that they would write a full importer and mod tool, but then provide no real export functionality beyond obj.