You have to load the texture-info file, but I don't want to have to load it everytime you view a model since it's a large file so I didn't write code to auto-assign.
You can manually assign textures if you want.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Sun Jul 22, 2012 6:43 pm
- Forum: 3D/2D models
- Topic: Martial Empires / Seven Souls
- Replies: 45
- Views: 11278
- Sun Jul 22, 2012 6:41 pm
- Forum: 3D/2D models
- Topic: Realm Of The Titans
- Replies: 3
- Views: 1180
Re: Realm Of The Titans
Don't know what the format is like.
- Sun Jul 22, 2012 6:40 pm
- Forum: 3D/2D models
- Topic: Yulgang 2
- Replies: 4
- Views: 1831
- Sat Jul 21, 2012 9:34 pm
- Forum: 3D/2D models
- Topic: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
- Replies: 25
- Views: 11377
Re: [request]Sniper Elite V2 (HSKL,HSKN,RSCF) noesis plugin
You can export but there's very limited edit functionality (I think rotate bones and hide mesh or something). Basically none. It's a viewer.
Just use a proper 3D editor for that.
Just use a proper 3D editor for that.
- Sat Jul 21, 2012 1:57 am
- Forum: 3D/2D models
- Topic: Digimon World Re:Digitize
- Replies: 32
- Views: 17234
Re: Digimon World Re:Digitize
Is there a way to automatically calculate the sizes of the new data and do that 48-byte header process?
- Sat Jul 21, 2012 1:31 am
- Forum: 3D/2D models
- Topic: Digimon World Re:Digitize
- Replies: 32
- Views: 17234
Re: Digimon World Re:Digitize
Looks pretty nice, but then again I'm not a hardcore gamer so I don't know what to look for.
How easy is it to use the tool?
How easy is it to use the tool?
- Fri Jul 20, 2012 11:23 pm
- Forum: 3D/2D models
- Topic: Realm Of The Titans
- Replies: 3
- Views: 1180
Re: Realm Of The Titans
The anca file is the skeleton. The mesh data is stored in the .primitive file
- Fri Jul 20, 2012 11:19 pm
- Forum: 3D/2D models
- Topic: Digimon World Re:Digitize
- Replies: 32
- Views: 17234
Re: Digimon World Re:Digitize
Hmm ya I haven't really seen any really "nice" translation projects where the translators are off doing their own thing and can do all of the art and magic that they would like.
Maybe in the future there will be more advancements in the translation scene.
Maybe in the future there will be more advancements in the translation scene.
- Fri Jul 20, 2012 10:49 pm
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 14401
Re: Soul of the Ultimate Nation Model Format
lol if the user really needs it we can provide them with:
So they just keep picking files until they hit cancel.
Code: Select all
files = []
filename = rapi.loadPairedFileOptional(...)
while filename:
files.append(filename)
filename = rapi.loadPairedFileOptional(...)
load_all_files(files)
- Fri Jul 20, 2012 10:32 pm
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 14401
Re: Soul of the Ultimate Nation Model Format
If he decided to load multiple animations would they be separated into their own tracks which you could go through by clicking the next/prev buttons?
- Fri Jul 20, 2012 8:58 pm
- Forum: 3D/2D models
- Topic: Digimon World Re:Digitize
- Replies: 32
- Views: 17234
Re: Digimon World Re:Digitize
Who cares whether it looks bad or not. If it looks bad then just leave the source files and have someone else continue it. Better than having to figure out how to do everything from scratch. And much better than not bothering to develop tools because "fame +10 => project fail" A lot of gro...
- Fri Jul 20, 2012 6:39 pm
- Forum: 3D/2D models
- Topic: Waren Story
- Replies: 6
- Views: 1620
Re: Waren Story
Everything in twelvesky is compressed (models, textures, ...) This one just has textures compressed. I've removed the "limiter" on the plugin so that it doesn't bother checking that first integer I mentioned. Each model comes in pairs; one that contains the model information, the other con...
- Fri Jul 20, 2012 6:19 am
- Forum: 3D/2D models
- Topic: Waren Story
- Replies: 6
- Views: 1620
Re: Waren Story
No, it is slightly different. About half of the file is something else, followed by the compressed data that you can decompress with the existing twelve sky unpacker. How the data is stored is also not the same. It is the same compression format, but a new script will need to be written. It is possi...
- Fri Jul 20, 2012 4:41 am
- Forum: 3D/2D models
- Topic: Waren Story
- Replies: 6
- Views: 1620
Re: Waren Story
img files are compressed.
Don't know about sobject.
Don't know about sobject.
- Thu Jul 19, 2012 11:56 pm
- Forum: 3D/2D models
- Topic: Lazeska Online
- Replies: 14
- Views: 2586
Re: Lazeska Online
Ya I'm kind of surprised that they would write a full importer and mod tool, but then provide no real export functionality beyond obj.
