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Search found 2370 matches
- Fri Aug 31, 2012 12:34 am
- Forum: 3D/2D models
- Topic: Catherine[PS3] Microvolts[PC] nif importer Blender249
- Replies: 19
- Views: 11870
Re: Catherine[PS3] Microvolts[PC] nif importer Blender249
It doesn't help to know that you got a syntax error.
- Thu Aug 30, 2012 5:19 pm
- Forum: 3D/2D models
- Topic: [PS3] Mahjong Dream C Club
- Replies: 20
- Views: 10120
Re: [PS3] Mahjong Dream C Club
lol I thought it was cause your students were bugging you with trivial hacking requests.
...But no one writes exporters for lightwave!
...But no one writes exporters for lightwave!
- Thu Aug 30, 2012 8:33 am
- Forum: Holy Cow!
- Topic: Game cube ISO
- Replies: 4
- Views: 4337
Re: Game cube ISO
Oh, that's a lot of consoles. Looks like something nice to have around.
- Thu Aug 30, 2012 8:23 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607549
Re: Señor Casaroja's Noesis
The textures are stored in the same file as the model. for i in range(numTex): offset, size, unk, unk = self.inFile.read('4L') self.inFile.seek(offset) texData = self.inFile.readBytes(size) texName = "texture[%d]" %i tex = rapi.loadTexByHandler(texData, ".pvr") if tex: tex.name =...
- Thu Aug 30, 2012 4:56 am
- Forum: 3D/2D models
- Topic: [PS3] Mahjong Dream C Club
- Replies: 20
- Views: 10120
Re: [PS3] Mahjong Dream C Club
ya gantai girl awesome.
Too bad she doesn't look like how she looks in 2D
Too bad she doesn't look like how she looks in 2D
- Thu Aug 30, 2012 3:19 am
- Forum: 3D/2D models
- Topic: Music Gril For Miku (Music Girl 初音ミク)
- Replies: 41
- Views: 13991
Re: Music Gril For Miku (Music Girl 初音ミク)
What do the p/q/s values represent?
- Thu Aug 30, 2012 12:14 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 607549
Re: Señor Casaroja's Noesis
Well if it works what's there to elaborate lol I define a single parser class for the format, because I just copy a template and fill in the blanks. `self` is just python's (accepted) way of referencing instance methods. `parse` is just a choice of method naming to make it clear what you're doing. n...
- Wed Aug 29, 2012 6:57 pm
- Forum: 3D/2D models
- Topic: Fatal Action Zero
- Replies: 1
- Views: 1163
Fatal Action Zero
http://i.imgur.com/3thsZ.jpg Textured meshes only. Some of the textures are wrong too (not sure how it is stored, I assumed first entry is diffuse tex and second entry is normal...) Unpacker # Fatal Action Zero idstring "LARC" get FILES long for i = 0 < FILES get len short getdstring NAME...
- Wed Aug 29, 2012 8:57 am
- Forum: 3D/2D models
- Topic: dino and aliens msh files
- Replies: 25
- Views: 7883
Re: dino and aliens msh files
Just print out the index you're trying to get and the size of your list...
Maybe you're just parsing the file wrong.
Maybe you're just parsing the file wrong.
- Tue Aug 28, 2012 4:56 am
- Forum: 3D/2D models
- Topic: Music Gril For Miku (Music Girl 初音ミク)
- Replies: 41
- Views: 13991
Re: Music Gril For Miku (Music Girl 初音ミク)
lol after looking at the file more closely it was pretty obvious it was xor'd... I wonder if the two models are from the same person, or in fact two different people decided to make their own outfits and then put it together and then one guy was like "hey let's xor this thing" and the othe...
- Tue Aug 28, 2012 1:26 am
- Forum: Compressed files and methods
- Topic: Wolf RPG editor archives
- Replies: 2
- Views: 4801
Re: Wolf RPG editor archives
Thanks a lot 
Can you get the directory structure as well?
Can you get the directory structure as well?
- Mon Aug 27, 2012 10:06 pm
- Forum: 3D/2D models
- Topic: PSP Bakemonogatari amo/amt
- Replies: 18
- Views: 11869
Re: PSP Bakemonogatari amo/amt
Thanks I will try it out
For faces, I think it is ok to just leave turn off face-culling, although it is not a real solution I guess....
For faces, I think it is ok to just leave turn off face-culling, although it is not a real solution I guess....
- Mon Aug 27, 2012 5:32 pm
- Forum: 3D/2D models
- Topic: PSP Bakemonogatari amo/amt
- Replies: 18
- Views: 11869
Re: PSP Bakemonogatari amo/amt
ah right, ya I think I remember you said that before.
Did you get anything? The positions looked kind of weird so I didn't really try to add faces.
Did you get anything? The positions looked kind of weird so I didn't really try to add faces.
- Mon Aug 27, 2012 1:03 am
- Forum: 3D/2D models
- Topic: Music Gril For Miku (Music Girl 初音ミク)
- Replies: 41
- Views: 13991
Re: Hello every body,can anybody give us a help?please.
Btw do you know how the materials work?
For example, the head model has 6 textures, but there are only 4 meshes. Though I didn't actually look at the textures so they might have been like "alternate colours" or something.
For example, the head model has 6 textures, but there are only 4 meshes. Though I didn't actually look at the textures so they might have been like "alternate colours" or something.
- Mon Aug 27, 2012 12:47 am
- Forum: 3D/2D models
- Topic: PSP Bakemonogatari amo/amt
- Replies: 18
- Views: 11869
Re: PSP Bakemonogatari amo/amt
Furry: is there an article on ps23d that explains how the vertices are "typically" stored and how the faces are done?
LOL I think I've asked this before but I don't remember where to go back and look at what you might have written.
LOL I think I've asked this before but I don't remember where to go back and look at what you might have written.
