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- Sat Jun 04, 2011 2:35 am
- Forum: Game Archive
- Topic: Help with unpacking and repacking the TSA .gpk files
- Replies: 11
- Views: 5587
Re: Help with unpacking and repacking the TSA .gpk files
The contents of this post was deleted because of possible forum rules violation.
- Sun May 29, 2011 6:08 am
- Forum: Game Archive
- Topic: Help with unpacking and repacking the TSA .gpk files
- Replies: 11
- Views: 5587
Re: Help with unpacking and repacking the TSA .gpk files
Second this request.
- Fri May 27, 2011 5:53 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
Is there a way to retain original names and stuff when exporting?
For ex, original bone names, mesh names, etc.
If it already does that, maybe I'm not doing something right.
For ex, original bone names, mesh names, etc.
If it already does that, maybe I'm not doing something right.
- Fri May 13, 2011 3:33 pm
- Forum: 3D/2D models
- Topic: Noesis/Mesh2rdm Error-Reading GMO extracted from PSP
- Replies: 25
- Views: 11446
Re: [Help]Noesis Error-Reading GMO extracted from PSP
chrrox, there's a PC version? 
I didn't realize there were options lol
I wonder if the sequel just re-uses models.
ah, that's probably why.szfzafa wrote:oic, u must have missed the "-z" parameter. so u got files in compression.
I didn't realize there were options lol
I wonder if the sequel just re-uses models.
- Fri May 13, 2011 4:21 am
- Forum: 3D/2D models
- Topic: Noesis/Mesh2rdm Error-Reading GMO extracted from PSP
- Replies: 25
- Views: 11446
Re: [Help]Noesis Error-Reading GMO extracted from PSP
Hmm I tried to unpac it but the filesizes seem a lot smaller than the files you uploaded (all of them are about 1/3 the size)
Is it for a specific version of the game? I'm just dropping pac files over the unpac'er.
Is it for a specific version of the game? I'm just dropping pac files over the unpac'er.
- Thu May 12, 2011 10:54 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
Cloud452 wrote:Is there something in particular I have to do so that a model from Bujingai looks like:
http://oasis.xentax.com/images/snap63_l.jpg
and not:
http://imageshack.us/m/24/5518/bujingailau.png or http://imageshack.us/m/17/8572/bujingaigackt.png
Try flipping the UV's when you're exporting the model.
- Fri May 06, 2011 2:19 pm
- Forum: 3D/2D models
- Topic: Newb at model conversion
- Replies: 0
- Views: 794
Newb at model conversion
I have a model file stored in binary format and am planning to figure out how to get the information required to convert it to a more common format. I skimmed through it in a hex editor and found some readable parts. It starts off with "objf" and then followed by a couple lines that are na...
- Wed May 04, 2011 3:43 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
Maybe try reinstalling the runtime libs? (don't put them in your plugins folder, either, as you should never need to do that) http://www.microsoft.com/downloads/en/details.aspx?FamilyID=32bc1bee-a3f9-4c13-9c99-220b62a191ee&displaylang=en I have no idea what kind of horror this could inflict on ...
- Mon May 02, 2011 6:46 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773070
Re: Dead or Alive 3,U,X tools [download]
DoA4 tool may be able to use a macro to automate...don't know if python GUI can be recognized using AutoIt.
- Mon May 02, 2011 3:13 pm
- Forum: 3D/2D models
- Topic: Games to extract maps/environments from
- Replies: 2
- Views: 1305
Re: Games to extract maps/environments from
Probably, but I was going through threads like dynasty warrior 7 and although the models were ripped, none of the maps were. And some games probably don't even store the maps as models, or maybe just have a million pieces and puts it together somehow. I was going through some MMO's and couldn't get ...
- Mon May 02, 2011 5:35 am
- Forum: 3D/2D models
- Topic: Games to extract maps/environments from
- Replies: 2
- Views: 1305
Games to extract maps/environments from
I went through the sticky up up there but that seemed to be about 3D models in general. I prefer background objects like terrain and architecture, and having a large variety of them would allow me to put together all sorts of random things. Maybe we can compile a list of games where maps can be extr...
- Mon May 02, 2011 2:36 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773070
Re: Dead or Alive 3,U,X tools [download]
Really nice video mariokart.
- Sun May 01, 2011 8:09 pm
- Forum: 3D/2D models
- Topic: Megami Tensei - Imagine: model UV's
- Replies: 4
- Views: 1461
Re: Megami Tensei - Imagine: model UV's
lol I got it.
But it was more complicated than I thought.
First I had to negate one of the vertex positions.
Then I had to multiply all v's by -1
Then I had to swap the the y and z vertices
Then I had to swap the UV coords for the y and z vertices to reflect the previous change
But it was more complicated than I thought.
First I had to negate one of the vertex positions.
Then I had to multiply all v's by -1
Then I had to swap the the y and z vertices
Then I had to swap the UV coords for the y and z vertices to reflect the previous change
- Sun May 01, 2011 7:52 pm
- Forum: 3D/2D models
- Topic: Megami Tensei - Imagine: model UV's
- Replies: 4
- Views: 1461
Re: Megami Tensei - Imagine: model UV's
Hmm...I just came across this model: http://i.imgur.com/RXa1Z.jpg I ran it through noesis by flipping UV and got this http://i.imgur.com/unJLe.jpg I think the fact that the model itself is mirrored might be the reason why the words are mirrored So much for problem identification on my part :| This l...
- Sun May 01, 2011 7:12 pm
- Forum: 3D/2D models
- Topic: Megami Tensei - Imagine: model UV's
- Replies: 4
- Views: 1461
Megami Tensei - Imagine: model UV's
I have a question about UV's. I just exported some models and textures from megami tensei: Imagine using nifscope and found that the textures were all messed up. I've seen people do UV-flipping so I figured that might be the problem. Since nifscope exports in obj, I put that through noesis since it ...
