The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 2370 matches

by finale00
Fri Jul 01, 2011 12:48 am
Forum: 3D/2D models
Topic: Martial Empires / Seven Souls
Replies: 45
Views: 11533

Re: Martial Empires / Seven Souls

http://i.imgur.com/FCEdH.jpg This thing looks like it has multiple material sections o.O Is that common in 3D objects? If not, what could it represent (besides...corrupt data) I might treat the first number in the highlighted section as "# material sections" and then do a loop over that. ...
by finale00
Thu Jun 30, 2011 11:11 pm
Forum: 3D/2D models
Topic: War of Dragons : age of dragons
Replies: 42
Views: 17719

Re: War of Dragons : age of dragons

Oh, I see it.
I was loading the wrong xac file lol
by finale00
Thu Jun 30, 2011 7:06 pm
Forum: 3D/2D models
Topic: Martial Empires / Seven Souls
Replies: 45
Views: 11533

Re: Martial Empires / Seven Souls

Here's my guess so far for some BSB files (samples were less than 10 kb) From the filenames, it appears they contain scenery assets like trees stones and architectures. I don't know what some of the floats could represent. The extent of my knowledge so far is limited to coords, faces, UV's, and norm...
by finale00
Thu Jun 30, 2011 4:57 pm
Forum: 3D/2D models
Topic: MMO ARGO
Replies: 25
Views: 9802

Re: MMO ARGO

Type 1 vertex has vertsize 32 Type 3 vertex has vertsize 48 Type 4 vertex has vertsize 56 dword xbin 10 bytes [seems always 0D 0A 00 0B 00 00 00 00 00 01] short charCount charCount meshName 10 bytes ??? short charCount charCount unique ID (just some name. Some xgeom have, some don't) 2 bytes ??? sho...
by finale00
Thu Jun 30, 2011 4:16 am
Forum: 3D/2D models
Topic: MMO ARGO
Replies: 25
Views: 9802

Re: MMO ARGO

Valiant online uses the same format, and it works as well. The smaller items seems to work using the format up there, but it won't work for a lot of the larger files. In particular, some differences are dword xbin 10 bytes [seems always 0D 0A 00 0B 00 00 00 00 00 01] short charCount charCount meshNa...
by finale00
Thu Jun 30, 2011 4:15 am
Forum: 3D/2D models
Topic: MMO ARGO
Replies: 25
Views: 9802

Re: MMO ARGO

^I have tried the bms script on some item textures but I converted it to tga afterwards. If anyone is interested in figuring out the xgeom files (items), here's a couple small ones I picked out. There are a couple 1 KB ones http://i.imgur.com/kCBXb.jpg My guess is that it uses shorts for stuff like ...
by finale00
Thu Jun 30, 2011 2:59 am
Forum: 3D/2D models
Topic: War of Dragons : age of dragons
Replies: 42
Views: 17719

Re: War of Dragons : age of dragons

The contents of this post was deleted because of possible forum rules violation.
by finale00
Sat Jun 25, 2011 3:52 pm
Forum: 3D/2D models
Topic: Blade & Soul models
Replies: 9
Views: 8154

Re: Blade & Soul models

The contents of this post was deleted because of possible forum rules violation.
by finale00
Sat Jun 25, 2011 3:51 pm
Forum: 3D/2D models
Topic: Shaiya SMOD, 3DO formats
Replies: 2
Views: 1282

Re: Shaiya SMOD, 3DO formats

ah, got it thanks.
by finale00
Fri Jun 24, 2011 4:41 pm
Forum: 3D/2D models
Topic: Shaiya SMOD, 3DO formats
Replies: 2
Views: 1282

Shaiya SMOD, 3DO formats

fatduck posted up shaiya's 3DC format, but I couldn't find anything about the SMOD of 3DO format although they are already supported by various programs. It doesn't look too complicated so I thought I would take a shot at it and try to figure out the format on my own. Comparing a couple SMOD's, seem...
by finale00
Thu Jun 23, 2011 8:04 pm
Forum: 3D/2D models
Topic: Model scaling
Replies: 1
Views: 697

Model scaling

I am writing some scripts to scale models by some factor but don't have any ideas how the new coords are calculated, so I decided to take a couple models and scale them up and down and then analyze the results. At first I thought it was just new_x = x * factor new_y = y * factor new_z = z * factor (...
by finale00
Thu Jun 23, 2011 1:46 pm
Forum: 3D/2D models
Topic: Silkroadonline bms
Replies: 6
Views: 1576

Re: Silkroadonline bms

oh, didn't even notice there was difference in vertsize! Now I am not getting any nan's for the vertices: http://i.imgur.com/TB4vhs.jpg http://i.imgur.com/nQTLZs.jpg I also just realize I confuse myself and thought that float is 32-bytes instead of 32-bits :ninja: http://i.imgur.com/MLYBZ.jpg yay :k...
by finale00
Wed Jun 22, 2011 11:20 pm
Forum: 3D/2D models
Topic: Silkroadonline bms
Replies: 6
Views: 1576

Re: Silkroadonline bms

I've updated the first post with correct files (well, more correct than what it was before). I've also included a variety of models, from characters to items to map assets. The vertex structure seems a little weird cause I'm getting a lot of nan's here and there. This is the part that does it: self....
by finale00
Wed Jun 22, 2011 7:02 pm
Forum: 3D/2D models
Topic: Silkroadonline bms
Replies: 6
Views: 1576

Re: Silkroadonline bms

Unfortunately, it's not a blender importer. It is for my own set of data structures that I use for batch converting between formats (currently only exports in mqo and obj since those are easy to do). It would probably be better to just learn blender, but I don't know if blender has batch conversion ...
by finale00
Wed Jun 22, 2011 2:09 pm
Forum: 3D/2D models
Topic: Silkroadonline bms
Replies: 6
Views: 1576

Re: Silkroadonline bms

nvm, got a different extractor and the output looks fine now.