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Search found 2370 matches

by finale00
Mon Jul 11, 2011 3:20 pm
Forum: Compressed files and methods
Topic: Master burner climax
Replies: 2
Views: 888

Re: Master burner climax

Thanks chrrox.
by finale00
Mon Jul 11, 2011 3:47 am
Forum: 3D/2D models
Topic: Tales of Fantasy
Replies: 19
Views: 6178

Re: Tales of Fantasy

http://forum.xentax.com/viewtopic.php?f=18&t=6936 Chrrox says to just add the header, but I don't know if there's a way to do it automatically. Also, SM format is very similar to SKEM format except it doesn't have the two structs with 4 floats each, so you can just take out the code that iterate...
by finale00
Mon Jul 11, 2011 1:58 am
Forum: Compressed files and methods
Topic: Master burner climax
Replies: 2
Views: 888

Master burner climax

Here are some files that are encrypted.
I can't figure out the encryption scheme. Can anyone help?

I've placed them in their original folders.
by finale00
Sun Jul 10, 2011 9:51 pm
Forum: Graphic file formats
Topic: Zu online dxt
Replies: 0
Views: 657

Zu online dxt

It looks it has some sort of header at the top, so I just need to replace that with a dds header instead.
Maybe someone can give an example of how that would be done? Lol
by finale00
Sun Jul 10, 2011 5:29 pm
Forum: 3D/2D models
Topic: Changchun/W3KSEA KFM files
Replies: 4
Views: 2165

Re: Changchun/W3KSEA KFM files

Started with the easy stuff: http://i.imgur.com/48PwRs.jpg http://i.imgur.com/rLSyPs.jpg I've gotten the items that have bones and items that don't have bones. The material section confuses me, and the bone section I don't know much about. dword magic dword ??? dword ??? (always E8 03 00 00 so far) ...
by finale00
Sun Jul 10, 2011 4:32 pm
Forum: 3D/2D models
Topic: Forsaken world
Replies: 4
Views: 2030

Re: Forsaken world

That works. Though, in this day and age, I want to be able to handle unicode as well. That would make it cooler. Manually translating stuff just to get it to work would probably become less effective in the future as time continues to pass (although most MMO's still use ascii for all filenames and s...
by finale00
Sun Jul 10, 2011 6:00 am
Forum: Game Archive
Topic: Dragona Online
Replies: 29
Views: 13296

Re: Dragona Online

I am not sure what you mean by "scene files". Like stuff on the map? BGM and sound effects are also packed in this format. I guess they could've just decided to throw everything together and just load whatever they need. Seems weird to me. Like, the dropitems does have the model informatio...
by finale00
Sun Jul 10, 2011 5:29 am
Forum: Game Archive
Topic: Dragona Online
Replies: 29
Views: 13296

Dragona Online

The contents of this post was deleted because of possible forum rules violation.
by finale00
Sun Jul 10, 2011 4:15 am
Forum: 3D/2D models
Topic: (PC) MMO Maestia
Replies: 15
Views: 4273

Re: (PC) MMO Maestia

Nice, I was staring at it for awhile trying to figure out what those weird tags were supposed to mean lol

There are multiple ID's that indicate the texture section. You have found 12505350. 17505350 is also one of them. There may be more.
by finale00
Sat Jul 09, 2011 8:27 pm
Forum: 3D/2D models
Topic: Martial Empires / Seven Souls
Replies: 45
Views: 11781

Re: Martial Empires / Seven Souls

I mean, you won't be able to load weapons because as you've pointed out, they don't have certain files :)
by finale00
Sat Jul 09, 2011 8:18 pm
Forum: Game Archive
Topic: (PC) MMO Maestia
Replies: 2
Views: 1637

Re: (PC) MMO Maestia

Nice, looks like I will have another download tonight :) Edit lol it seems like non-EU people can't DL the client from bigpoint, though it looks like there's a CB client available on MMORPG. lol it seems like non-EU people can't DL the client from bigpoint, though it looks like there's a CB client a...
by finale00
Sat Jul 09, 2011 8:16 pm
Forum: 3D/2D models
Topic: Martial Empires / Seven Souls
Replies: 45
Views: 11781

Re: Martial Empires / Seven Souls

Well, it does say the script is to import models with bones and weights.
Though, one can assume the format is similar for unskinned models so one might use chrrox's script as reference.
by finale00
Sat Jul 09, 2011 12:58 am
Forum: Tutorials
Topic: Sanae3D - 3D format converter
Replies: 19
Views: 29894

Re: [Tutorial] Sanae - 3D format converter

Updated the engine and StructReader class. StructReader now no longer returns a tuple if you are only unpacking one value (ie: value = read_float(), whereas previously you needed to say value = read_float()[0]) This should be more intuitive and easier to work with, although it does take a performanc...
by finale00
Fri Jul 08, 2011 1:45 pm
Forum: Tutorials
Topic: How to start figuring out graphic formats
Replies: 7
Views: 4348

Re: How to start figuring out graphic formats

lol there's a lot of information, both from reading the bmp and about DXTn.

Maybe someone can make a simple tutorial to build a bmp file so people have an idea of a working process rather than trying to figure it out from finished products or pure specs.
by finale00
Fri Jul 08, 2011 5:11 am
Forum: Graphic file formats
Topic: Tales of Fantasy .qtx
Replies: 12
Views: 3820

Re: Tales of Fantasy .qtx

Oh. How can I figure out the dimensions?