Maybe you can get ahold of some of that information as well?
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 2370 matches
- Thu Jul 14, 2011 2:52 am
- Forum: 3D/2D models
- Topic: Mu Online format
- Replies: 16
- Views: 6788
Re: Mu Online format
I am actually interested in just the format and the encryption, not the tools, unless tools have source 
Maybe you can get ahold of some of that information as well?
Maybe you can get ahold of some of that information as well?
- Thu Jul 14, 2011 2:29 am
- Forum: 3D/2D models
- Topic: Mu Online format
- Replies: 16
- Views: 6788
Re: Mu Online format
lol half the posts say "trojan!" while the other half say "nice work dude!"
I don't know what to do
I don't know what to do
- Thu Jul 14, 2011 1:06 am
- Forum: 3D/2D models
- Topic: Mu Online format
- Replies: 16
- Views: 6788
Mu Online format
Does anyone have the mu online (model) bmd file format as well as the decryption key?
There are many tools out there for it but I can't seem to find any source.
Otherwise I guess I could post up some models, but they're all encrypted.
There are many tools out there for it but I can't seem to find any source.
Otherwise I guess I could post up some models, but they're all encrypted.
- Wed Jul 13, 2011 1:57 pm
- Forum: 3D/2D models
- Topic: TwelveSky 2 Model Format
- Replies: 59
- Views: 19162
Re: TwelveSky 2 Model Format
Weird format. There are a couple of dwords (variable amount, from 2 to 4), followed by a dword that indicates the number of bytes in the following section, and then you come across that many bytes. And the pattern repeats until the end (there are 8 bytes of nulls at the end) o.O Maybe there is some ...
- Tue Jul 12, 2011 10:49 pm
- Forum: Game Archive
- Topic: Dragon Oath axp
- Replies: 9
- Views: 2972
Re: Dragon Oath axp
Sorry, I just noticed this now. This txt gives the filesizes for every file that comes with the client. The client probably uses this to determine how to load the files whenever a new patch comes around. The first field is the name, the second field is the filesize, don't know about 3rd field, and t...
- Tue Jul 12, 2011 3:58 am
- Forum: Graphic file formats
- Topic: Hero online .dxt
- Replies: 3
- Views: 1228
Re: Hero online .dxt
Thanks fatduck. I will look into that program. Maybe it will make things easier for me.
- Tue Jul 12, 2011 3:49 am
- Forum: Game Archive
- Topic: Dragon Oath axp
- Replies: 9
- Views: 2972
Dragon Oath axp
The contents of this post was deleted because of possible forum rules violation.
- Tue Jul 12, 2011 2:51 am
- Forum: 3D/2D models
- Topic: League of Legends .SKN, .SKL, .ANM
- Replies: 20
- Views: 37891
Re: League of Legends .SKN, .SKL, .ANM
Did he publish the format anywhere? Or does everyone just depend on the author lol
- Tue Jul 12, 2011 2:43 am
- Forum: Tutorials
- Topic: Sanae3D - 3D format converter
- Replies: 19
- Views: 29894
Re: [Tutorial] Sanae - 3D format converter
Sanae plugin for Youyou kengeki musou
Parses geometry for characters and maps, and assigns materials.
Will require 2011-07-11 version of Sanae as I've changed the Model3D class somewhat.

Parses geometry for characters and maps, and assigns materials.
Will require 2011-07-11 version of Sanae as I've changed the Model3D class somewhat.

- Tue Jul 12, 2011 2:12 am
- Forum: Compressed files and methods
- Topic: Tales of VS MGZ/Chain
- Replies: 4
- Views: 1653
- Tue Jul 12, 2011 2:11 am
- Forum: 3D/2D models
- Topic: Youyou Kengeki Musou
- Replies: 6
- Views: 3673
Re: Youyou Kengeki Musou
Couldn't find anything about which mesh has which material, so I just tried assigning them according to their mesh number from top to bottom.
And it seems to work lol

And it seems to work lol

- Tue Jul 12, 2011 12:57 am
- Forum: 3D/2D models
- Topic: Youyou Kengeki Musou
- Replies: 6
- Views: 3673
Youyou Kengeki Musou
The contents of this post was deleted because of possible forum rules violation.
- Mon Jul 11, 2011 11:23 pm
- Forum: 3D/2D models
- Topic: 2222
- Replies: 3
- Views: 1403
Re: ps3 rorona/totori/meruru modeling import help
Post the models that you are having problems with so he might look at it and solve the problem.
- Mon Jul 11, 2011 5:27 pm
- Forum: 3D/2D models
- Topic: Dynamarisa 3D .MSH 3D models
- Replies: 2
- Views: 1265
Re: Dynamarisa 3D .MSH 3D models
I'll look into adding a Sanae plugin for this.
Doesn't look too complicated, compared to Touhou Kobuto anyways
Doesn't look too complicated, compared to Touhou Kobuto anyways
- Mon Jul 11, 2011 4:32 pm
- Forum: Tutorials
- Topic: Sanae3D - 3D format converter
- Replies: 19
- Views: 29894
Re: [Tutorial] Sanae - 3D format converter
Here's a .x txt parser. I know there are many .x parsers out there, but for instructional purposes I wrote my own. I've tried to make it flexible cause I've gotten several .x files that have ALL SORTS of coding preferences. For example, it specifies that a template should be written as Frame my_fram...
