Did you forget to attach a link to that "example"?
I believe wrs files are archives, from this discussion
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Search found 2370 matches
- Thu Jul 28, 2011 11:14 pm
- Forum: 3D/2D models
- Topic: 3d game studio .wrs ??
- Replies: 1
- Views: 1342
- Thu Jul 28, 2011 7:45 pm
- Forum: 3D/2D models
- Topic: problem with kingdom hearts (1)'s maps
- Replies: 5
- Views: 2221
Re: problem with kingdom hearts (1)'s maps
Maybe no one wrote scripts to support the maps, seeing how most people care about models.
- Thu Jul 28, 2011 7:43 pm
- Forum: Game Archive
- Topic: config.dat need help
- Replies: 9
- Views: 2125
Re: config.dat need help
Then ask them instead since they clearly already have a private server running? Though I'm curious how they built the server. Did they somehow get the server files or wrote everything from scratch?
- Thu Jul 28, 2011 6:44 pm
- Forum: 3D/2D models
- Topic: Kimi ga Yobu, Megiddo no Oka de
- Replies: 9
- Views: 2681
Re: Kimi ga Yobu, Megiddo no Oka de
Here is a rough outline of the format. I've identified the vertices, but the faces are still unknown and especially models with multiple meshes are weird. Here's an outline of a tree http://i.imgur.com/05724.jpg #for mesh type 0x01 only. Other type found: 0x81 char_3 idstring byte meshType word unk ...
- Thu Jul 28, 2011 6:35 pm
- Forum: Tutorials
- Topic: Sanae3D - 3D format converter
- Replies: 19
- Views: 30190
Re: [Tutorial] Sanae - 3D format converter
It occurred to me that metasequoia doesn't show vertices unless it is used by one of the faces. So I added a small testing function that will create the minimum number of triangles required to use all vertices for each mesh in the model. You can use it by specifying the "--join" option. Co...
- Thu Jul 28, 2011 2:50 pm
- Forum: 3D/2D models
- Topic: .GHG files...how open it?
- Replies: 11
- Views: 6364
Re: .GHG files...how open it?
If I find the time I'll try out blender... That may take some time just to figure out how to draw stuff in blender, in addition to python scripting. You can try Sanae 3D , which exports in MQO format (open with metasequoia, free software). Also in python, but everything is set up for you so all you...
- Thu Jul 28, 2011 2:12 pm
- Forum: 3D/2D models
- Topic: Studio MMX magic dbo format
- Replies: 3
- Views: 1068
Re: Studio MMX magic dbo format
oh, I get it. Most of the unknowns make sense then.
- Wed Jul 27, 2011 11:15 pm
- Forum: Game Archive
- Topic: Trinity online
- Replies: 4
- Views: 1844
Trinity online
The contents of this post was deleted because of possible forum rules violation.
- Wed Jul 27, 2011 7:22 pm
- Forum: 3D/2D models
- Topic: Studio MMX magic dbo format
- Replies: 3
- Views: 1068
Studio MMX magic dbo format
MMX has created several adult FPS (though by "adult" I mean a couple videos that you get as a reward when you...beat the game lol so it's really just FPS with a couple videos thrown into it to try to entice people into buying it) All of the models use the same format, I think. Low-poly. Th...
- Wed Jul 27, 2011 7:16 pm
- Forum: 3D/2D models
- Topic: .GHG files...how open it?
- Replies: 11
- Views: 6364
Re: .GHG files...how open it?
Write a script. A fully laid out format is a matter of translating into some language.
On the other hand, here you only have clues. I guess all you're interested in is a tool and not so much the process leading up to the tool? lol
On the other hand, here you only have clues. I guess all you're interested in is a tool and not so much the process leading up to the tool? lol
- Wed Jul 27, 2011 6:11 pm
- Forum: 3D/2D models
- Topic: Raiderz Model File Format
- Replies: 4
- Views: 2179
- Wed Jul 27, 2011 6:08 pm
- Forum: Holy Cow!
- Topic: self-serving wish
- Replies: 2
- Views: 1775
Re: self-serving wish
Should be fine, I've been posting game after game and no one really said anything bad.Frankly,If I post some samples in quick succession, what do you feel on my posts?
- Wed Jul 27, 2011 6:00 pm
- Forum: 3D/2D models
- Topic: .GHG files...how open it?
- Replies: 11
- Views: 6364
Re: .GHG files...how open it?
It just describes the structure of each piece of data so you have some idea what's going on. You typically use it as reference when going through the file cause there may be unknown information not captured explicitly. In your case, it wouldn't apply directly as it is not the same version that is de...
- Wed Jul 27, 2011 6:01 am
- Forum: Compressed files and methods
- Topic: RaiderZ filesystem
- Replies: 38
- Views: 21823
Re: RaiderZ filesystem
Google it. It's circulating since people have set up private servers already.
- Tue Jul 26, 2011 11:27 pm
- Forum: Game Archive
- Topic: Need help on unpack "Ai Sp@ce" archive
- Replies: 17
- Views: 5946
Re: Need help on unpack "Ai Sp@ce" archive
I don't know why I found this so difficult. Since aluigi already found the key once and the hed files are the same, I could've just taken the difference between a decrypted file and an unknown file and just produce the key there. So rather than figuring out how to guess the key I took the easy way o...

