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Search found 2370 matches
- Mon Aug 01, 2011 3:16 pm
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 38335
Re: Universal Century Gundam Online .DET
Parse the file and then write out the contents in MQO format. Here's a Sanae plugin that I use. that is something that really interests me, I been trying to add a cubemap to the files so they can have a shiny effect. If you notice the taxi is glossy but the MS are matte. I was trying to see if I cou...
I tried
I noticed the phrase "I am trying to ..." come up fairly often in many request threads, and was wondering just how much "trying" actually occurred before you decided to create a request. For me, if it's a model or an archive I probably spend 5 minutes and then conclude I have no ...
- Mon Aug 01, 2011 4:18 am
- Forum: 3D/2D models
- Topic: PRIUS online model format
- Replies: 11
- Views: 3727
Re: PRIUS online model format
Spent about 20 mins comparing files and writing down some patterns. mst files specify stuff to load and other properties. From this we can conclude that cmi files contain models cai files contain animations. For the cmi file, the header and bone structs are parsed fine. The material section and the ...
- Sun Jul 31, 2011 4:27 pm
- Forum: Game Archive
- Topic: SPK file extraction tool
- Replies: 22
- Views: 14703
Re: SPK file extraction tool
Viewing UNK files is different from extracting files from an SPK.
- Sun Jul 31, 2011 5:27 am
- Forum: Game Archive
- Topic: Trinity online
- Replies: 4
- Views: 1844
Re: Trinity online
Here is the outline of the KCP index file. Each entry defines the number of subfolders and files, and then specifies them in that order. There are still unknowns, but fortunately not too many. Data is most likely compressed. The problem with this script right now is that it just prints out all of th...
- Sun Jul 31, 2011 4:34 am
- Forum: Game Archive
- Topic: Touhou Koumajou Densetsu
- Replies: 1
- Views: 791
Touhou Koumajou Densetsu
The contents of this post was deleted because of possible forum rules violation.
- Sun Jul 31, 2011 4:12 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 38335
Re: Universal Century Gundam Online .DET
Some of the files start with 02. The majority start with 04. There is some slight differences there.
Other than that, the format is pretty much the same.
A bunch of script data, then a bunch of references to some shader files, and then some materials, and then what appears to be bones.
Other than that, the format is pretty much the same.
A bunch of script data, then a bunch of references to some shader files, and then some materials, and then what appears to be bones.
- Sun Jul 31, 2011 2:31 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 38335
Re: Universal Century Gundam Online .DET
Everything after makes no sense to me. I can't find any pattern without brute forcing it (ie: keep reading bytes until you see a huge number that marks the end of the chunk).
This applies to "script data" chunks, "shader" chunks, and whatever else after.
This applies to "script data" chunks, "shader" chunks, and whatever else after.
- Sun Jul 31, 2011 2:13 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 38335
Re: Universal Century Gundam Online .DET
Yes, you can store each mesh separately and then choose to output them as separate files. Just group the corresponding vertex chunks with the face chunks and you're all set. Some of the images I included the mesh list so you can see object[0], object[1], ... Those are all separate meshes. Once the f...
- Sun Jul 31, 2011 2:02 am
- Forum: 3D/2D models
- Topic: Tales of VS .Chain/GMO
- Replies: 13
- Views: 2897
Re: Tales of VS .Chain/GMO
Ya, I think noesis has that as one of the options. Scroll through the list.
I don't know if that's the problem though.
I don't know if that's the problem though.
- Sun Jul 31, 2011 1:37 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 38335
Re: Universal Century Gundam Online .DET
Well, I implemented the hack-ish method I described and processed the Magellan model...maybe correctly I don't know. http://i.imgur.com/K4EuG.jpg But it didn't work for the gundam you sent. The keys don't match up as I had previously claimed, so perhaps that's not what it should be based on. EDIT: j...
- Sun Jul 31, 2011 1:29 am
- Forum: 3D/2D models
- Topic: Tales of VS .Chain/GMO
- Replies: 13
- Views: 2897
Re: Tales of VS .Chain/GMO
Probably can't do much about it without modifying the GMO parser code.
Someone else had the same problem with GMO files from another game. I think he said the bones were not being done correctly.
Someone else had the same problem with GMO files from another game. I think he said the bones were not being done correctly.
- Sun Jul 31, 2011 12:11 am
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 38335
Re: Universal Century Gundam Online .DET
Found another pattern, and I can use it to parse the model correctly, but it's sort of hack-ish. Basically, I mentioned there was some seemingly random number at the end of each chunk. Instead of interpreting it as a long, I interpreted as two shorts, and this was the result: 13 vert chunks, 9 face ...
- Sat Jul 30, 2011 11:11 pm
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 38335
Re: Universal Century Gundam Online .DET
The contents of this post was deleted because of possible forum rules violation.
- Sat Jul 30, 2011 10:40 pm
- Forum: 3D/2D models
- Topic: Universal Century Gundam Online .DET
- Replies: 149
- Views: 38335
Re: Universal Century Gundam Online .DET
oh lol I thought they were referring to some model viewer you wrote for the det files.
That's really detailed. Can you animate it as well?
Anyways I'm looking at the client and there are some DET files for "map" objects. Any clue on the compress there?
That's really detailed. Can you animate it as well?
Anyways I'm looking at the client and there are some DET files for "map" objects. Any clue on the compress there?
