Search found 2370 matches

by finale00
Fri Dec 02, 2011 12:17 am
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 85259

Re: Noesis tutorial (WIP) Updated 11/29/2011

I'd like a template that I could just fill in without having to deal with the details. Perhaps someone can make one such that I only have to write the parser function (otherwise I'll probably end up making one eventually after figuring out efficient ways to do it). You know, something like #register...
by finale00
Fri Dec 02, 2011 12:14 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566628

Re: Señor Casaroja's Noesis

you can read 20 ints in a row something like this test = bs.read("i"*20) I moved away from struct arguments because I usually get confused which is which, and anyone that's reading the code would probably have to figure out which is which as well. In that case, is there any particular use...
by finale00
Thu Dec 01, 2011 7:36 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566628

Re: Señor Casaroja's Noesis

I'd just expect it wouldn't be so helpful to anyone else since they'd have to remember just as many functions and methodologies to get the same things done, or they'd be artificially constrained by your interface if you don't expose all of the same options and parameters. It's pretty much just read...
by finale00
Tue Nov 29, 2011 5:58 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566628

Re: Señor Casaroja's Noesis

Alright I finally had time to look into noesis python API and quickly wrote up a script for a very simple format and the geometry came out (didn't look at referencing textures yet but it should be easy) But when I look at the code I wrote and the format outline, it's pretty hard to follow along unle...
by finale00
Sun Nov 27, 2011 9:32 pm
Forum: 3D/2D models
Topic: (X360)Strike Witches
Replies: 9
Views: 5605

Re: (X360)Strike Witches

How did you figure out the compression type?

@OP, I'm guessing you deleted the file because all you needed was the decryption script?
by finale00
Sat Nov 26, 2011 7:59 am
Forum: 3D/2D models
Topic: (X360)Strike Witches
Replies: 9
Views: 5605

Re: (X360)Strike Witches

Everything is encrypted :(
by finale00
Wed Nov 23, 2011 4:04 am
Forum: 3D/2D models
Topic: Fatal Fake + Crucis
Replies: 7
Views: 2396

Fatal Fake + Crucis

Fate/stay night game. characters stored in CDT format, stages in STG format. Both are the same format except characters store bones/weights. Textures are stored in the file as well (all DDS) Update 2011-12-10: Crucis Fatal Fake available a couple posts down. Update 2011-12-12: Noesis plugin (WIP) av...
by finale00
Sun Oct 30, 2011 4:28 pm
Forum: 3D/2D models
Topic: The House of the Dead: Overkill - Extended Cut
Replies: 3
Views: 1183

Re: The House of the Dead: Overkill - Extended Cut

Maybe he gets paid to look at other company's assets :D
by finale00
Sun Oct 30, 2011 4:25 pm
Forum: 3D/2D models
Topic: Writing exporters with incomplete specs
Replies: 0
Views: 468

Writing exporters with incomplete specs

I'm sure most of the time when reversing a model format, there's always stuff that just doesn't seem obvious what it's doing. Especially for those that aren't too experienced or know too much about 3D, 3D engines, and whatnot. So for example you've imported a model into some software, made your chan...
by finale00
Sun Oct 30, 2011 4:09 pm
Forum: Tutorials
Topic: Using highlights to help figure out formats
Replies: 6
Views: 2985

Re: Using highlights to help figure out formats

Oh, you can do that sort of thing in 010 as well.
Pretty cool.
by finale00
Sun Oct 30, 2011 2:39 am
Forum: 3D/2D models
Topic: Ikea Kitchen Planner
Replies: 4
Views: 1699

Re: Ikea Kitchen Planner

There's a bunch of non-model related stuff in that KDB file =/
I would assume most of it has something to do with their system.
by finale00
Sat Oct 29, 2011 11:57 pm
Forum: Tutorials
Topic: Using highlights to help figure out formats
Replies: 6
Views: 2985

Re: Using highlights to help figure out formats

I've seen a couple open source hex editors, though I never actually tried them. I like 010 cause it does a lot of calculations for me in a side panel, which is probably the main reason I use it cause I don't look at hex very much anyways. The other ones that are suggested quite often are things like...
by finale00
Sat Oct 29, 2011 3:57 pm
Forum: 3D/2D models
Topic: Ikea Kitchen Planner
Replies: 4
Views: 1699

Re: Ikea Kitchen Planner

Lol now we have access to a large variety of kitchen assets.

Maybe just post a few samples?
by finale00
Tue Oct 25, 2011 2:03 am
Forum: 3D/2D models
Topic: Help! Project Diva
Replies: 11
Views: 2895

Re: Help! Project Diva

Wow, I wasn't sure just what you meant by "millions" of costumes but the video made it pretty clear lol

You asked him for info already and he refused? Maybe along the lines of "I did it all by my self"?
by finale00
Sat Oct 22, 2011 10:38 pm
Forum: Savegames
Topic: Writing save game editors
Replies: 4
Views: 8324

Re: Writing save game editors

So generally you'd have to figure out the entire spec before trying to write a fool-proof tool for it, and that would probably involve asking around for save files at different levels of completion. Or...actually playing the game and seeing the changes first-hand.