Search found 2370 matches

by finale00
Tue Dec 13, 2011 4:16 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566628

Re: Señor Casaroja's Noesis

Hmm I'll have to re-think how I write the interface cause your methods would definitely be more efficient than whatever I write. Of course there is the possibility of just scrapping the interface entirely and just learn your API (lol), but I don't know I think writing "read('i')" everywher...
by finale00
Tue Dec 13, 2011 2:55 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566628

Re: Señor Casaroja's Noesis

Hmm can you see what's wrong with my string-making function. I get this exception "TypeError: sequence item 1: expected str instance, bytes found" string = "" char = self.inFile.read_char() #self.inFile = StructReader while char != "\x00": string = ''.join([string, char...
by finale00
Tue Dec 13, 2011 2:17 am
Forum: 3D/2D models
Topic: Fatal Fake + Crucis
Replies: 7
Views: 2396

Re: Fatal Fake + Crucis

The contents of this post was deleted because of possible forum rules violation.
by finale00
Tue Dec 13, 2011 12:19 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566628

Re: Señor Casaroja's Noesis

In actually drawing a model in any API, you must also know the material at the time you're putting the triangles on the screen. Which part of the code does that? So for example this is the load function that I use def noepyLoadModel(data, mdlList): ctx = rapi.rpgCreateContext() #create custom parse...
by finale00
Sun Dec 11, 2011 6:34 pm
Forum: Game Archive
Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
Replies: 15
Views: 8121

Re: [PSP] Black Rock Shooter *.VOL (RTDP)

Did you find a way to skip past the section at least?
Maybe leave half the file alone until you hit enlightenment or something :D
by finale00
Sun Dec 11, 2011 6:32 pm
Forum: Tutorials
Topic: Noesis Tutorial Images
Replies: 4
Views: 5095

Re: Noesis Tutorial Images

Ah, that's how you load textures and add them to the list.
Great, I can probably get something working.
by finale00
Sun Dec 11, 2011 8:52 am
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 85259

Re: Noesis tutorial Basic Model

Nice tutorial, followed it and the samples that came with noesis while writing a template The template is pretty much just me copying code from Sanae3D though, only because I'm used to it, and I like to use a lot of functions or methods. At least that way, I can re-use functions quickly without havi...
by finale00
Sun Dec 11, 2011 8:43 am
Forum: Game Archive
Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
Replies: 15
Views: 8121

Re: [PSP] Black Rock Shooter *.VOL (RTDP)

I quickly scrolled through it and saw nice floats and all, but then I suddenly came across

Image

Which I can't imagine what it might be.
by finale00
Sun Dec 11, 2011 6:27 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566628

Re: Señor Casaroja's Noesis

Oh I see, I got it. When assigning materials, is it possible to first create meshes and then "go back" to assign materials? For example when I'm parsing mesh section I get a matIndex that tells me which material it uses, but then the material section comes after all of the meshes have been...
by finale00
Sun Dec 11, 2011 6:00 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566628

Re: Señor Casaroja's Noesis

If there is no easy way to identify a file format other than by extension, should I bother making it a dedicated format module?
Also, how do I check a file's extension if I wanted to verify both header and extension?
by finale00
Sat Dec 10, 2011 7:39 pm
Forum: Game Archive
Topic: Help with unpacking and repacking the TSA .gpk files
Replies: 11
Views: 5521

Re: Help with unpacking and repacking the TSA .gpk files

The contents of this post was deleted because of possible forum rules violation.
by finale00
Sat Dec 10, 2011 6:42 pm
Forum: 3D/2D models
Topic: Touhou Sky arena
Replies: 16
Views: 7075

Touhou Sky arena

The contents of this post was deleted because of possible forum rules violation.
by finale00
Sat Dec 10, 2011 4:01 pm
Forum: 3D/2D models
Topic: Fatal Fake + Crucis
Replies: 7
Views: 2396

Re: Fatal Fake

The contents of this post was deleted because of possible forum rules violation.
by finale00
Sat Dec 10, 2011 12:31 pm
Forum: Game Archive
Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
Replies: 15
Views: 8121

Re: [PSP] Black Rock Shooter *.VOL (RTDP)

I looked at the mdl files but am not sure if it was extracted properly (maybe it is not just a simple xor?)

Some files: viewtopic.php?f=21&t=7245
by finale00
Sun Dec 04, 2011 12:02 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566628

Re: Señor Casaroja's Noesis

I think someone that is not too familiar with binary reading/writing would probably look at it and go "so...it's reading 20 integers?" But maybe I'm assuming too little of people that will actually be writing plugins. I've never actually asked anyone what they would think when they see suc...