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- Tue Dec 13, 2011 4:16 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566628
Re: Señor Casaroja's Noesis
Hmm I'll have to re-think how I write the interface cause your methods would definitely be more efficient than whatever I write. Of course there is the possibility of just scrapping the interface entirely and just learn your API (lol), but I don't know I think writing "read('i')" everywher...
- Tue Dec 13, 2011 2:55 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566628
Re: Señor Casaroja's Noesis
Hmm can you see what's wrong with my string-making function. I get this exception "TypeError: sequence item 1: expected str instance, bytes found" string = "" char = self.inFile.read_char() #self.inFile = StructReader while char != "\x00": string = ''.join([string, char...
- Tue Dec 13, 2011 2:17 am
- Forum: 3D/2D models
- Topic: Fatal Fake + Crucis
- Replies: 7
- Views: 2396
Re: Fatal Fake + Crucis
The contents of this post was deleted because of possible forum rules violation.
- Tue Dec 13, 2011 12:19 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566628
Re: Señor Casaroja's Noesis
In actually drawing a model in any API, you must also know the material at the time you're putting the triangles on the screen. Which part of the code does that? So for example this is the load function that I use def noepyLoadModel(data, mdlList): ctx = rapi.rpgCreateContext() #create custom parse...
- Sun Dec 11, 2011 6:34 pm
- Forum: Game Archive
- Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
- Replies: 15
- Views: 8121
Re: [PSP] Black Rock Shooter *.VOL (RTDP)
Did you find a way to skip past the section at least?
Maybe leave half the file alone until you hit enlightenment or something
Maybe leave half the file alone until you hit enlightenment or something
- Sun Dec 11, 2011 6:32 pm
- Forum: Tutorials
- Topic: Noesis Tutorial Images
- Replies: 4
- Views: 5095
Re: Noesis Tutorial Images
Ah, that's how you load textures and add them to the list.
Great, I can probably get something working.
Great, I can probably get something working.
- Sun Dec 11, 2011 8:52 am
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 85259
Re: Noesis tutorial Basic Model
Nice tutorial, followed it and the samples that came with noesis while writing a template The template is pretty much just me copying code from Sanae3D though, only because I'm used to it, and I like to use a lot of functions or methods. At least that way, I can re-use functions quickly without havi...
- Sun Dec 11, 2011 8:43 am
- Forum: Game Archive
- Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
- Replies: 15
- Views: 8121
Re: [PSP] Black Rock Shooter *.VOL (RTDP)
I quickly scrolled through it and saw nice floats and all, but then I suddenly came across

Which I can't imagine what it might be.

Which I can't imagine what it might be.
- Sun Dec 11, 2011 6:27 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566628
Re: Señor Casaroja's Noesis
Oh I see, I got it. When assigning materials, is it possible to first create meshes and then "go back" to assign materials? For example when I'm parsing mesh section I get a matIndex that tells me which material it uses, but then the material section comes after all of the meshes have been...
- Sun Dec 11, 2011 6:00 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566628
Re: Señor Casaroja's Noesis
If there is no easy way to identify a file format other than by extension, should I bother making it a dedicated format module?
Also, how do I check a file's extension if I wanted to verify both header and extension?
Also, how do I check a file's extension if I wanted to verify both header and extension?
- Sat Dec 10, 2011 7:39 pm
- Forum: Game Archive
- Topic: Help with unpacking and repacking the TSA .gpk files
- Replies: 11
- Views: 5521
Re: Help with unpacking and repacking the TSA .gpk files
The contents of this post was deleted because of possible forum rules violation.
- Sat Dec 10, 2011 6:42 pm
- Forum: 3D/2D models
- Topic: Touhou Sky arena
- Replies: 16
- Views: 7075
Touhou Sky arena
The contents of this post was deleted because of possible forum rules violation.
- Sat Dec 10, 2011 4:01 pm
- Forum: 3D/2D models
- Topic: Fatal Fake + Crucis
- Replies: 7
- Views: 2396
Re: Fatal Fake
The contents of this post was deleted because of possible forum rules violation.
- Sat Dec 10, 2011 12:31 pm
- Forum: Game Archive
- Topic: [PSP] Black Rock Shooter *.VOL (RTDP)
- Replies: 15
- Views: 8121
Re: [PSP] Black Rock Shooter *.VOL (RTDP)
I looked at the mdl files but am not sure if it was extracted properly (maybe it is not just a simple xor?)
Some files: viewtopic.php?f=21&t=7245
Some files: viewtopic.php?f=21&t=7245
- Sun Dec 04, 2011 12:02 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566628
Re: Señor Casaroja's Noesis
I think someone that is not too familiar with binary reading/writing would probably look at it and go "so...it's reading 20 integers?" But maybe I'm assuming too little of people that will actually be writing plugins. I've never actually asked anyone what they would think when they see suc...
