Yes it's free.
http://oasis.xentax.com/index.php?content=downloads
But to load the model you actually need the model files, which most likely will be packed in an archive which will probably be encrypted and/or compressed to make your life hard.
But maybe someone already wrote the unpacker.
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- Fri Dec 16, 2011 4:30 am
- Forum: 3D/2D models
- Topic: Saint Seiya Models
- Replies: 8
- Views: 8441
- Fri Dec 16, 2011 4:02 am
- Forum: Game Archive
- Topic: wii cpk
- Replies: 6
- Views: 2699
Re: wii cpk
Does it give an error message?
- Thu Dec 15, 2011 9:49 pm
- Forum: Compressed files and methods
- Topic: How to open .mdl?
- Replies: 14
- Views: 2873
Re: How to open .mdl?
What game?
There are literally hundreds of games that use the extension ".mdl"
There are literally hundreds of games that use the extension ".mdl"
- Thu Dec 15, 2011 9:15 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566632
Re: Señor Casaroja's Noesis
OH, so something like this would work just as well 1: read indices into buffer 2: read material name 3: rpgSetMaterial 4: commit triangles 5: parse material section and assign texture name to material As long as I have a name it should be fine. Actually, if my material list is just going to be [Mat0...
- Thu Dec 15, 2011 7:28 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566632
Re: Señor Casaroja's Noesis
I like the new texture reading method. Made everything so much easier. Now to make sure this is how things work to apply materials properly (cause I still have to figure out how to parse the data in such a way that I would have material information available to me before drawing triangles...): 1: pa...
- Wed Dec 14, 2011 9:38 am
- Forum: 3D/2D models
- Topic: Scarlet Legacy Models
- Replies: 2
- Views: 852
Scarlet Legacy Models
The contents of this post was deleted because of possible forum rules violation.
- Wed Dec 14, 2011 7:48 am
- Forum: 3D/2D models
- Topic: WWE Raw for PC game
- Replies: 4
- Views: 1827
Re: WWE Raw for PC game
You can post some samples. Maybe someone will look at it (bored, looking for challenge, genuinely want to help, etc).
- Wed Dec 14, 2011 5:00 am
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 19278
Re: (PC) Mega Man X8 WSX/WPG
Post a couple more models.
I'm guessing the third section (in the order they are referenced in the offset table) is the largest and probably contains the mesh info?
Each section has a very similar structure though o.O
I'm guessing the third section (in the order they are referenced in the offset table) is the largest and probably contains the mesh info?
Each section has a very similar structure though o.O
- Wed Dec 14, 2011 4:57 am
- Forum: 3D/2D models
- Topic: PD Extend Models ~With Pictures
- Replies: 13
- Views: 4704
Re: PD Extend Models ~With Pictures
Didn't someone already figure out the format?
- Wed Dec 14, 2011 1:23 am
- Forum: 3D/2D models
- Topic: 火鳳三國Online
- Replies: 7
- Views: 2523
Re: 火鳳三國Online
I used the bms script up there on the pak file but got a bunch of 0 KB files lol
Only the textures seem to came out properly.
Only the textures seem to came out properly.
- Wed Dec 14, 2011 1:19 am
- Forum: 3D/2D models
- Topic: PD Extend Models ~With Pictures
- Replies: 13
- Views: 4704
Re: PD Extend Models ~With Pictures
What's PD Extend?
- Wed Dec 14, 2011 1:12 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566632
Re: Señor Casaroja's Noesis
Yes, numFaces is indeed the number of indices (poorly updated code copied from existing plugins) I took out one of the methods that was explicitly creating a Mesh object and the problem disappeared. The model also loaded correctly as a result. It seems like I can't mix up using rapi with directly cr...
- Wed Dec 14, 2011 12:55 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566632
Re: Señor Casaroja's Noesis
Actually, range(5) is the same as range(0, 5). And yes I just remembered that in 3.x range is now the 2.x version of xrange. This plugin already worked before and I am just modifying one or two functions to use the RPG interface. It doesn't work when I switch to rapi calls though. Then again maybe I...
- Tue Dec 13, 2011 9:23 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566632
Re: Señor Casaroja's Noesis
I'll try writing a plugin using the RPG interface. It actually looks easier than just creating meshes on my own since it seems more flexible. Btw can you add support for the "xrange" function in a later release? I heard it was more efficient than the regular "range". EDIT: Hmm so...
- Tue Dec 13, 2011 5:09 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566632
Re: Señor Casaroja's Noesis
Oh, we can assign material to faces also. I thought it was just the whole mesh.
How do I assign to faces?
How do I assign to faces?
