Search found 2370 matches

by finale00
Fri Dec 16, 2011 4:30 am
Forum: 3D/2D models
Topic: Saint Seiya Models
Replies: 8
Views: 8441

Re: Saint Seiya Models

Yes it's free.

http://oasis.xentax.com/index.php?content=downloads

But to load the model you actually need the model files, which most likely will be packed in an archive which will probably be encrypted and/or compressed to make your life hard.

But maybe someone already wrote the unpacker.
by finale00
Fri Dec 16, 2011 4:02 am
Forum: Game Archive
Topic: wii cpk
Replies: 6
Views: 2699

Re: wii cpk

Does it give an error message?
by finale00
Thu Dec 15, 2011 9:49 pm
Forum: Compressed files and methods
Topic: How to open .mdl?
Replies: 14
Views: 2873

Re: How to open .mdl?

What game?
There are literally hundreds of games that use the extension ".mdl"
by finale00
Thu Dec 15, 2011 9:15 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566632

Re: Señor Casaroja's Noesis

OH, so something like this would work just as well 1: read indices into buffer 2: read material name 3: rpgSetMaterial 4: commit triangles 5: parse material section and assign texture name to material As long as I have a name it should be fine. Actually, if my material list is just going to be [Mat0...
by finale00
Thu Dec 15, 2011 7:28 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566632

Re: Señor Casaroja's Noesis

I like the new texture reading method. Made everything so much easier. Now to make sure this is how things work to apply materials properly (cause I still have to figure out how to parse the data in such a way that I would have material information available to me before drawing triangles...): 1: pa...
by finale00
Wed Dec 14, 2011 9:38 am
Forum: 3D/2D models
Topic: Scarlet Legacy Models
Replies: 2
Views: 852

Scarlet Legacy Models

The contents of this post was deleted because of possible forum rules violation.
by finale00
Wed Dec 14, 2011 7:48 am
Forum: 3D/2D models
Topic: WWE Raw for PC game
Replies: 4
Views: 1827

Re: WWE Raw for PC game

You can post some samples. Maybe someone will look at it (bored, looking for challenge, genuinely want to help, etc).
by finale00
Wed Dec 14, 2011 5:00 am
Forum: 3D/2D models
Topic: (PC) Mega Man X8 WSX/WPG
Replies: 52
Views: 19278

Re: (PC) Mega Man X8 WSX/WPG

Post a couple more models.

I'm guessing the third section (in the order they are referenced in the offset table) is the largest and probably contains the mesh info?

Each section has a very similar structure though o.O
by finale00
Wed Dec 14, 2011 4:57 am
Forum: 3D/2D models
Topic: PD Extend Models ~With Pictures
Replies: 13
Views: 4704

Re: PD Extend Models ~With Pictures

Didn't someone already figure out the format?
by finale00
Wed Dec 14, 2011 1:23 am
Forum: 3D/2D models
Topic: 火鳳三國Online
Replies: 7
Views: 2523

Re: 火鳳三國Online

I used the bms script up there on the pak file but got a bunch of 0 KB files lol
Only the textures seem to came out properly.
by finale00
Wed Dec 14, 2011 1:19 am
Forum: 3D/2D models
Topic: PD Extend Models ~With Pictures
Replies: 13
Views: 4704

Re: PD Extend Models ~With Pictures

What's PD Extend?
by finale00
Wed Dec 14, 2011 1:12 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566632

Re: Señor Casaroja's Noesis

Yes, numFaces is indeed the number of indices (poorly updated code copied from existing plugins) I took out one of the methods that was explicitly creating a Mesh object and the problem disappeared. The model also loaded correctly as a result. It seems like I can't mix up using rapi with directly cr...
by finale00
Wed Dec 14, 2011 12:55 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566632

Re: Señor Casaroja's Noesis

Actually, range(5) is the same as range(0, 5). And yes I just remembered that in 3.x range is now the 2.x version of xrange. This plugin already worked before and I am just modifying one or two functions to use the RPG interface. It doesn't work when I switch to rapi calls though. Then again maybe I...
by finale00
Tue Dec 13, 2011 9:23 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566632

Re: Señor Casaroja's Noesis

I'll try writing a plugin using the RPG interface. It actually looks easier than just creating meshes on my own since it seems more flexible. Btw can you add support for the "xrange" function in a later release? I heard it was more efficient than the regular "range". EDIT: Hmm so...
by finale00
Tue Dec 13, 2011 5:09 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566632

Re: Señor Casaroja's Noesis

Oh, we can assign material to faces also. I thought it was just the whole mesh.
How do I assign to faces?