Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Tue Dec 20, 2011 7:57 am
- Forum: 3D/2D models
- Topic: Audition Online RGM
- Replies: 0
- Views: 695
Audition Online RGM
The contents of this post was deleted because of possible forum rules violation.
- Tue Dec 20, 2011 6:03 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566635
Re: Señor Casaroja's Noesis
Is there a cleaner way to build transformation matrices?
Like for example I want to multiply x-coord by -1 so I would say
Like for example I want to multiply x-coord by -1 so I would say
Code: Select all
transform = NoeMat43((NoeVec3((-1.0, 0.0, 0.0)), NoeVec3((0.0, 1.0, 0.0)), NoeVec3((0.0, 0.0, 1.0)), NoeVec3((0.0, 0.0, 0.0))))
rapi.rpgSetTransform(transform)
- Mon Dec 19, 2011 8:24 pm
- Forum: 3D/2D models
- Topic: Age of Wulin models
- Replies: 33
- Views: 22938
Age of Wulin models
The contents of this post was deleted because of possible forum rules violation.
- Mon Dec 19, 2011 7:57 pm
- Forum: Game Archive
- Topic: need help to begin reading game archive file structure
- Replies: 9
- Views: 1684
- Mon Dec 19, 2011 6:04 pm
- Forum: Game Archive
- Topic: need help to begin reading game archive file structure
- Replies: 9
- Views: 1684
Re: need help to begin reading game archive file structure
The contents of this post was deleted because of possible forum rules violation.
- Mon Dec 19, 2011 1:15 pm
- Forum: Compressed files and methods
- Topic: DynaMarisa 3D
- Replies: 0
- Views: 692
DynaMarisa 3D
The contents of this post was deleted because of possible forum rules violation.
Re: I tried
That's a good point. Suppose someone actually wanted to figure it out (like yourself) and was willing to put some time into it. It would be nice to know everything there is to know about models, images, etc, but naturally that isn't the case. Most of us probably know just enough to squeeze by. Motiv...
- Sun Dec 18, 2011 9:55 pm
- Forum: Game Archive
- Topic: Studio Ego DAT archives
- Replies: 4
- Views: 858
Re: Studio Ego DAT archives
There isn't any strange output so it should be good 
- Sun Dec 18, 2011 9:31 pm
- Forum: Game Archive
- Topic: Studio Ego DAT archives
- Replies: 4
- Views: 858
Re: Studio Ego DAT archives
Here is another header with a lot of folders. If I'm following the script correctly it has LEVEL with value 1. None of the archives have LEVEL > 1, so maybe that's how deep the folder structure goes? It has extracted the larger archives fine and outputs them in nice directories as well (with a subdi...
- Sun Dec 18, 2011 10:41 am
- Forum: Holy Cow!
- Topic: VBzip_control.ocx
- Replies: 3
- Views: 1928
- Sun Dec 18, 2011 10:30 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566635
Re: Señor Casaroja's Noesis
I have a format with vertex structure that looks like it's parsed like this read 3 floats vx vy vz read short unk1 if unk1 > 0 read short unk2 if unk2 > 0 for i = 1 to unk1 read int boneIdx read floatboneWeight else read float ? And the normals + UV are stored with the indices. 1: Do you think there...
- Sun Dec 18, 2011 9:04 am
- Forum: Game Archive
- Topic: Studio Ego DAT archives
- Replies: 4
- Views: 858
Studio Ego DAT archives
The contents of this post was deleted because of possible forum rules violation.
- Sun Dec 18, 2011 9:00 am
- Forum: Holy Cow!
- Topic: VBzip_control.ocx
- Replies: 3
- Views: 1928
VBzip_control.ocx
Wanted to use Mr. Mouse's filecutter but I'm missing the above ocx file.
Actually I'm surprised I couldn't find one on this site (maybe everyone has it, or I have bad searching skills, or they searched for their own though I'm rather paranoid about downloading these things)
Can I get one? lol
Actually I'm surprised I couldn't find one on this site (maybe everyone has it, or I have bad searching skills, or they searched for their own though I'm rather paranoid about downloading these things)
Can I get one? lol
- Sun Dec 18, 2011 7:50 am
- Forum: Tutorials
- Topic: Noesis Tutorial Images
- Replies: 4
- Views: 5095
Re: Noesis Tutorial Images
Can you also do a tutorial for this image format some time?
It has already been figured out and the source code is available (included in attachment)
I was using it to do some image parsing but I'm not sure what to do lol
It has already been figured out and the source code is available (included in attachment)
I was using it to do some image parsing but I'm not sure what to do lol
- Sun Dec 18, 2011 5:52 am
- Forum: 3D/2D models
- Topic: Fatal Fake + Crucis
- Replies: 7
- Views: 2396
Re: Fatal Fake + Crucis
Noesis plugin for Fatal Fake CDT. Archer seems to be stored in a different format though; maybe will look into it some time later. Again, no bones or animations until I take some time to figure out how that works. Link You will need the Sanae3D interface for this version, although I'm only using it ...
