Search found 2370 matches

by finale00
Tue Dec 20, 2011 7:57 am
Forum: 3D/2D models
Topic: Audition Online RGM
Replies: 0
Views: 695

Audition Online RGM

The contents of this post was deleted because of possible forum rules violation.
by finale00
Tue Dec 20, 2011 6:03 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566635

Re: Señor Casaroja's Noesis

Is there a cleaner way to build transformation matrices?

Like for example I want to multiply x-coord by -1 so I would say

Code: Select all

transform = NoeMat43((NoeVec3((-1.0, 0.0, 0.0)), NoeVec3((0.0, 1.0, 0.0)), NoeVec3((0.0, 0.0, 1.0)), NoeVec3((0.0, 0.0, 0.0))))
rapi.rpgSetTransform(transform)
by finale00
Mon Dec 19, 2011 8:24 pm
Forum: 3D/2D models
Topic: Age of Wulin models
Replies: 33
Views: 22938

Age of Wulin models

The contents of this post was deleted because of possible forum rules violation.
by finale00
Mon Dec 19, 2011 6:04 pm
Forum: Game Archive
Topic: need help to begin reading game archive file structure
Replies: 9
Views: 1684

Re: need help to begin reading game archive file structure

The contents of this post was deleted because of possible forum rules violation.
by finale00
Mon Dec 19, 2011 1:15 pm
Forum: Compressed files and methods
Topic: DynaMarisa 3D
Replies: 0
Views: 692

DynaMarisa 3D

The contents of this post was deleted because of possible forum rules violation.
by finale00
Mon Dec 19, 2011 11:53 am
Forum: Holy Cow!
Topic: I tried
Replies: 11
Views: 4396

Re: I tried

That's a good point. Suppose someone actually wanted to figure it out (like yourself) and was willing to put some time into it. It would be nice to know everything there is to know about models, images, etc, but naturally that isn't the case. Most of us probably know just enough to squeeze by. Motiv...
by finale00
Sun Dec 18, 2011 9:55 pm
Forum: Game Archive
Topic: Studio Ego DAT archives
Replies: 4
Views: 858

Re: Studio Ego DAT archives

There isn't any strange output so it should be good :)
by finale00
Sun Dec 18, 2011 9:31 pm
Forum: Game Archive
Topic: Studio Ego DAT archives
Replies: 4
Views: 858

Re: Studio Ego DAT archives

Here is another header with a lot of folders. If I'm following the script correctly it has LEVEL with value 1. None of the archives have LEVEL > 1, so maybe that's how deep the folder structure goes? It has extracted the larger archives fine and outputs them in nice directories as well (with a subdi...
by finale00
Sun Dec 18, 2011 10:41 am
Forum: Holy Cow!
Topic: VBzip_control.ocx
Replies: 3
Views: 1928

Re: VBzip_control.ocx

Thanks.
Maybe I was looking at the wrong post.

blog/?attachment_id=56
by finale00
Sun Dec 18, 2011 10:30 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566635

Re: Señor Casaroja's Noesis

I have a format with vertex structure that looks like it's parsed like this read 3 floats vx vy vz read short unk1 if unk1 > 0 read short unk2 if unk2 > 0 for i = 1 to unk1 read int boneIdx read floatboneWeight else read float ? And the normals + UV are stored with the indices. 1: Do you think there...
by finale00
Sun Dec 18, 2011 9:04 am
Forum: Game Archive
Topic: Studio Ego DAT archives
Replies: 4
Views: 858

Studio Ego DAT archives

The contents of this post was deleted because of possible forum rules violation.
by finale00
Sun Dec 18, 2011 9:00 am
Forum: Holy Cow!
Topic: VBzip_control.ocx
Replies: 3
Views: 1928

VBzip_control.ocx

Wanted to use Mr. Mouse's filecutter but I'm missing the above ocx file.
Actually I'm surprised I couldn't find one on this site (maybe everyone has it, or I have bad searching skills, or they searched for their own though I'm rather paranoid about downloading these things)

Can I get one? lol
by finale00
Sun Dec 18, 2011 7:50 am
Forum: Tutorials
Topic: Noesis Tutorial Images
Replies: 4
Views: 5095

Re: Noesis Tutorial Images

Can you also do a tutorial for this image format some time?
It has already been figured out and the source code is available (included in attachment)

I was using it to do some image parsing but I'm not sure what to do lol
by finale00
Sun Dec 18, 2011 5:52 am
Forum: 3D/2D models
Topic: Fatal Fake + Crucis
Replies: 7
Views: 2396

Re: Fatal Fake + Crucis

Noesis plugin for Fatal Fake CDT. Archer seems to be stored in a different format though; maybe will look into it some time later. Again, no bones or animations until I take some time to figure out how that works. Link You will need the Sanae3D interface for this version, although I'm only using it ...