Search found 2370 matches

by finale00
Wed Dec 28, 2011 9:01 am
Forum: Tutorials
Topic: Noesis RPG model template
Replies: 0
Views: 1919

Noesis RPG model template

Here's a template that I use when writing python plugins using the rich procedural geometry interface. http://xtsukihime.webs.com/Noesis%20Plugins/Template/rapi_model_template.py All I have to do is fill in the name of the game/program, the extension, and then fill out the parse_file method. I use a...
by finale00
Tue Dec 27, 2011 7:33 pm
Forum: Holy Cow!
Topic: Model links collection on wiki
Replies: 1
Views: 1750

Model links collection on wiki

http://wiki.xentax.com/index.php/Model_Import_Plugins Will have a bunch of links to topics in the 3D models forum. I made it cause it was too hard to find scripts to look at. EDIT: I've added some links from the first 5 pages (I probably should've started at the end). I only looked at the thread-sta...
by finale00
Tue Dec 27, 2011 6:56 pm
Forum: 3D/2D models
Topic: Suikoden V .ROM files
Replies: 2
Views: 1358

Re: Suikoden V .ROM files

I see a "LZS" in the header.
Does that mean it's using LZS compression?
by finale00
Tue Dec 27, 2011 6:32 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566641

Re: Señor Casaroja's Noesis

I think at some point in time I was looking at some textures for some game, and the file containing the textures stored several textures, and I could hit the left/right keys to scroll through them. Maybe. Is that a feature? I tried out chrrox's virtual fighter plugin http://forum.xentax.com/viewtopi...
by finale00
Tue Dec 27, 2011 5:32 am
Forum: Tutorials
Topic: How to start figuring out graphic formats
Replies: 7
Views: 4027

Re: How to start figuring out graphic formats

Hmm, pretty much every piece of information in the format is fairly technical. I think the only things that are obvious is the width and height lol. I would imagine anyone that doesn't have a clue about what an image is beyond being an array of pixels would be lost regardless of how much documentati...
by finale00
Tue Dec 27, 2011 5:21 am
Forum: Graphic file formats
Topic: Magical Ride IAR
Replies: 5
Views: 1287

Magical Ride IAR

Data should not be compressed or encrypted.
I'm guessing the header is 104 bytes followed by the pixel data? Width and height seem pretty easy to see but I don't know what else there is.

Can someone look into this format and provide an outline?
by finale00
Tue Dec 27, 2011 2:51 am
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 70194

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

No, you just need the data files that contain the model.
by finale00
Tue Dec 27, 2011 12:43 am
Forum: 3D/2D models
Topic: need help whit codes
Replies: 2
Views: 874

Re: need help whit codes

Oh, there's the outline I posted some months ago lol

Someone then sent those pastebin's to me but I never got around to looking at it.
It looks like the full parser though, so you just need to write some script to pass data to it and then take the output and do stuff with it.
by finale00
Mon Dec 26, 2011 10:04 pm
Forum: Compressed files and methods
Topic: Touhou Kobuto DGT
Replies: 2
Views: 1085

Re: Touhou Kobuto DGT

Oh, then it's just encrypted with incremental XOR and those odd header with spec/compress/etc.
Great :)
by finale00
Mon Dec 26, 2011 11:16 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566641

Re: Señor Casaroja's Noesis

Some formats give a material a color rather than a texture.
So like I might say material1 is red, or has rgba (1, 0, 0, 1).
And then all of the faces that use material1 are red.

How do I reflect this in noesis?
by finale00
Mon Dec 26, 2011 8:07 am
Forum: Game Archive
Topic: King of Fighters XIII .pcs file
Replies: 10
Views: 4645

Re: King of Fighters XIII .pcs file

how to complete that script
I'm sure you probably already figured as much but you just need to fill out the else block in the main loop as well as the getImgList function.
by finale00
Mon Dec 26, 2011 7:24 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566641

Re: Señor Casaroja's Noesis

I have a format that is encrypted. Someone has written a small C++ application to decrypt the files and I've written a python plugin for it, but now I figured it would be nice if I could decrypt the files as well. That way people don't have to decrypt it themselves. I initially wrote the decryption ...
by finale00
Mon Dec 26, 2011 6:01 am
Forum: Compressed files and methods
Topic: Touhou Kobuto DGT
Replies: 2
Views: 1085

Touhou Kobuto DGT

The contents of this post was deleted because of possible forum rules violation.
by finale00
Sun Dec 25, 2011 9:02 pm
Forum: 3D/2D models
Topic: The Imposible .x format, max and blender experts.
Replies: 15
Views: 4108

Re: The Imposible .x format, max and blender experts.

Probably not lol I don't know how that stuff works. I'll be going back to some documented formats that use a very simple format to store bones and try to make plugins for those to get an idea the kind of things that are involved (so far nothing I've wrote handles those) And then maybe try again with...
by finale00
Sun Dec 25, 2011 7:13 pm
Forum: Game Archive
Topic: Trine 2 (data1.fbq)
Replies: 15
Views: 9443

Re: Trine 2 (data1.fbq)

Manually copy it into your browser.