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- Wed Dec 28, 2011 9:01 am
- Forum: Tutorials
- Topic: Noesis RPG model template
- Replies: 0
- Views: 1919
Noesis RPG model template
Here's a template that I use when writing python plugins using the rich procedural geometry interface. http://xtsukihime.webs.com/Noesis%20Plugins/Template/rapi_model_template.py All I have to do is fill in the name of the game/program, the extension, and then fill out the parse_file method. I use a...
- Tue Dec 27, 2011 7:33 pm
- Forum: Holy Cow!
- Topic: Model links collection on wiki
- Replies: 1
- Views: 1750
Model links collection on wiki
http://wiki.xentax.com/index.php/Model_Import_Plugins Will have a bunch of links to topics in the 3D models forum. I made it cause it was too hard to find scripts to look at. EDIT: I've added some links from the first 5 pages (I probably should've started at the end). I only looked at the thread-sta...
- Tue Dec 27, 2011 6:56 pm
- Forum: 3D/2D models
- Topic: Suikoden V .ROM files
- Replies: 2
- Views: 1358
Re: Suikoden V .ROM files
I see a "LZS" in the header.
Does that mean it's using LZS compression?
Does that mean it's using LZS compression?
- Tue Dec 27, 2011 6:32 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566641
Re: Señor Casaroja's Noesis
I think at some point in time I was looking at some textures for some game, and the file containing the textures stored several textures, and I could hit the left/right keys to scroll through them. Maybe. Is that a feature? I tried out chrrox's virtual fighter plugin http://forum.xentax.com/viewtopi...
- Tue Dec 27, 2011 5:32 am
- Forum: Tutorials
- Topic: How to start figuring out graphic formats
- Replies: 7
- Views: 4027
Re: How to start figuring out graphic formats
Hmm, pretty much every piece of information in the format is fairly technical. I think the only things that are obvious is the width and height lol. I would imagine anyone that doesn't have a clue about what an image is beyond being an array of pixels would be lost regardless of how much documentati...
- Tue Dec 27, 2011 5:21 am
- Forum: Graphic file formats
- Topic: Magical Ride IAR
- Replies: 5
- Views: 1287
Magical Ride IAR
Data should not be compressed or encrypted.
I'm guessing the header is 104 bytes followed by the pixel data? Width and height seem pretty easy to see but I don't know what else there is.
Can someone look into this format and provide an outline?
I'm guessing the header is 104 bytes followed by the pixel data? Width and height seem pretty easy to see but I don't know what else there is.
Can someone look into this format and provide an outline?
- Tue Dec 27, 2011 2:51 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 70194
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
No, you just need the data files that contain the model.
- Tue Dec 27, 2011 12:43 am
- Forum: 3D/2D models
- Topic: need help whit codes
- Replies: 2
- Views: 874
Re: need help whit codes
Oh, there's the outline I posted some months ago lol
Someone then sent those pastebin's to me but I never got around to looking at it.
It looks like the full parser though, so you just need to write some script to pass data to it and then take the output and do stuff with it.
Someone then sent those pastebin's to me but I never got around to looking at it.
It looks like the full parser though, so you just need to write some script to pass data to it and then take the output and do stuff with it.
- Mon Dec 26, 2011 10:04 pm
- Forum: Compressed files and methods
- Topic: Touhou Kobuto DGT
- Replies: 2
- Views: 1085
Re: Touhou Kobuto DGT
Oh, then it's just encrypted with incremental XOR and those odd header with spec/compress/etc.
Great
Great
- Mon Dec 26, 2011 11:16 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566641
Re: Señor Casaroja's Noesis
Some formats give a material a color rather than a texture.
So like I might say material1 is red, or has rgba (1, 0, 0, 1).
And then all of the faces that use material1 are red.
How do I reflect this in noesis?
So like I might say material1 is red, or has rgba (1, 0, 0, 1).
And then all of the faces that use material1 are red.
How do I reflect this in noesis?
- Mon Dec 26, 2011 8:07 am
- Forum: Game Archive
- Topic: King of Fighters XIII .pcs file
- Replies: 10
- Views: 4645
Re: King of Fighters XIII .pcs file
I'm sure you probably already figured as much but you just need to fill out the else block in the main loop as well as the getImgList function.how to complete that script
- Mon Dec 26, 2011 7:24 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566641
Re: Señor Casaroja's Noesis
I have a format that is encrypted. Someone has written a small C++ application to decrypt the files and I've written a python plugin for it, but now I figured it would be nice if I could decrypt the files as well. That way people don't have to decrypt it themselves. I initially wrote the decryption ...
- Mon Dec 26, 2011 6:01 am
- Forum: Compressed files and methods
- Topic: Touhou Kobuto DGT
- Replies: 2
- Views: 1085
Touhou Kobuto DGT
The contents of this post was deleted because of possible forum rules violation.
- Sun Dec 25, 2011 9:02 pm
- Forum: 3D/2D models
- Topic: The Imposible .x format, max and blender experts.
- Replies: 15
- Views: 4108
Re: The Imposible .x format, max and blender experts.
Probably not lol I don't know how that stuff works. I'll be going back to some documented formats that use a very simple format to store bones and try to make plugins for those to get an idea the kind of things that are involved (so far nothing I've wrote handles those) And then maybe try again with...
- Sun Dec 25, 2011 7:13 pm
- Forum: Game Archive
- Topic: Trine 2 (data1.fbq)
- Replies: 15
- Views: 9443
Re: Trine 2 (data1.fbq)
Manually copy it into your browser.
