Search found 2370 matches

by finale00
Sun Jan 01, 2012 11:36 pm
Forum: 3D/2D models
Topic: Yu Gi Oh Online 3 mdl files
Replies: 3
Views: 1457

Re: Yu Gi Oh Online 3 mdl files

Format uses a single byte to identify the data that follows. It starts with a 4-byte identifier and you can see the YO3 clearly. Then there are 4 more bytes which might mean something, and then you start reading a byte and parsing the data accordingly. 0x00, don't know 0x01 is followed by a short 0x...
by finale00
Sat Dec 31, 2011 3:23 pm
Forum: Compressed files and methods
Topic: Decompress .x files
Replies: 10
Views: 3599

Re: Decompress .x files

4 topics came up, but none of them seem to talk about how the compression works.
by finale00
Sat Dec 31, 2011 3:24 am
Forum: Game Archive
Topic: [PS3] Ni no Kuni ZARC file (compression?)
Replies: 19
Views: 11674

Re: [PS3] Ni no Kuni ZARC file (compression?)

it will delete zarc files
No option to not delete them?
Unfriendly program :[
by finale00
Sat Dec 31, 2011 2:17 am
Forum: 3D/2D models
Topic: KHBBSFM models
Replies: 6
Views: 1201

Re: KHBBSFM models

I don't remember what tools I used when I was looking at them, but I got them from that thread (or at least the names anyways) and was dumping files out of BBS#.dat as several members have mentioned.

Have you looked through the entire thread?
by finale00
Sat Dec 31, 2011 2:10 am
Forum: Compressed files and methods
Topic: Game Asset Compression
Replies: 10
Views: 1893

Re: Game Asset Compression

Upload it to some common filehosting site like mediafire.

The new file you uploaded contains a bunch of DDS images (12 of them), among other things.
Maybe everything uses the ".geo" extension.
by finale00
Fri Dec 30, 2011 10:11 pm
Forum: Compressed files and methods
Topic: Game Asset Compression
Replies: 10
Views: 1893

Re: Game Asset Compression

Post more GEO files, of varying sizes (small ones, medium ones, maybe a large one) and different "types" (if they are grouped in different folders, maybe the folder makes it obvious what kind of models are in there) I have looked at the documentation but I doubt it is the same thing. If yo...
by finale00
Fri Dec 30, 2011 9:50 pm
Forum: 3D/2D models
Topic: KHBBSFM models
Replies: 6
Views: 1201

Re: KHBBSFM models

Then extract it from the archive using some tool that they use.
by finale00
Fri Dec 30, 2011 8:30 am
Forum: 3D/2D models
Topic: KHBBSFM models
Replies: 6
Views: 1201

Re: KHBBSFM models

If you want to downloads just google it.
by finale00
Thu Dec 29, 2011 9:02 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566641

Re: Señor Casaroja's Noesis

Is there an example with per-face material, UV, and normal assignment?
Will this have to be done with immediate-mode drawing?
by finale00
Thu Dec 29, 2011 5:36 am
Forum: Compressed files and methods
Topic: Decompress .x files
Replies: 10
Views: 3599

Re: Decompress .x files

Offzip worked for the small files but it prints a lot of errors for this one:
by finale00
Thu Dec 29, 2011 5:03 am
Forum: Compressed files and methods
Topic: Decompress .x files
Replies: 10
Views: 3599

Re: Decompress .x files

OH. Hmm. That's pretty complicated.
I wonder if this applies to all bzip formats or whether this is proprietary as well, since the company provided their own converter. I'll have to look at more files from other games.

What's the compression?
by finale00
Thu Dec 29, 2011 4:20 am
Forum: Compressed files and methods
Topic: Decompress .x files
Replies: 10
Views: 3599

Decompress .x files

I tried writing a bms script for this but am not getting it right. According to some docs, if the header says bzip then it's a "MSZip Compressed Binary File" The header is 16 bytes long, followed by a long that represents the decompressed size. I don't know what compression that is though....
by finale00
Thu Dec 29, 2011 2:51 am
Forum: 3D/2D models
Topic: Direct3D Binary .x importer for Noesis (WIP)
Replies: 3
Views: 2025

Direct3D Binary .x importer for Noesis (WIP)

This is a general noesis plugin that should parse any (uncompressed) binary .x format that follows the specs here correctly. That includes custom templates. I don't know how to decompress the compressed formats (lzw or zip), but if someone knows and tells me I might be able to add that to it. Script...
by finale00
Wed Dec 28, 2011 9:15 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566641

Re: Señor Casaroja's Noesis

MrAdults wrote: -3.75 - Added a custom exception handler which can send off crash logs to my web site. Please say yes when it asks you if you want to send the log.
What kind of information does it send?
by finale00
Wed Dec 28, 2011 8:08 pm
Forum: 3D/2D models
Topic: The Imposible .x format, max and blender experts.
Replies: 15
Views: 4108

Re: The Imposible .x format, max and blender experts.

Well now I am changing my approach to this format again.... As stated in the specs, there are two types of token: record-bearing tokens, and data token. Everything is also arranged in templates, where one template may contain another template. Parsing would be done in two steps. 1: parse the file in...