Search found 2370 matches

by finale00
Sat Jan 07, 2012 2:19 pm
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 7763

Re: Gothic 4 .bakedgeom

I'm assuming when it says "staticmesh" it means there are no bones.
I don't know what the other file is like.
by finale00
Sat Jan 07, 2012 5:00 am
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 7763

Re: Gothic 4 .bakedgeom

Upload the textures for these models.
Or at least, upload some models along with their textures.

After that, there's just one section I'm completely skipping but it looks like it gets the geometry out properly.
by finale00
Fri Jan 06, 2012 10:51 pm
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 7763

Re: Gothic 4 .bakedgeom

And do they come with source. The format looks pretty straightforward but that's because I'm skipping over lots of stuff.

Image
by finale00
Fri Jan 06, 2012 10:40 pm
Forum: 3D/2D models
Topic: [PS3] Macross Last Frontier
Replies: 6
Views: 3425

Re: [PS3] Macross Last Frontier

Just an exe?
I want to see some code

Or post up the format :D
by finale00
Fri Jan 06, 2012 9:23 pm
Forum: 3D/2D models
Topic: Touhou Sky arena
Replies: 16
Views: 7075

Re: Touhou Sky arena

I got in touch with the guy that made it and he gave me the scripts and doesn't mind if I release them. So I posted them here http://forum.xentax.com/viewtopic.php?p=64718#p64718 If someone can write it in C++ or something that would be great, cause it's kind of slow with python (and I think even sl...
by finale00
Fri Jan 06, 2012 4:45 am
Forum: Game Archive
Topic: Help with unpacking and repacking the TSA .gpk files
Replies: 11
Views: 5521

Re: Help with unpacking and repacking the TSA .gpk files

Got a hold of the guy that wrote the unpacker and repacker.

http://pastebin.com/ZRwgzhji
http://pastebin.com/bAiCy0yw

Will require insani.py

http://www.insani.org/tools/

Trying to write a quickBMS script but there's too much XOR'ing :ninja:
by finale00
Fri Jan 06, 2012 3:12 am
Forum: 3D/2D models
Topic: Touhou Sky arena
Replies: 16
Views: 7075

Re: Touhou Sky arena

Wow ok I just realized the format is is chunk based. I was wondering how to determine how many bones I'm supposed to read. Now to try to add the bones/weights. Chunk 0 is the start of the mesh, although the chunk size seems wrong. I would just read the mesh name and move on. Chunk 1 is the vertex se...
by finale00
Fri Jan 06, 2012 2:21 am
Forum: Game Archive
Topic: Help with unpacking and repacking the TSA .gpk files
Replies: 11
Views: 5521

Re: Help with unpacking and repacking the TSA .gpk files

Ok I'm going to try cracking this by brute force and guesswork after reading the DGTEFF again (cause there are 5 more models in the next patch) Some things are done that make it a little more manageable: -someone already unpacked it, so the contents are known -the number of files in the archive is k...
by finale00
Thu Jan 05, 2012 11:34 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

What about the 110 110 20 20 thing? It looks like no matter how I parse it, I'm going to end up with two of the same indices in a single triangle. So in the attached image of an xpr file After reading the header, I run into 0x80 00 00 00, read in the dataSize, I should skip that many bytes and conti...
by finale00
Thu Jan 05, 2012 11:28 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566642

Re: Señor Casaroja's Noesis

I tried using noesis' createTriStrip function, passing in a list like

[1, 2, 0, 3]

And it returned

(1, 2, 0)

Is that what it should return?

I was reading wiki and thought it would be something like

1 2 0
0 2 3
by finale00
Thu Jan 05, 2012 10:57 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

From the two samples that I could read, that was the case (just open it in hex editor you'll see the MDL string) http://i.imgur.com/jtFaE.jpg Compressed? Encrypted? are you guys just stuck on how to read the OBJ blocs? I'm stuck with the indices lol How are they assigned. Here's a set of indices I p...
by finale00
Thu Jan 05, 2012 10:27 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

Ok I see the problem I had now. The files that you initially sent had some differences. The aya file you gave me was different from the stage_AG1N.xpr file. The kasumi file looks encrypted. In the recent batch that was sent, the kas20 file was still encrypted. Same with lei. How do I decrypt it? Als...
by finale00
Thu Jan 05, 2012 9:38 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

Only a couple people work on the wiki so it's pretty much personal preference. I think we should just throw up some different formats and maybe people can see which one they like better. The spreadsheet is hard to follow cause it mixes the data with cases. But it looks like you've gotten the vertex ...
by finale00
Thu Jan 05, 2012 7:56 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

I've organized the layout and removed some unnecessary code.
A table would probably be the easiest way to present it.

Since I don't have files I can't verify whatever I'm writing is correct so I didn't write anything.
by finale00
Thu Jan 05, 2012 6:59 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

I've done wiki editing for a couple years.
Only problem is how to take all of that information and present it nicely lol