I'm assuming when it says "staticmesh" it means there are no bones.
I don't know what the other file is like.
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- Sat Jan 07, 2012 2:19 pm
- Forum: 3D/2D models
- Topic: Gothic 4 .bakedgeom
- Replies: 27
- Views: 7763
- Sat Jan 07, 2012 5:00 am
- Forum: 3D/2D models
- Topic: Gothic 4 .bakedgeom
- Replies: 27
- Views: 7763
Re: Gothic 4 .bakedgeom
Upload the textures for these models.
Or at least, upload some models along with their textures.
After that, there's just one section I'm completely skipping but it looks like it gets the geometry out properly.
Or at least, upload some models along with their textures.
After that, there's just one section I'm completely skipping but it looks like it gets the geometry out properly.
- Fri Jan 06, 2012 10:51 pm
- Forum: 3D/2D models
- Topic: Gothic 4 .bakedgeom
- Replies: 27
- Views: 7763
Re: Gothic 4 .bakedgeom
And do they come with source. The format looks pretty straightforward but that's because I'm skipping over lots of stuff.


- Fri Jan 06, 2012 10:40 pm
- Forum: 3D/2D models
- Topic: [PS3] Macross Last Frontier
- Replies: 6
- Views: 3425
Re: [PS3] Macross Last Frontier
Just an exe?
I want to see some code
Or post up the format
I want to see some code
Or post up the format
- Fri Jan 06, 2012 9:23 pm
- Forum: 3D/2D models
- Topic: Touhou Sky arena
- Replies: 16
- Views: 7075
Re: Touhou Sky arena
I got in touch with the guy that made it and he gave me the scripts and doesn't mind if I release them. So I posted them here http://forum.xentax.com/viewtopic.php?p=64718#p64718 If someone can write it in C++ or something that would be great, cause it's kind of slow with python (and I think even sl...
- Fri Jan 06, 2012 4:45 am
- Forum: Game Archive
- Topic: Help with unpacking and repacking the TSA .gpk files
- Replies: 11
- Views: 5521
Re: Help with unpacking and repacking the TSA .gpk files
Got a hold of the guy that wrote the unpacker and repacker.
http://pastebin.com/ZRwgzhji
http://pastebin.com/bAiCy0yw
Will require insani.py
http://www.insani.org/tools/
Trying to write a quickBMS script but there's too much XOR'ing
http://pastebin.com/ZRwgzhji
http://pastebin.com/bAiCy0yw
Will require insani.py
http://www.insani.org/tools/
Trying to write a quickBMS script but there's too much XOR'ing
- Fri Jan 06, 2012 3:12 am
- Forum: 3D/2D models
- Topic: Touhou Sky arena
- Replies: 16
- Views: 7075
Re: Touhou Sky arena
Wow ok I just realized the format is is chunk based. I was wondering how to determine how many bones I'm supposed to read. Now to try to add the bones/weights. Chunk 0 is the start of the mesh, although the chunk size seems wrong. I would just read the mesh name and move on. Chunk 1 is the vertex se...
- Fri Jan 06, 2012 2:21 am
- Forum: Game Archive
- Topic: Help with unpacking and repacking the TSA .gpk files
- Replies: 11
- Views: 5521
Re: Help with unpacking and repacking the TSA .gpk files
Ok I'm going to try cracking this by brute force and guesswork after reading the DGTEFF again (cause there are 5 more models in the next patch) Some things are done that make it a little more manageable: -someone already unpacked it, so the contents are known -the number of files in the archive is k...
- Thu Jan 05, 2012 11:34 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
What about the 110 110 20 20 thing? It looks like no matter how I parse it, I'm going to end up with two of the same indices in a single triangle. So in the attached image of an xpr file After reading the header, I run into 0x80 00 00 00, read in the dataSize, I should skip that many bytes and conti...
- Thu Jan 05, 2012 11:28 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566642
Re: Señor Casaroja's Noesis
I tried using noesis' createTriStrip function, passing in a list like
[1, 2, 0, 3]
And it returned
(1, 2, 0)
Is that what it should return?
I was reading wiki and thought it would be something like
1 2 0
0 2 3
[1, 2, 0, 3]
And it returned
(1, 2, 0)
Is that what it should return?
I was reading wiki and thought it would be something like
1 2 0
0 2 3
- Thu Jan 05, 2012 10:57 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
From the two samples that I could read, that was the case (just open it in hex editor you'll see the MDL string) http://i.imgur.com/jtFaE.jpg Compressed? Encrypted? are you guys just stuck on how to read the OBJ blocs? I'm stuck with the indices lol How are they assigned. Here's a set of indices I p...
- Thu Jan 05, 2012 10:27 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
Ok I see the problem I had now. The files that you initially sent had some differences. The aya file you gave me was different from the stage_AG1N.xpr file. The kasumi file looks encrypted. In the recent batch that was sent, the kas20 file was still encrypted. Same with lei. How do I decrypt it? Als...
- Thu Jan 05, 2012 9:38 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
Only a couple people work on the wiki so it's pretty much personal preference. I think we should just throw up some different formats and maybe people can see which one they like better. The spreadsheet is hard to follow cause it mixes the data with cases. But it looks like you've gotten the vertex ...
- Thu Jan 05, 2012 7:56 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
I've organized the layout and removed some unnecessary code.
A table would probably be the easiest way to present it.
Since I don't have files I can't verify whatever I'm writing is correct so I didn't write anything.
A table would probably be the easiest way to present it.
Since I don't have files I can't verify whatever I'm writing is correct so I didn't write anything.
- Thu Jan 05, 2012 6:59 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753586
Re: Dead or Alive series formats and tools
I've done wiki editing for a couple years.
Only problem is how to take all of that information and present it nicely lol
Only problem is how to take all of that information and present it nicely lol
