Search found 2370 matches

by finale00
Tue Jan 10, 2012 9:43 pm
Forum: 3D/2D models
Topic: [XBOX] Xiaolin Showdown .msh .skl .at Files
Replies: 16
Views: 4320

Re: [XBOX] Xiaolin Showdown .msh .skl .at Files

lol I looked at the extraction guide on that wiki and I'm amazed people can do all that with Word. Which page has the index information that a lot of these PS2 formats use? I don't see any index buffers in the file so I'm guessing the file only needs to store the vertex info and then just use some o...
by finale00
Tue Jan 10, 2012 9:35 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714607

Re: Forza Motorsport Resource Extraction (.carbin)

Maybe the first post should be updated?
I don't even know if there's an import/export script.

Presumably there is cause pfreak has imported it with "bumps and crazy meshes"
by finale00
Tue Jan 10, 2012 9:04 pm
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 23352

Re: Tekken Hybrid

Yes very likely in the beginning of the file. Good job on the Python OBJ script. Sad that the struct module doesnt support half floats. Maybe we could contact the Python devs to add it to the module. Anyway, yeah, I'm right behind you Noesis supports half-floats http://forum.xentax.com/viewtopic.ph...
by finale00
Tue Jan 10, 2012 9:00 pm
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109485

Re: 3D model reversing compilation

I've tried writing an import script using blender with my Sanae 3D model converter and it sort of worked (I could import and render any model format I had written a plugin for successfully, but I couldn't apply textures), but then I got kind of lazy and just left it there (http://forum.xentax.com/vi...
by finale00
Tue Jan 10, 2012 8:58 pm
Forum: 3D/2D models
Topic: Mo Jie 2 / Magic World 2 - uses Gamebryo
Replies: 4
Views: 1226

Re: Mo Jie 2 / Magic World 2 - uses Gamebryo

http://forum.xentax.com/viewtopic.php?f=10&t=7895 Is it this game? Speaking of gamebryo, I'd love an import script for all gamebryo formats. People say "just use nifSkope don't waste your time" but it only supports OBJ export (last time I checked) so kind of pointless for anyone that w...
by finale00
Tue Jan 10, 2012 8:56 pm
Forum: 3D/2D models
Topic: Direct3D Binary .x importer for Noesis (WIP)
Replies: 3
Views: 2025

Re: Direct3D Binary .x importer for Noesis (WIP)

Nope. I've parsed the data, I just don't know what to do with it lol
by finale00
Tue Jan 10, 2012 8:27 pm
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109485

Re: 3D model reversing compilation

lol 3Dmax costs $3500 for a license!!! :[

Noesis it is.
by finale00
Tue Jan 10, 2012 7:49 pm
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109485

Re: 3D model reversing compilation

I've never worked with any 3D and the only experience I have is looking at the formats. You'll probably have a better idea what the data would represent. That would be useful because if I were given a set of values stored in a particular location (eg: when defining the mesh), I wouldn't know what it...
by finale00
Tue Jan 10, 2012 6:39 pm
Forum: Game Archive
Topic: Hinokakera
Replies: 11
Views: 1956

Re: Hinokakera

I'm still getting "no such file or folder"" even though the input name is correct.
Weird. I've tried placing the archives in the same folder as quickbms.

Maybe my computer doesn't handle the paths properly.
by finale00
Tue Jan 10, 2012 6:23 pm
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109485

Re: 3D model reversing compilation

Rather than a tutorial approach, which requires you to know what you're actually talking about, maybe simply a listing of common things to look out for, what they represent, and what kind of clues you might see. Then someone else can add whatever they see fits. The introduction of any 3D format woul...
by finale00
Tue Jan 10, 2012 6:19 am
Forum: Game Archive
Topic: Hinokakera
Replies: 11
Views: 1956

Hinokakera

The contents of this post was deleted because of possible forum rules violation.
by finale00
Mon Jan 09, 2012 9:43 pm
Forum: 3D/2D models
Topic: Dreamkiller
Replies: 9
Views: 1875

Re: Dreamkiller

I looked at 166.dat to 171.dat, and then looked at 172.dat It looks like 166 and 172 both start with the same 4 bytes. That may be significant, but I don't know how many files may be in the same set. The file that follows the one with the header is always a small one (like 1-2KB). Followed by a file...
by finale00
Mon Jan 09, 2012 1:45 pm
Forum: Tutorials
Topic: Very Basic model format conversion (Shaiya).
Replies: 25
Views: 39687

Re: Very Basic model format conversion (Shaiya).

You basically look at where the parsing begins, and then try to look at what it's reading.
Although when I tried looking at it, I got lost lol

But ya it looks like the flv format for the two games seem completely different.
by finale00
Mon Jan 09, 2012 1:43 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753586

Re: Dead or Alive series formats and tools

Hmm so those zeroes are in fact referring to different vertex buffers and vertex types.
That would make sense then.
by finale00
Mon Jan 09, 2012 1:40 pm
Forum: 3D/2D models
Topic: Dreamkiller
Replies: 9
Views: 1875

Re: Dreamkiller

So the stuff was originally weird.
Lol one of the files looks like it's just part of another file cause it starts with a bunch of floats, followed by an index buffer, and that's it.