Samples have been deleted.
I want to compare it with the other flver files.
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- Thu Jan 12, 2012 8:25 pm
- Forum: 3D/2D models
- Topic: Monster Hunter Nikki Poka Poka Airu Mura PSP *.flver file
- Replies: 10
- Views: 7591
- Thu Jan 12, 2012 8:22 pm
- Forum: 3D/2D models
- Topic: 3d model extractor help
- Replies: 5
- Views: 1692
Re: 3d model extractor help
Are you trying to extract ("unpack") a game archive, or do you just want models.
If your file has extension ".nif" then you can most likely just open it in NifSkope.
A lot of the games are not packed.
If your file has extension ".nif" then you can most likely just open it in NifSkope.
A lot of the games are not packed.
- Thu Jan 12, 2012 7:40 pm
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109485
Re: 3D model reversing compilation
The GFFC's central theme is file formats, and I suppose listing all sorts of information regarding formats for various software. I treat it like a DB, and would design the pages as such. If a user is wondering which game has 3D model formats available, and there's a page that lists all that informat...
- Thu Jan 12, 2012 8:19 am
- Forum: Graphic file formats
- Topic: Hinokakera BMT
- Replies: 5
- Views: 1316
Re: Hinokakera BMT
Texture reversal seems fun.
Should be somewhat easier than 3D models I guess?
Should be somewhat easier than 3D models I guess?
- Thu Jan 12, 2012 7:24 am
- Forum: Graphic file formats
- Topic: Hinokakera BMT
- Replies: 5
- Views: 1316
Re: Hinokakera BMT
Here's some other textures with a different value for the unk you wrote.
I imagine that unk is significant because the samples I attached all had value 2 (along with other ones I've been looking through) and are loading, but the ones with value 1 aren't.
I imagine that unk is significant because the samples I attached all had value 2 (along with other ones I've been looking through) and are loading, but the ones with value 1 aren't.
- Thu Jan 12, 2012 2:40 am
- Forum: Graphic file formats
- Topic: Hinokakera BMT
- Replies: 5
- Views: 1316
Hinokakera BMT
Code: Select all
char[4] idstring
int16 height
int16 width
pixel data
But I don't know the pixel format.
Anyone?
- Thu Jan 12, 2012 1:42 am
- Forum: 3D/2D models
- Topic: 3d model extractor help
- Replies: 5
- Views: 1692
Re: 3d model extractor help
What game?
- Thu Jan 12, 2012 12:56 am
- Forum: Game Archive
- Topic: Dream C club 3d Models
- Replies: 2
- Views: 1867
Re: Dream C club 3d Models
I don't think you will usually find models already converted.
But dating sims look fun.
Do you have sample files?
But dating sims look fun.
Do you have sample files?
- Wed Jan 11, 2012 11:16 pm
- Forum: 3D/2D models
- Topic: [XBOX] Xiaolin Showdown .msh .skl .at Files
- Replies: 16
- Views: 4320
Re: [XBOX] Xiaolin Showdown .msh .skl .at Files
I forgot to mention, the Faces are formed by implicit Tristrips: What I do is just have one long string and then between submeshes I just put a vertex of all 00 zero's, and then in blender delete the vertexes at 0,0,0 and it would do the samething. In the image up there seems to have some odd lines...
- Wed Jan 11, 2012 10:52 pm
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109485
Re: 3D model reversing compilation
Now all we just need is a main 3D page and an index, and then it's all set up for creating pages for 3D formats and also linking them together. http://wiki.xentax.com/index.php/3D_Model_Formats Maybe someone can add this to the frontpage. It will be the index, with some other stuff at the top. Also ...
- Wed Jan 11, 2012 6:32 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566642
Re: Señor Casaroja's Noesis
... return noesis.mat44FromBytes(otherBytes, bigEnd) TypeError: an integer is required matrix = NoeMat44().fromBytes(transform) transform holds 64 bytes that are a bunch of floats. Integer is required? And here's a model of a card http://i.imgur.com/VWRmg.jpg I get this a lot, but I'm not sure why ...
- Wed Jan 11, 2012 5:31 am
- Forum: Game Archive
- Topic: Hinokakera
- Replies: 11
- Views: 1956
Re: Hinokakera
I only use command-linefatduck wrote:Use it in command-line!
The dialog version had been broken since version 0.43!? And still broken!
- Tue Jan 10, 2012 10:51 pm
- Forum: Game Archive
- Topic: Hinokakera
- Replies: 11
- Views: 1956
Re: Hinokakera
Oh, there we go.
I was using 0.5.2.
I was using 0.5.2.
- Tue Jan 10, 2012 10:48 pm
- Forum: 3D/2D models
- Topic: Mo Jie 2 / Magic World 2 - uses Gamebryo
- Replies: 4
- Views: 1226
Re: Mo Jie 2 / Magic World 2 - uses Gamebryo
Weird lol I don't know how to open it either. P.S. About Gamebryo, what do you mean?...there are exist scripts for max and blender to import models and animations. There are? Gamebryo's the one with the nif extension right? Niftools stopped supporting their maxscript and blender awhile ago I think (...
- Tue Jan 10, 2012 9:48 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566642
Re: Señor Casaroja's Noesis
http://forum.xentax.com/viewtopic.php?p=65012#p65012 Are there any functions I can use when it comes to PS2 formats? Seems like there's some common stuff amongst PS2 formats. Also, You know how in fighter games they have 1P and 2P character colors? Is there a way to imitate that in noesis when loadi...
