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- Fri Jan 13, 2012 10:52 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566643
Re: Señor Casaroja's Noesis
Would [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] be a valid triangle list for that function?
- Fri Jan 13, 2012 7:33 pm
- Forum: Game Archive
- Topic: Eligium (Magic World 2) / MW2
- Replies: 6
- Views: 2691
Re: Eligium (Magic World 2) / MW2
So how do I extract these files?
7zip can't recognize it as an archive.
zip.bms with supplied password for dataod doesn't work.
7zip can't recognize it as an archive.
zip.bms with supplied password for dataod doesn't work.
- Fri Jan 13, 2012 7:31 pm
- Forum: Code Talk
- Topic: Quickbms and command-line arguments
- Replies: 1
- Views: 1669
Quickbms and command-line arguments
Is there a way to pass in command-line arguments to the script?
So like if I'm using zip.bms, I can just pass in a password rather than hardcode it.
So like if I'm using zip.bms, I can just pass in a password rather than hardcode it.
- Fri Jan 13, 2012 7:21 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566643
Re: Señor Casaroja's Noesis
I'm trying to get this whole tristrip thing working if I'm not given an index buffer and following this explanation: http://www.codercorner.com/Strips.htm But the output is all wrong. So for example in this format: http://forum.xentax.com/viewtopic.php?f=16&t=8037 (first post) I don't know how t...
- Fri Jan 13, 2012 7:06 pm
- Forum: Graphic file formats
- Topic: TPL Files in Ps2 Game
- Replies: 10
- Views: 3157
Re: TPL Files in Ps2 Game
They might if the game uses images to display them.
- Fri Jan 13, 2012 6:57 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714613
Re: Forza Motorsport Resource Extraction (.carbin)
I guess being able to export models from one game that has a bunch of cars and into another game that has a bunch of cars is relevant.
I'm sure some people would like some different cars to crash into walls with.
I'm sure some people would like some different cars to crash into walls with.
- Fri Jan 13, 2012 7:05 am
- Forum: 3D/2D models
- Topic: noesis Gamebryo nif importer
- Replies: 38
- Views: 15912
noesis Gamebryo nif importer
nif files always seemed amusing cause it's just a bunch of chunks ordered in some tree structure with nodes all over the place. Documentation is available on niftools, so why not. The file structure for later formats is convenient because you can quickly just skip everything that you don't need (whi...
- Fri Jan 13, 2012 1:30 am
- Forum: 3D/2D models
- Topic: Virtua Cop Elite Edition PS2
- Replies: 9
- Views: 2635
Re: Virtua Cop Elite Edition PS2
Each file has a whole bunch of vertex groups(don't know how to determine beforehand. SCN1 has about 5000+ while SCN1B has about 10000+), and I don't know how the faces are drawn. Any idea what this might be? http://i.imgur.com/eTwoY.jpg It's not all vertices...there are some weird parts too in betwe...
- Fri Jan 13, 2012 1:03 am
- Forum: 3D/2D models
- Topic: Virtua Cop Elite Edition PS2
- Replies: 9
- Views: 2635
Re: Virtua Cop Elite Edition PS2
These look like related files so all of the counts are the same.
Try finding one that's distinctly different (maybe the name isn't anything close to SCN1)
Try finding one that's distinctly different (maybe the name isn't anything close to SCN1)
- Fri Jan 13, 2012 12:57 am
- Forum: Game Archive
- Topic: Tekken Hybrid
- Replies: 80
- Views: 23352
Re: Tekken Hybrid
So I got a copy of tekken 3, mounted it, saw some files, but can only look at two of them (SCES_012.37, TEKKEN3.BNS)
The rest are the same situation.
The rest are the same situation.
- Fri Jan 13, 2012 12:49 am
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109485
Re: 3D model reversing compilation
I like grouping it by game title and following the subpage structure for article names. ie: MyGame/Archive MyGame/Model MyGame/Sound MyGame/Image Of course a single game could have multiple archive formats, or multiple model formats, etc but that could be handled as well. This makes it easier to lin...
- Fri Jan 13, 2012 12:18 am
- Forum: 3D/2D models
- Topic: 3d model extractor help
- Replies: 5
- Views: 1692
Re: 3d model extractor help
Megami Tensei isn't packed.
- Fri Jan 13, 2012 12:17 am
- Forum: 3D/2D models
- Topic: Atlantica online
- Replies: 3
- Views: 1096
Re: Atlantica online
I downloaded it once and it shouldn't be packed.
If it is, it was a common archive format.
The equips should be easily found.
If it is, it was a common archive format.
The equips should be easily found.
- Thu Jan 12, 2012 11:46 pm
- Forum: 3D/2D models
- Topic: Virtua Cop Elite Edition PS2
- Replies: 9
- Views: 2635
Re: Virtua Cop Elite Edition PS2
Since I don't see any index buffers and it's a PS2 games, I'm going to assume it also uses one of those implicit face definition by just stringing together a bunch of vertices. But I haven't written any code to do something like that so I can't verify it. Do all of the files follow this format? int3...
- Thu Jan 12, 2012 9:44 pm
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109485
Re: 3D model reversing compilation
Each format page will contain specs, as well as links to existing scripts for those that just want scripts.
Similar to the archive formats.
I'm sure people aren't going to be as excited about writing documentation anyways
Similar to the archive formats.
I'm sure people aren't going to be as excited about writing documentation anyways
