Search found 2370 matches

by finale00
Fri Jan 13, 2012 10:52 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566643

Re: Señor Casaroja's Noesis

Would [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] be a valid triangle list for that function?
by finale00
Fri Jan 13, 2012 7:33 pm
Forum: Game Archive
Topic: Eligium (Magic World 2) / MW2
Replies: 6
Views: 2691

Re: Eligium (Magic World 2) / MW2

So how do I extract these files?

7zip can't recognize it as an archive.
zip.bms with supplied password for dataod doesn't work.
by finale00
Fri Jan 13, 2012 7:31 pm
Forum: Code Talk
Topic: Quickbms and command-line arguments
Replies: 1
Views: 1669

Quickbms and command-line arguments

Is there a way to pass in command-line arguments to the script?
So like if I'm using zip.bms, I can just pass in a password rather than hardcode it.
by finale00
Fri Jan 13, 2012 7:21 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566643

Re: Señor Casaroja's Noesis

I'm trying to get this whole tristrip thing working if I'm not given an index buffer and following this explanation: http://www.codercorner.com/Strips.htm But the output is all wrong. So for example in this format: http://forum.xentax.com/viewtopic.php?f=16&t=8037 (first post) I don't know how t...
by finale00
Fri Jan 13, 2012 7:06 pm
Forum: Graphic file formats
Topic: TPL Files in Ps2 Game
Replies: 10
Views: 3157

Re: TPL Files in Ps2 Game

They might if the game uses images to display them.
by finale00
Fri Jan 13, 2012 6:57 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714613

Re: Forza Motorsport Resource Extraction (.carbin)

I guess being able to export models from one game that has a bunch of cars and into another game that has a bunch of cars is relevant.

I'm sure some people would like some different cars to crash into walls with.
by finale00
Fri Jan 13, 2012 7:05 am
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 15912

noesis Gamebryo nif importer

nif files always seemed amusing cause it's just a bunch of chunks ordered in some tree structure with nodes all over the place. Documentation is available on niftools, so why not. The file structure for later formats is convenient because you can quickly just skip everything that you don't need (whi...
by finale00
Fri Jan 13, 2012 1:30 am
Forum: 3D/2D models
Topic: Virtua Cop Elite Edition PS2
Replies: 9
Views: 2635

Re: Virtua Cop Elite Edition PS2

Each file has a whole bunch of vertex groups(don't know how to determine beforehand. SCN1 has about 5000+ while SCN1B has about 10000+), and I don't know how the faces are drawn. Any idea what this might be? http://i.imgur.com/eTwoY.jpg It's not all vertices...there are some weird parts too in betwe...
by finale00
Fri Jan 13, 2012 1:03 am
Forum: 3D/2D models
Topic: Virtua Cop Elite Edition PS2
Replies: 9
Views: 2635

Re: Virtua Cop Elite Edition PS2

These look like related files so all of the counts are the same.
Try finding one that's distinctly different (maybe the name isn't anything close to SCN1)
by finale00
Fri Jan 13, 2012 12:57 am
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 23352

Re: Tekken Hybrid

So I got a copy of tekken 3, mounted it, saw some files, but can only look at two of them (SCES_012.37, TEKKEN3.BNS)
The rest are the same situation.
by finale00
Fri Jan 13, 2012 12:49 am
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109485

Re: 3D model reversing compilation

I like grouping it by game title and following the subpage structure for article names. ie: MyGame/Archive MyGame/Model MyGame/Sound MyGame/Image Of course a single game could have multiple archive formats, or multiple model formats, etc but that could be handled as well. This makes it easier to lin...
by finale00
Fri Jan 13, 2012 12:18 am
Forum: 3D/2D models
Topic: 3d model extractor help
Replies: 5
Views: 1692

Re: 3d model extractor help

Megami Tensei isn't packed.
by finale00
Fri Jan 13, 2012 12:17 am
Forum: 3D/2D models
Topic: Atlantica online
Replies: 3
Views: 1096

Re: Atlantica online

I downloaded it once and it shouldn't be packed.
If it is, it was a common archive format.

The equips should be easily found.
by finale00
Thu Jan 12, 2012 11:46 pm
Forum: 3D/2D models
Topic: Virtua Cop Elite Edition PS2
Replies: 9
Views: 2635

Re: Virtua Cop Elite Edition PS2

Since I don't see any index buffers and it's a PS2 games, I'm going to assume it also uses one of those implicit face definition by just stringing together a bunch of vertices. But I haven't written any code to do something like that so I can't verify it. Do all of the files follow this format? int3...
by finale00
Thu Jan 12, 2012 9:44 pm
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109485

Re: 3D model reversing compilation

Each format page will contain specs, as well as links to existing scripts for those that just want scripts.
Similar to the archive formats.

I'm sure people aren't going to be as excited about writing documentation anyways 8D