Search found 2370 matches

by finale00
Sun Jan 15, 2012 7:20 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566643

Re: Señor Casaroja's Noesis

Trivial issue: I want to read 10 half-floats.
What's the fastest way to do it?

loop + readHalfFloat()?

2. Uncompressed DDS. Which texFmt do I use?
by finale00
Sun Jan 15, 2012 6:33 pm
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 23352

Re: Tekken Hybrid

Ugh half-floats everywhere, complicated faces all over the place. Is it as (or more efficient) computation-wise than just using triangle lists and single-precision floats? Let's see how to write a noesis plugin for this... I wonder if there's something in noesis that will make this face thing easier...
by finale00
Sun Jan 15, 2012 4:30 am
Forum: 3D/2D models
Topic: Call of Juarez 2 model files
Replies: 13
Views: 10416

Re: Call of Juarez 2 model files

Maybe he wants samples so that he can practice his own import scripts.
by finale00
Sun Jan 15, 2012 4:05 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566643

Re: Señor Casaroja's Noesis

I've seen several formats that store the bone index and weights for each vertex with the vertices themselves (which makes sense I guess) So for example if it's something like struct vertex { #52 bytes float[3] positions float[3] normals byte[4] bone indices float[4] bone weights (corresponding to ea...
by finale00
Sun Jan 15, 2012 3:56 am
Forum: 3D/2D models
Topic: Shaiya Online [Solved]
Replies: 15
Views: 9519

Re: Shaiya Online [Solved]

lol, the first 3D format that got me started on the whole reversing thing. Mainly cause chrrox used it for his tutorial. And I realized there were two 3DC formats, but from the file alone you won't know until you crash. First type has the numBones + bone Structs Second type doesn't. I think only the...
by finale00
Sun Jan 15, 2012 2:34 am
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 23352

Re: Tekken Hybrid

Nice.

What complicated face parsing :[
by finale00
Sun Jan 15, 2012 2:14 am
Forum: Game Archive
Topic: Astonishia Story (PSP)
Replies: 13
Views: 3011

Re: Astonishia Story (PSP)

I don't think it's compressed. I think the file is just scrambled (no particular technical term) at offset 0x2CDE21E you can see something that looks like an index buffer, though that could be coincidence, or just something entirely different. At the beginning of the file you can see "hun ter s...
by finale00
Sun Jan 15, 2012 12:23 am
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109485

Re: 3D model reversing compilation

Hmm, what are some ways to learn how to do the stuff. I guess simple ones are 1: familiarizing themselves with the API. Always useful....and one reason why I don't recommend blender for this because it's a little hard to separate the rendering from the parsing. Doesn't matter if I can write a parser...
by finale00
Sat Jan 14, 2012 9:48 pm
Forum: 3D/2D models
Topic: List of Online Games can be Moded in 3D stuff
Replies: 10
Views: 3973

Re: List of Online Games can be Moded in 3D stuff

They're still working on it, but some people seem to have gotten some results.
by finale00
Sat Jan 14, 2012 6:32 pm
Forum: 3D/2D models
Topic: [NOESIS] Dragon Nest, help needed
Replies: 24
Views: 16711

Re: [NOESIS] Dragon Nest, help needed

Your normals and UV's might be a little weird because of how you are calling the functions.
by finale00
Sat Jan 14, 2012 5:54 pm
Forum: 3D/2D models
Topic: List of Online Games can be Moded in 3D stuff
Replies: 10
Views: 3973

Re: List of Online Games can be Moded in 3D stuff

I think niftools supports everything before 20.6.x.x
Oh and skyrim.
by finale00
Sat Jan 14, 2012 5:50 pm
Forum: 3D/2D models
Topic: [NOESIS] Dragon Nest, help needed
Replies: 24
Views: 16711

Re: [NOESIS] Dragon Nest, help needed

Call rapi.rpgSetMaterial before you commit the triangles.
Then the texture should be applied to those faces.
by finale00
Sat Jan 14, 2012 1:44 am
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 15912

Re: noesis Gamebryo nif importer

lol ya they have a gif on their page. 4 devs, 322k+ lines, $4.6 million It's definitely one of the more interesting game modding tools, kind of like the one that works with the unreal engine. It looks like there's no documentation for some of the structs that appeared in games like RO2, catherine, o...
by finale00
Fri Jan 13, 2012 11:45 pm
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 23352

Re: Tekken Hybrid

Oh, that's why I see a bunch of repeating indices all over the place.
Is there a common algorithm for processing those kinds of index buffers?

More over, you should add that to the wiki!
by finale00
Fri Jan 13, 2012 10:54 pm
Forum: 3D/2D models
Topic: noesis Gamebryo nif importer
Replies: 38
Views: 15912

Re: noesis Gamebryo nif importer

What kind of importers do they have right now anyways?
It looks like they've stopped supporting their 3dmax and blender plugins, and nifskope only exports geometry.