Poll & Discussion: We wish the site to continue (Y/N)
Search found 2370 matches
- Sat Feb 04, 2012 5:33 am
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11165
Re: How do i extract the files from onechanbara kagura
Make a thread in model section when you release a (new) tool.
- Fri Feb 03, 2012 11:39 pm
- Forum: 3D/2D models
- Topic: [Request] Loong
- Replies: 49
- Views: 9426
Re: [Request] Loong
Seems to be different vertex types, but not sure how. It's possible that some of the values in the vertex change its size. The header contains offsets to the vertex/face/material sections, and the vert count is there as well. But I can't divide things evenly into the vert count. Some of the files co...
- Fri Feb 03, 2012 5:40 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Are the first two bytes FE FF (or FF FE)? If so, it probably uses UTF-16 encoding (not that this really helps with your question). Nope. I think that's only used as a standard that's only really useful when sharing your files with others. I think with formats like these, their engine would parse al...
- Fri Feb 03, 2012 5:25 pm
- Forum: Game Archive
- Topic: Help me for unpack cpk files of Loong
- Replies: 9
- Views: 4676
Re: Help me for unpack cpk files of Loong
http://www.progamercity.net/game-files/ ... actor.html
For anyone that doesn't know.
Cool, blade and soul also use the same format lol
For anyone that doesn't know.
Cool, blade and soul also use the same format lol
- Fri Feb 03, 2012 5:20 pm
- Forum: 3D/2D models
- Topic: What makes a good modding tool?
- Replies: 7
- Views: 1626
Re: What makes a good modding tool?
Ok so I recently downloaded a GUI tool for unpacking/repacking Loong's resource archives. http://www.progamercity.net/game-files/2766-tool-blood-soul-loong-cpk-packer-extractor.html While it displayed all of the files in a nice directory structure, there were a couple issues I had while using it. 1:...
- Fri Feb 03, 2012 5:02 pm
- Forum: Game Archive
- Topic: Valkyrie Profile 2 : Silmeria / PS2 SLZ format-Tri-ace phun
- Replies: 6
- Views: 3508
Re: Valkyrie Profile 2 : Silmeria / PS2 SLZ format-Tri-ace p
So did anyone get models?
I guess if someone can post up samples...
I guess if someone can post up samples...
- Fri Feb 03, 2012 4:54 pm
- Forum: 3D/2D models
- Topic: [Request] Loong
- Replies: 49
- Views: 9426
Re: [Request] Loong
If you put a folder called Sanae3D with two files, __init__.py and sanae.py it should work. I use package importing in python. Anyways here's a version that doesn't depend on that package. It's probably better if I use the package only for testing cause it only adds overhead to the performance. http...
- Fri Feb 03, 2012 9:31 am
- Forum: 3D/2D models
- Topic: [Request] Loong
- Replies: 49
- Views: 9426
Re: [Request] Loong
http://xtsukihime.webs.com/Noesis%20Plugins/fmt_loong_fsm.py the read_ustring method is just for reading ascii strings that store each character in 2 bytes for whatever reason. I won't be including that in the future and will just be putting that in sanae.py Hardcoded material name. There are two ve...
- Fri Feb 03, 2012 8:13 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Formats that like to store their ascii characters in 2 bytes.
Cleanest way to deal with these?
Cleanest way to deal with these?
- Thu Feb 02, 2012 5:38 pm
- Forum: 3D/2D models
- Topic: 3DS Max 2012 Compute Smooth Normals
- Replies: 7
- Views: 1773
Re: 3DS Max 2012 Compute Smooth Normals
COLLADA's that format with a whole bunch of different variations right?
I think they should just stick with a single format, or push out an API so they can change their underlying format however they like...
Or if they already have an API, then maybe people should use it.
I think they should just stick with a single format, or push out an API so they can change their underlying format however they like...
Or if they already have an API, then maybe people should use it.
- Thu Feb 02, 2012 5:35 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
Is there a way to determine whether weights look right in preview mode? (vertex weights I guess, or however other ways bone weights may be implemented)
- Thu Feb 02, 2012 5:20 pm
- Forum: 3D/2D models
- Topic: [Request] Loong
- Replies: 49
- Views: 9426
Re: [Request] Loong
Wath u tell with easy? can u made the script to import the meshes?. lol ya I see the same things that ninja sees. I think your friends might be trying to read the FSM files but couldn't open it with their hex editor. For some reason 010 editor doesn't want to read the FSM files (FAK files are fine)...
- Thu Feb 02, 2012 5:14 pm
- Forum: 3D/2D models
- Topic: Unigine 3d models extract
- Replies: 14
- Views: 4869
Re: Unigine 3d models extract
Ung is just an archive. There are two other files in the data folder called "core.ung" and "script.ung" It's the same archive format, and since demo is so big, it probably has everything related to the game. The file is compressed and I don't know how it works. You can upload tho...
- Thu Feb 02, 2012 12:24 am
- Forum: Game Archive
- Topic: Da li shen online
- Replies: 6
- Views: 1151
Da li shen online
The contents of this post was deleted because of possible forum rules violation.
- Wed Feb 01, 2012 7:31 am
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109485
Re: 3D model reversing compilation
lol it got trashed within 12 hours.
Well I've made my changes. The security can go back up.
Well I've made my changes. The security can go back up.
