Search found 2370 matches

by finale00
Sun Feb 05, 2012 6:50 pm
Forum: 3D/2D models
Topic: Unigine 3d models extract
Replies: 14
Views: 4869

Re: Unigine 3d models extract

Tosyk wrote:solved here
Hmm, so what do I do with those ung files.
Any source?
by finale00
Sun Feb 05, 2012 6:45 pm
Forum: 3D/2D models
Topic: Shui Hu Q Zhuan 2 online (Unreal engine)
Replies: 13
Views: 4302

Re: Shui Hu Q Zhuan 2 online (Unreal engine)

http://i.imgur.com/024pf.jpg You're right, it's not compressed. Well, it is compressed. It just happens that it's the same as the original for whatever reason. A proper unpacker that decompresses the file data would still produce the same result. Try removing the first 12 bytes of the file and see ...
by finale00
Sun Feb 05, 2012 6:29 pm
Forum: 3D/2D models
Topic: Shui Hu Q Zhuan 2 online (Unreal engine)
Replies: 13
Views: 4302

Re: Shui Hu Q Zhuan 2 online (Unreal engine)

The files should be compressed.
I just don't know the compression algorithm used.

But I guess you can upload some model/tex samples. It's probably the same compression used as the rest of the files.
by finale00
Sun Feb 05, 2012 5:31 pm
Forum: 3D/2D models
Topic: Shui Hu Q Zhuan 2 online (Unreal engine)
Replies: 13
Views: 4302

Re: Shui Hu Q Zhuan 2 online (Unreal engine)

It does not seem that obvious. There is still compression on the data. I mean sure you can see strings in some of those csv's and all, but then there's a lot of other garble there. If you look at the each file, it most likely starts with char[4] "\x5A\x4D\xF6\x0B" dword size dword compress...
by finale00
Sun Feb 05, 2012 6:36 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

Hmm, not sure how to describe this issue I'm having. Here's a visual example: http://i.imgur.com/BvErX.jpg The left is what I see. The right is what I'm supposed to see (by disabling face culling) The faces are drawn "inverted" I guess, so I'm seeing the back of it instead of the front (or...
by finale00
Sun Feb 05, 2012 5:26 am
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 49
Views: 9426

Re: [Request] Loong

http://xtsukihime.webs.com/Noesis%20Plugins/Standalone/fmt_Loong_fak.py That's it! lol ya I was reading numVerts*11 as well :D Some sexy bow...like things in those FAK files. http://i.imgur.com/1BM4F.jpg Well, there goes that mystery. It never occurred to me that 11 bytes doesn't make too much sense...
by finale00
Sun Feb 05, 2012 2:57 am
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 49
Views: 9426

Re: [Request] Loong

Oh. Ya, 11 shorts.

The bows are the g items.
the first couple g's are FSM, but then the rest are FAK's.

I guess it's possible they might design something like that...

I like how multiple models that use the same texture simple duplicate the texture in each folder.
by finale00
Sun Feb 05, 2012 2:33 am
Forum: 3D/2D models
Topic: Star Ocean 4
Replies: 32
Views: 15412

Re: Star Ocean 4

by finale00
Sun Feb 05, 2012 2:30 am
Forum: 3D/2D models
Topic: DK Online (XAC)
Replies: 55
Views: 19306

Re: DK Online (XAC)

Post some samples I only have xac files for war of dragons and argos (I thought I already DL'd the game but guess not)

Plus I want to re-do the xac import script so it's not just jumping everywhere and looping all over the place and using breaks...
by finale00
Sun Feb 05, 2012 2:29 am
Forum: 3D/2D models
Topic: RF Online Unknow rare model extracted
Replies: 33
Views: 13116

Re: RF Online Unknow rare model extracted

I don't know how the transformations are applied.
by finale00
Sun Feb 05, 2012 1:22 am
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 49
Views: 9426

Re: [Request] Loong

How come half-floats throw the scale off? It's not 11 shorts, but literally 11 bytes assuming vertSize = chunkSize / numVerts lol Anything bigger than that, and you'll be going past that particular section. Of course there's a whole bunch of similar sections that observe the same pattern, but I don'...
by finale00
Sun Feb 05, 2012 12:49 am
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 49
Views: 9426

Re: [Request] Loong

Guess they're not half-floats. Or at least, nothing nice came out. It looks like a lot of the file is chunked, where you read an integer and then read that many bytes (or maybe twice that many bytes). This continues until you get to the material section, which is just a typical Loong material. Heade...
by finale00
Sat Feb 04, 2012 6:55 pm
Forum: Game Archive
Topic: [Request] Sevencore [Solved]
Replies: 9
Views: 2259

Re: [Request] Sevencore

Ekey wrote:PWD: noria@1
Where was the password located?
by finale00
Sat Feb 04, 2012 6:40 pm
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 49
Views: 9426

Re: [Request] Loong

They might be half-floats. I didn't try that. If it's your typical coords/normals/uv that would be great. But I don't have noesis on me right now :( It sucks that 010 editor doesn't display half-floats as one of its inspection values. If you go to the vertex section (assuming that's what it is), you...
by finale00
Sat Feb 04, 2012 6:53 am
Forum: 3D/2D models
Topic: [Request] Loong
Replies: 49
Views: 9426

Re: [Request] Loong

Hmm ya, that makes sense. When it's just 1, then we have the 88 byte vertex. When it's 2, we have more. Similarly for 3....etc I don't know what the vertex type is for then lol But I think the struct is slightly different for the two, even though they follow the same idea. Now that that's out of the...