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Search found 2370 matches

by finale00
Sat Nov 24, 2012 6:43 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 602131

Re: Señor Casaroja's Noesis

How about the read with a format string?
by finale00
Sat Nov 24, 2012 4:58 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 602131

Re: Señor Casaroja's Noesis

Is there a way to set the path to the python plugins folder? Or perhaps specify a search path? That way I can just point to my dropbox folder. Also, suppose I had a game that used the same format, but were distributed on two separate platforms and therefore used big and small endian. bs = NoeBitStre...
by finale00
Sat Nov 24, 2012 5:21 am
Forum: 3D/2D models
Topic: DK Online (XAC)
Replies: 55
Views: 20155

Re: DK Online (XAC)

Send samples I don't have the client on me.
by finale00
Thu Nov 22, 2012 4:40 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 602131

Re: Señor Casaroja's Noesis

Hey how about raytracing to render scenes (:
by finale00
Thu Nov 22, 2012 4:16 am
Forum: 3D/2D models
Topic: need help for convert
Replies: 13
Views: 3363

Re: need help for convert

I don't know what it's used for. I'm assuming it's reversed from the engine or something.
by finale00
Wed Nov 21, 2012 4:05 am
Forum: 3D/2D models
Topic: need help for convert
Replies: 13
Views: 3363

Re: need help for convert

Reference only.
by finale00
Tue Nov 20, 2012 11:53 pm
Forum: 3D/2D models
Topic: need help for convert
Replies: 13
Views: 3363

Re: need help for convert

I think someone doing a private server or something sent me source code for the engine some time ago...
by finale00
Tue Nov 20, 2012 3:42 am
Forum: 3D/2D models
Topic: need help for convert
Replies: 13
Views: 3363

Re: need help for convert

How do you know what it represents?
by finale00
Wed Nov 14, 2012 5:51 am
Forum: Code Talk
Topic: Algorithm for packing files into archive and fast access
Replies: 1
Views: 2469

Algorithm for packing files into archive and fast access

What's a fast way to pack together a bunch of files with a reasonably fast way to index them? File Table File Data I can build the table and the data separately, like for each file, create an entry for the file, and put the file data in a buffer. Then, combine the table and data sections together an...
by finale00
Mon Nov 12, 2012 1:43 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 602131

Re: Señor Casaroja's Noesis

MrAdults wrote: I'm not sure what you're referring to. Do you mean the file associations dialog, the ability to register your own -options in the plugin API, or something else?
View -> Interface --> Customize

The resulting dialog. Where are the setting stored?
by finale00
Sun Nov 11, 2012 1:59 am
Forum: Game Archive
Topic: creating a new pak file when extracting method is known
Replies: 3
Views: 1331

Re: creating a new pak file when extracting method is known

If you already know the structure of the format then all you need to do is write a program that will take a bunch of files and put them inside an archive using the format specified in the extract script. Or write a program that will read the BMS script for the format and then create your archive bas...
by finale00
Sat Nov 10, 2012 10:51 pm
Forum: 3D/2D models
Topic: TimeSplitters series map geometry request
Replies: 15
Views: 5026

Re: TimeSplitters series map geometry request

You don't need experience to be able to parse a file; it's just reading a file.

I am simply trying to parse the file from top to bottom successfully. Pattern-matching is probably the easiest way to start if you have no idea what the data represents.
by finale00
Sat Nov 10, 2012 9:27 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 602131

Re: Señor Casaroja's Noesis

How did you make the shortcut mapping interface?
I think it is one of the better shortcut setup things I've seen. Well, most programs don't even allow you to set up your own shortcuts!
by finale00
Sat Nov 10, 2012 6:33 am
Forum: 3D/2D models
Topic: TimeSplitters series map geometry request
Replies: 15
Views: 5026

Re: TimeSplitters series map geometry request

Since it's a PS2 game there might be a bunch of opcodes that I am just treating as random hex data. TS2 there are several .raw files (I don't know if this is how it is stored, or just given that extension based on some ripper). The first four bytes indicate what type of file it is 0x01 means it's a ...
by finale00
Wed Nov 07, 2012 3:44 am
Forum: 3D/2D models
Topic: TimeSplitters series map geometry request
Replies: 15
Views: 5026

Re: TimeSplitters series map geometry request

Well at least it's not encrypted or compressed or anything.
Send me one of those.

You mentioned you were modding UT. Does this mean you are looking for a way to take these levels and load i there? If so, what kind of tools does UT have that would allow you to import/modify maps?