I've updated the model reverse guide by moving the descriptive explanations to a glossary page.
Logically that should be separated from a guide that's supposed to tell you how to do things and what you're looking for, not understanding the concepts behind it.
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Search found 2370 matches
- Fri Feb 10, 2012 12:32 am
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109486
- Fri Feb 10, 2012 12:29 am
- Forum: Game Archive
- Topic: LittleBigPlanet .farc file
- Replies: 1
- Views: 759
Re: LittleBigPlanet .farc file
Hmm, well there if you go down a little to the GUID section you see some file names...
But I'm not sure if that's all there is.
But I'm not sure if that's all there is.
- Fri Feb 10, 2012 12:25 am
- Forum: 3D/2D models
- Topic: Gu Jian (Chinese Jrpg-style game) Gamebryo 20.6
- Replies: 24
- Views: 5574
Re: Gu Jian (Chinese Jrpg-style game) Gamebryo 20.6
Hardly imagine that, bu think that something is wrong, can you show a screenshot? Because the game looks like real 3D in video http://www.youtube.com/watch?v=5hlITLduzFs&feature=related :) Didn't look at this game in nifskope. I confused this game with http://forum.xentax.com/viewtopic.php?f=10...
- Thu Feb 09, 2012 10:10 pm
- Forum: 3D/2D models
- Topic: Gu Jian (Chinese Jrpg-style game) Gamebryo 20.6
- Replies: 24
- Views: 5574
Re: Gu Jian (Chinese Jrpg-style game) Gamebryo 20.6
It's a 3D model, but all of the values for one of the axis are like 0 or something, so it just looks 2D. It's like projecting an object onto one of the planes. At least, when you start rotating the model, it doesn't look like it's 3D or anything. I'm looking at it in nifskope and it just looks stupid.
- Thu Feb 09, 2012 9:55 pm
- Forum: 3D/2D models
- Topic: Vertex colors
- Replies: 28
- Views: 5136
Re: Vertex colors
A list of things that I should be looking out for, along with how they are usually represented (vertex coords as 4 byte floats or 2 byte floats, 4x4 matrices, etc) would probably be nice. When I see that coords could be floats or half-floats it probably automatically makes me go "ok if floats d...
- Thu Feb 09, 2012 9:46 pm
- Forum: Game Archive
- Topic: Need a model viewer/editor for queens blade
- Replies: 9
- Views: 3057
Re: Need a model viewer/editor for queens blade
Maybe you can post what the problem you had was and how you solved it.
The same issue might arise with other games.
The same issue might arise with other games.
- Thu Feb 09, 2012 9:44 pm
- Forum: Game Archive
- Topic: [Request] 댕뺐彊娥
- Replies: 7
- Views: 1369
Re: [Request] 댕뺐彊娥
Flint is the name of this game? wtf, anyway you can check your old script? is not work at all, and compressed is how say before COMP_LZO1X Well it's a game name. You can call it whatever you want lol What does "not work at all" mean? It crashes? It doesn't find any files? The files are al...
- Thu Feb 09, 2012 7:56 pm
- Forum: Game Archive
- Topic: [Request] 댕뺐彊娥
- Replies: 7
- Views: 1369
Re: [Request] 댕뺐彊娥
lol ya it's the same company.
The game name is 火石
The game name is 火石
- Thu Feb 09, 2012 7:50 pm
- Forum: Game Archive
- Topic: [Request] 댕뺐彊娥
- Replies: 7
- Views: 1369
Re: [Request] 댕뺐彊娥
Links to homepage + client?
It's the same format as the other one with the PAKF3001 idstring (same company?)
It also have those recursively defined pak's (Just search PAKF3001 and you'll see a bunch of them)
It's the same format as the other one with the PAKF3001 idstring (same company?)
It also have those recursively defined pak's (Just search PAKF3001 and you'll see a bunch of them)
- Thu Feb 09, 2012 7:05 pm
- Forum: 3D/2D models
- Topic: Vertex colors
- Replies: 28
- Views: 5136
Re: Vertex colors
I'm still split between "understanding what it is" vs "knowing what I'm seeing/what to find" Some people find it easier to understand the theory behind it and then go for it, while others like me just want to know what there is and will figure out some patterns along the way. May...
- Thu Feb 09, 2012 6:59 pm
- Forum: Game Archive
- Topic: Genghis Khan
- Replies: 3
- Views: 1092
Re: Genghis Khan
Run offzip on the game? As in the exe?
- Thu Feb 09, 2012 8:59 am
- Forum: Game Archive
- Topic: Genghis Khan
- Replies: 3
- Views: 1092
Genghis Khan
The contents of this post was deleted because of possible forum rules violation.
- Thu Feb 09, 2012 8:50 am
- Forum: Game Archive
- Topic: Need a model viewer/editor for queens blade
- Replies: 9
- Views: 3057
Re: Need a model viewer/editor for queens blade
The textures are stored in the "tex" archive. After you unpack them you put it in the same folder as the meshes because I don't do any special checks. It should be fairly easy to tell which goes where, but some of them are not obvious and use the same textures even though the character cod...
- Thu Feb 09, 2012 8:47 am
- Forum: Game Archive
- Topic: Sanjie PAK
- Replies: 11
- Views: 3540
Re: Sanjie PAK
I never looked at this lolCriticalError wrote:umm well I checked files and is not hard, changed first 8 bytes you can unpack it, thanks for support of finale00.
- Thu Feb 09, 2012 6:10 am
- Forum: Game Archive
- Topic: San Jie Yan Yi
- Replies: 0
- Views: 556
San Jie Yan Yi
三界演义 http://3j.download.nigame.com.cn/sanjie1021.exe http://i.imgur.com/VmaL1.jpg http://i.imgur.com/dSCio.jpg http://i.imgur.com/fFRLW.jpg There are only two archives (100 MB and 700 MB), but they're compressed and/or encrypted all the way :[ From the files in the client's folder it looks like it m...
