Search found 2370 matches

by finale00
Sat Feb 11, 2012 11:47 pm
Forum: Compressed files and methods
Topic: Ultimate Mortal Kombat [iOS] .meshset
Replies: 3
Views: 1349

Re: Ultimate Mortal Kombat [iOS] .meshset

Well the format looks simple enough. It's just a mesh file. Just can't figure out the vertex struct. For anyone that wants to look into the vertex struct, here's a noesis plugin. Just fill in the parse_vertices method. Or, if you think the outline I wrote is wrong, just make the appropriate changes....
by finale00
Sat Feb 11, 2012 11:16 pm
Forum: 3D/2D models
Topic: HTML5 3D viewer
Replies: 5
Views: 1688

Re: HTML5 3D viewer

Hmm so it's just binding buffers, which is an array of floats or ints. Doesn't look too bad. Hopefully I can get something done in an hour or so. EDIT: lol the graphics card on this machine doesn't support webGL o.O Maybe webGL isn't what I'm looking for? Maybe someone can just write up a simple vie...
by finale00
Sat Feb 11, 2012 10:54 pm
Forum: 3D/2D models
Topic: HTML5 3D viewer
Replies: 5
Views: 1688

HTML5 3D viewer

I was exploring the various features available in HTML5 and noticed that they can render 3D models. Anyone played with this? I haven't looked into it too much, but it looks like I'll have to figure out all the syntax and stuff. Anyone have a simple 1-2-3 guide that tells me exactly what I need? Depe...
by finale00
Sat Feb 11, 2012 10:47 pm
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 9796

Re: Cabal Online File Format

Hmm, hopefully it isn't too much of an issue if I disable default blend in the script (using material.setDefaultBlend(0))

I'm sure after export it can be edited appropriately.

Image
by finale00
Sat Feb 11, 2012 10:13 pm
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 9796

Re: Cabal Online File Format

Each outfit comes in sets. So the torso/arms/legs/hat/etc is a single mesh. Once I see what the issue is with this problem the export problem should be fixed. The textures look kind of weird though, like they are sort of transparent. Why does it look like that? http://i.imgur.com/IKqPR.jpg They also...
by finale00
Sat Feb 11, 2012 9:45 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

RESOLVED I'm not too interested in particles. String-parsing seems rather tricky. I've noticed something strange when taking a single model with multiple meshes and trying to load them as separate meshes so that you can cycle through them. I parse the file and store the vertex and index buffers in ...
by finale00
Sat Feb 11, 2012 8:43 pm
Forum: Holy Cow!
Topic: Minecraft - fancy a game?
Replies: 15
Views: 5450

Re: Minecraft - fancy a game?

Minecraft's that game with the lego blocks and you can build your own houses and worlds?
by finale00
Sat Feb 11, 2012 7:48 pm
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 9796

Re: Cabal Online File Format

Ya it looked a little odd to me I wasn't sure what the problem was.
Maybe just a small bug. I don't have ech files on me right now so I'll look at it tomorrow or next week.
by finale00
Sat Feb 11, 2012 7:23 pm
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 9796

Re: Cabal Online File Format

Hmm that's interesting.
Anyways I'll look into loading them as separate models so you can just scroll through them.

Does it matter whether a single model is a full set (body, legs, arms, etc) or not?
by finale00
Sat Feb 11, 2012 4:45 pm
Forum: Game Archive
Topic: Wizardry Online dat
Replies: 7
Views: 5892

Re: Wizardry Online dat

Send aluigi the pandora saga client too :D
by finale00
Sat Feb 11, 2012 4:43 pm
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109491

Re: 3D model reversing compilation

From personal experience, a guide with full working samples that explains what is going on is more useful than theory. I mean, most people get stuck at reading hex (maybe that's the problem, they are reading it and not just grouping stuff together). We've all developed techniques that get things don...
by finale00
Sat Feb 11, 2012 2:42 pm
Forum: Game Archive
Topic: Wizardry Online dat
Replies: 7
Views: 5892

Re: Wizardry Online dat

hed/dat files are the ones that use ROT encryption with some huge key. Other games that use this are http://forum.xentax.com/viewtopic.php?f=21&t=7039 - pandora saga http://forum.xentax.com/viewtopic.php?f=10&t=4539 - ai sp@ce hed files contain the file table. It seems like quite some work j...
by finale00
Sat Feb 11, 2012 3:17 am
Forum: Game Archive
Topic: Dragona Online
Replies: 29
Views: 12697

Re: Dragona Online

He's replacing it with a different model. Shouldn't work if the size of the new files is > original archive?
Unless quickbms re-importing has been updated to do actual re-packing based on the format of the script.
by finale00
Fri Feb 10, 2012 11:41 pm
Forum: 3D/2D models
Topic: Star Killer KaminoTwo Model GTO to OBJ Request
Replies: 6
Views: 2102

Re: Star Killer KaminoTwo Model GTO to OBJ Request

Post your OBJ file that you're trying to load so we can see what problem you are having with it. I don't know if the tool comes with source or anything, but I took a quick glance at the (uncompressed) gto file and it looks pretty simple to rewrite a mesh exporter. But I'll need more samples to compa...
by finale00
Fri Feb 10, 2012 8:27 pm
Forum: Holy Cow!
Topic: Daz3D just went crazy.
Replies: 7
Views: 3172

Re: Daz3D just went crazy.

Hmm, I guess I can spend more than 5 mins looking at it.

Guess a ball mouse.
harhar