Search found 2370 matches

by finale00
Tue Feb 14, 2012 7:34 am
Forum: 3D/2D models
Topic: RF Online Unknow rare model extracted
Replies: 33
Views: 13116

Re: RF Online Unknow rare model extracted

I've already figured out the majority of the format for MESH08 models. It's easy to texture also. It looks like they are basically static meshes and usually just accessories. http://i.imgur.com/Tu5La.jpg For the format with the armors and stuff, I am going to have to think about how to deal with how...
by finale00
Tue Feb 14, 2012 7:14 am
Forum: 3D/2D models
Topic: RF Online Unknow rare model extracted
Replies: 33
Views: 13116

Re: RF Online Unknow rare model extracted

Ya it doesn't handle the MESH08. And a lot of meshes use this format.
Just open the original msh in hex editor, look at the first 6 bytes, then look at the obj output and notice that the object name is wrong.
by finale00
Tue Feb 14, 2012 7:06 am
Forum: 3D/2D models
Topic: RF Online Unknow rare model extracted
Replies: 33
Views: 13116

Re: RF Online Unknow rare model extracted

I'm asking because I couldn't get any results. Maybe I'm not using it properly? I wouldn't know what "sector3" is without looking at the source EDIT: you know it just looks like a format they just left in and forgot to take out. All of the indices are ordered like 0 1 2 3 4 5 6 7 8 9 10 11...
by finale00
Tue Feb 14, 2012 5:56 am
Forum: 3D/2D models
Topic: RF Online Unknow rare model extracted
Replies: 33
Views: 13116

Re: RF Online Unknow rare model extracted

Here's a quickbms unpacker: #RF Online .RFS unpacker #written by Tsukihime #Feb 13, 2012 get FILES long for i = 0 < FILES do savepos CURR math CURR += 40 #just hacking around get NAME string goto CURR get unk long get null long get unk2 long get unk3 long get OFFSET long get SIZE long log NAME OFFSE...
by finale00
Tue Feb 14, 2012 5:06 am
Forum: 3D/2D models
Topic: WarBane Rising of Darkness [BMS]
Replies: 14
Views: 3004

Re: WarBane Rising of Darkness [BMS]

lol I wrote 2 extra structs but there's only one extra. Anyways I've updated the XAC script so maybe the ones you couldn't load will load now. Also that extra struct might have something to do with bones since there are only 4 bytes per vertex and a lot of them are FF's. Can you get a direct link to...
by finale00
Tue Feb 14, 2012 5:04 am
Forum: 3D/2D models
Topic: Request: Eternal Sonata models
Replies: 37
Views: 12411

Re: Request: Eternal Sonata models

Mariokart only mentioned it.
It's not like I credit xentax or MrAdults or chrrox or howfie or whoever in every noesis plugin I make.
by finale00
Tue Feb 14, 2012 5:02 am
Forum: Game Archive
Topic: [Request] 1000 years
Replies: 3
Views: 708

Re: [Request] 1000 years

That would make sense.
by finale00
Tue Feb 14, 2012 12:56 am
Forum: 3D/2D models
Topic: Trinity Online
Replies: 2
Views: 1110

Re: Trinity Online

Nice.
I totally forgot about this lol
Guess I'll just go ahead and write a noesis plugin....

Noesis must be taking all your revenue away :(
by finale00
Tue Feb 14, 2012 12:51 am
Forum: Holy Cow!
Topic: Game client compilation
Replies: 1
Views: 1635

Game client compilation

Lots of MMO's that are hidden behind login pages and stuff. Especially chinese/japanese/korean games that require you to sign up, which requires you to provide proof of citizenship as a simple way to filter out all the foreigners. http://wiki.xentax.com/index.php/Game_Clients But most of the clients...
by finale00
Tue Feb 14, 2012 12:41 am
Forum: 3D/2D models
Topic: Request: Eternal Sonata models
Replies: 37
Views: 12411

Re: Request: Eternal Sonata models

The hardwork they're crediting themselves for is manually copy-pasting sections of hex from the files, running it through the exporter, getting them into XNAlara, and making poses. Obviously that is a lot of work. Even if it's for one file, I'm not going to go through such harsh labor just to get on...
by finale00
Tue Feb 14, 2012 12:29 am
Forum: Game Archive
Topic: [Request] 1000 years
Replies: 3
Views: 708

Re: [Request] 1000 years

Doesn't look like anything.
Maybe compressed.
by finale00
Tue Feb 14, 2012 12:24 am
Forum: Graphic file formats
Topic: [Request] Travia 2
Replies: 8
Views: 2436

Re: [Request] Travia 2

Lol critical why do you keep posting things in the graphics forum. idstring "DGPAK" get unk long get unk long get LUMPS long for i = 0 < LUMPS do get lump_number long get nameLen long getdstring lump_name nameLen next i get FILES long for i = 0 < FILES do get lump_number long get unk long ...
by finale00
Tue Feb 14, 2012 12:01 am
Forum: 3D/2D models
Topic: Raiderz Model File Format
Replies: 4
Views: 2110

Re: Raiderz Model File Format

This format stores normals and UV's with the faces.

I either need to figure out how to do immediate mode rendering properly, or convert per-face to per-vertex.
by finale00
Mon Feb 13, 2012 11:00 pm
Forum: 3D/2D models
Topic: [Request] Darkblood JPK Files
Replies: 11
Views: 2836

Re: [Request] Darkblood JPK Files

Are there model samples for this game?

I'm getting the client but not sure if this is the right script
viewtopic.php?f=10&t=6424
by finale00
Mon Feb 13, 2012 10:18 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 153014

Re: Dark Souls FLV file

Script: http://db.tt/GwzbET08 Wasn't there another FLVER thread. Anyways, this format is big endian. The offset to the indices section (followed by vert buffer) is given, but I don't really understand the indices. You keep reading shorts until you see a -1. Then that is a face I guess. Sometimes you...