20.3's from this game.
There's no guarantee that two models from the same version of the game engine have the same format.
The ones you uploaded are from 20.2.0.8g_as, whichever version that is.
Which would be useful also, but I want to see if my script can load the 20.6's
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- Thu Feb 16, 2012 7:20 pm
- Forum: 3D/2D models
- Topic: Atlantica online armor and moster
- Replies: 20
- Views: 4412
- Thu Feb 16, 2012 6:42 pm
- Forum: Compressed files and methods
- Topic: F.E.A.R. 3 compressed dsPack files
- Replies: 11
- Views: 6197
Re: F.E.A.R. 3 compressed dsPack files
Maybe bugmenotty would like to share his source since it works?
- Thu Feb 16, 2012 6:39 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
I'm just collecting a list of issues. It may be useful for others as well. Maybe I'll make a wiki article for like "Noesis python FAQ" or something later since a lot of the stuff would probably come up again. I've also resolved the big endian and binding issues after noticing the "RPG...
- Thu Feb 16, 2012 6:32 pm
- Forum: Game Archive
- Topic: Seven Souls Online CFS
- Replies: 3
- Views: 1086
Re: Seven Souls Online CFS
Client DL?
- Thu Feb 16, 2012 6:19 pm
- Forum: 3D/2D models
- Topic: Forsaken World
- Replies: 2
- Views: 1367
Re: Forsaken World
These formats I had already written in my Sanae3D tool so it was easy to convert to noesis.
I think perfect world uses the same format.
I think perfect world uses the same format.
- Thu Feb 16, 2012 6:18 pm
- Forum: 3D/2D models
- Topic: Queen's Blade MMO
- Replies: 73
- Views: 37053
Re: Queen's Blade MMO
I've updated the script to load all meshes. It also parses the bone section, which is just a bunch of bone names. Consider the size of each vertex, there might be indices into these bones. Or not, considering how many 0's there are. It looks like the material names are defined with the meshes as wel...
- Thu Feb 16, 2012 5:38 pm
- Forum: 3D/2D models
- Topic: anyone can extract the sd gundam capule online 3d model
- Replies: 3
- Views: 2999
Re: anyone can extract the sd gundam capule online 3d model
Looks like aluigi posted an unpacker that gets the filenames. Is this the output from that one? http://forum.xentax.com/viewtopic.php?p=28471#p28471 There's a lot of stuff stored in this format, like bone names, and some other stuff after the mesh section. Header has 4 integers that will be of inter...
- Thu Feb 16, 2012 5:32 pm
- Forum: 3D/2D models
- Topic: Atlantica online armor and moster
- Replies: 20
- Views: 4412
Re: Atlantica online armor and moster
Upload a bunch of those 20.6's
And a couple of 20.3's
And a couple of 20.3's
- Thu Feb 16, 2012 7:47 am
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9456
Re: Rusty Hearts

http://db.tt/8WjMD9Oq
Static meshes can be loaded (type 5)
Still trying to figure out what's wrong with the way I'm parsing the type 6 meshes lol...
- Thu Feb 16, 2012 6:01 am
- Forum: 3D/2D models
- Topic: Forsaken World
- Replies: 2
- Views: 1367
Forsaken World
http://i.imgur.com/xA3FF.jpg Some things 1: all (or at least, 99%) of the filenames are in chinese (gb2132). Don't know if it will be a problem for some people. 2: some of the referenced textures do not even exist. Some models refer to psd files, which I guess these are just test models that they d...
- Thu Feb 16, 2012 4:28 am
- Forum: Game Archive
- Topic: Dark Blood (ppk files)
- Replies: 5
- Views: 1366
Re: Dark Blood (ppk files)
The contents of this post was deleted because of possible forum rules violation.
- Wed Feb 15, 2012 10:24 pm
- Forum: Compressed files and methods
- Topic: reimport files into a xbox 360 zip container?
- Replies: 25
- Views: 4961
Re: reimport files into a xbox 360 zip container?
Do you think you should?
- Wed Feb 15, 2012 10:16 pm
- Forum: 3D/2D models
- Topic: God of War 1, PS2, WAD files
- Replies: 33
- Views: 10963
Re: God of War 1, PS2, WAD files
I typically start by looking for the vertices. If I can verify that, then I can look around and quickly calculate values like vert count, find where they are, and then combine that with a general skim through the format, have an idea of the structure of the format. But so far I couldn't even find th...
- Wed Feb 15, 2012 10:07 pm
- Forum: 3D/2D models
- Topic: God of War 1, PS2, WAD files
- Replies: 33
- Views: 10963
Re: God of War 1, PS2, WAD files
I wouldn't be surprised if it were.
But now I'm just looking for the vertices
Wish I had a tool that calculated half-floats on the fly as well.
But now I'm just looking for the vertices
Wish I had a tool that calculated half-floats on the fly as well.
- Wed Feb 15, 2012 10:03 pm
- Forum: Compressed files and methods
- Topic: reimport files into a xbox 360 zip container?
- Replies: 25
- Views: 4961
Re: reimport files into a xbox 360 zip container?
The script that you want to use.2. it asks me for a script... what script?
Haven't you been reading what aluigi was telling you?
