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Search found 2370 matches

by finale00
Fri Jan 25, 2013 9:49 pm
Forum: Game Archive
Topic: Star Ocean 2 PSX file system
Replies: 0
Views: 737

Star Ocean 2 PSX file system

I would like to dump this data out, and figured I could do it by just scanning for SLZ's, but then the data is not stored contiguously and there are lots of empty patches of 0's so maybe it would be better to see if an unpacker could be written. Here is the beginning of the large data file. I have i...
by finale00
Fri Jan 25, 2013 4:07 am
Forum: Tutorials
Topic: Ripping sprites from Playstation games using some emulator
Replies: 5
Views: 8264

Re: Ripping sprites from Playstation games using some emulat

Found an explanation how to work with save states and put something together from star ocean 2

Image

A pretty tedious process lol maybe I'll throw 3D ripper at it and see what it gets...
by finale00
Thu Jan 24, 2013 11:02 am
Forum: Website
Topic: We were down because of RAID failure at our host
Replies: 5
Views: 19293

Re: We were down because of RAID failure at our host

A day doesn't sound too bad, unless that day happened to have a lot of activity lol
by finale00
Thu Jan 24, 2013 11:00 am
Forum: 3D/2D models
Topic: emperor online
Replies: 1
Views: 915

Re: emperor online

Have you tried the mirrors?
I find that some of the links are hit-or-miss; I randomly chose one and was getting 60 KBps, but then I chose another and was getting 150 KBps
by finale00
Thu Jan 17, 2013 8:08 pm
Forum: Tutorials
Topic: Ripping sprites from Playstation games using some emulator
Replies: 5
Views: 8264

Re: Ripping sprites from Playstation games using some emulat

I am interested in ripping 2D images so not sure if the tools listed will work (since I have seen them used mostly for 3D)

I will look into the two tools mentioned.
by finale00
Thu Jan 17, 2013 5:56 pm
Forum: Tutorials
Topic: Ripping sprites from Playstation games using some emulator
Replies: 5
Views: 8264

Ripping sprites from Playstation games using some emulator

Played star ocean 2 again recently and it was great. Now I want the sprites lol I looked at the contents on the disk but couldn't come up with anything useful so I figured it'd be easier to approach it a different way. Which PSX emulator can I use that will make the ripping process easier? What is t...
by finale00
Sun Dec 16, 2012 4:00 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 602131

Re: Señor Casaroja's Noesis

What is a material expression? lol google didn't seem to give anything. Is it a common concept?
by finale00
Sat Dec 15, 2012 7:20 am
Forum: 3D/2D models
Topic: DK Online (XAC)
Replies: 55
Views: 20155

Re: DK Online (XAC)

I have updated the DK_Online script with revised parsing for material chunk 5.

I am not sure if this breaks support for yulgang 2 since I have added a couple values to read (no samples on me to check).

The UV's look a little messed up though not sure if it will look good.
by finale00
Thu Dec 13, 2012 6:28 am
Forum: 3D/2D models
Topic: Rumble Roses XX Modded (another one?)
Replies: 12
Views: 22511

Re: Rumble Roses XX Modded (another one?)

Illusion's .xx format is completely unrelated if the only thing in common is the fact that the word "XX" is in the name of the game. It is a proprietary format used by that company for most of their 3D assets. In any case, I think it would be better to look for a community that focuses on ...
by finale00
Mon Dec 03, 2012 5:37 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 602131

Re: Señor Casaroja's Noesis

I haven't seen a way to do something like "select plugin to load file with", but if it isn't already built-in that would be a useful tool to write. Maybe I'll write one to take a look at the tool API.
by finale00
Mon Dec 03, 2012 12:23 am
Forum: 3D/2D models
Topic: Sonic 2006 .XNO Model Format
Replies: 3
Views: 2711

Re: Sonic 2006 .XNO Model Format

The format is chunk-based with 16-byte alignment. Each chunk has the format struct chunk { char[4] chunkType uint32 chunkSize byte[] data... } I would imagine all of them start with NXIF, and end with NEND. Judging from the names referenced in each chunk, you have chunks like NXTL - textures? NXEF -...
by finale00
Sat Dec 01, 2012 8:43 pm
Forum: 3D/2D models
Topic: Sonic 2006 .XNO Model Format
Replies: 3
Views: 2711

Re: Sonic 2006 .XNO Model Format

Send some samples.
by finale00
Sat Dec 01, 2012 3:53 am
Forum: 3D/2D models
Topic: [Request] Cloud Nine
Replies: 14
Views: 3348

Re: [Request] Cloud Nine

Is this game Valiant or Cloud Nine???
by finale00
Sat Nov 24, 2012 10:26 pm
Forum: 3D/2D models
Topic: DK Online (XAC)
Replies: 55
Views: 20155

Re: DK Online (XAC)

There's a huge chunk of zlib compressed data somewhere in the middle. Not sure if I'm supposed to parse the stuff around it.
by finale00
Sat Nov 24, 2012 7:00 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 602131

Re: Señor Casaroja's Noesis

How about a custom read method? Like...xread LOL
But ya I could just stick with

Code: Select all

bs.readUInt()
bs.readUInt()
bs.readUInt()
bs.readUInt()
bs.readUInt()