Search found 2370 matches

by finale00
Fri Feb 17, 2012 5:50 am
Forum: 3D/2D models
Topic: [Request] Lunia
Replies: 9
Views: 1698

Re: [Request] Lunia

http://i.imgur.com/eYhXd.jpg The main file that connects everything together is an xml file. Which means for type-checking, we'd have to first check the contents of the xml file to verify that it is related to lunia in the first place. While xml parsing is easy, checking it is annoying since there'...
by finale00
Fri Feb 17, 2012 4:04 am
Forum: 3D/2D models
Topic: [Request] Lunia
Replies: 9
Views: 1698

Re: [Request] Lunia

I meant full model set, like mesh + textures.
by finale00
Fri Feb 17, 2012 2:32 am
Forum: 3D/2D models
Topic: Xin Jian 3
Replies: 0
Views: 839

Xin Jian 3

新剑3

Client: http://jx3.client.cdn.kingsoft.com/JXOn ... 1.3619.rar
Size: 7.99 GB

Image

Image

.......

lol sorry just cosplay :)
by finale00
Fri Feb 17, 2012 1:40 am
Forum: 3D/2D models
Topic: [Request] Lunia
Replies: 9
Views: 1698

Re: [Request] Lunia

The meshes are straightforward.
Upload some textures for the monsters that you've uploaded.

Also, are there equips and some characters?

Image
by finale00
Fri Feb 17, 2012 12:35 am
Forum: Game Archive
Topic: Soul Master
Replies: 6
Views: 1721

Re: Soul Master

Can you post the format you have found so far?
I'll look around for other files, or maybe parse the entire file directly.
by finale00
Thu Feb 16, 2012 10:40 pm
Forum: 3D/2D models
Topic: God of War 1, PS2, WAD files
Replies: 33
Views: 10964

Re: God of War 1, PS2, WAD files

Probably. I'm surprised such a technique is actually reliable to some extent, considering the results and how many PS2 models they can rip like that. Though, manual work is always error-prone, and yes, realizing that there are so many steps involved only increases the chances of messing up somewhere...
by finale00
Thu Feb 16, 2012 9:56 pm
Forum: 3D/2D models
Topic: God of War 1, PS2, WAD files
Replies: 33
Views: 10964

Re: God of War 1, PS2, WAD files

Nope. I used the guide to seek to the specific offsets but couldn't get anything. Their tool might be doing something special. Actually, upload the raw .mesh file, I've written a parser for the ogre binary mesh format already.
by finale00
Thu Feb 16, 2012 9:49 pm
Forum: 3D/2D models
Topic: God of War 1, PS2, WAD files
Replies: 33
Views: 10964

Re: God of War 1, PS2, WAD files

Nope. Maybe you have to use the ogre utility on the xml, and then import. Some ogre utility mentioned in the guide anyways
by finale00
Thu Feb 16, 2012 8:45 pm
Forum: Game Archive
Topic: Soul Master
Replies: 6
Views: 1721

Soul Master

The contents of this post was deleted because of possible forum rules violation.
by finale00
Thu Feb 16, 2012 8:16 pm
Forum: 3D/2D models
Topic: Game client download requests
Replies: 31
Views: 7108

Re: Game client download requests

http://wiki.xentax.com/index.php/Game_Clients

Filling this page would be cool.
by finale00
Thu Feb 16, 2012 8:05 pm
Forum: Code Talk
Topic: My quickbms set-up
Replies: 0
Views: 1393

My quickbms set-up

After awhile, the amount of scripts I have starts to pile up quickly. Decompression scripts, unpacker scripts, texture-conversion scripts, etc. So I have the typical quickbms folder with all of the quickbms stuff, and then inside I have a Script folder. I then wrote a batch script @echo off for /D %...
by finale00
Thu Feb 16, 2012 7:45 pm
Forum: 3D/2D models
Topic: God of War 1, PS2, WAD files
Replies: 33
Views: 10964

Re: God of War 1, PS2, WAD files

I've never used their method to do things, but if you read the "how to extract meshes" article I think it gives you a general step-by-step guide to do things. These specific game articles just describe where you might find the info. You're feeding in vertex info, which are just the points,...
by finale00
Thu Feb 16, 2012 7:41 pm
Forum: 3D/2D models
Topic: Atlantica online armor and moster
Replies: 20
Views: 4412

Re: Atlantica online armor and moster

Image

This suggests that they're using all sorts of formats lol
by finale00
Thu Feb 16, 2012 7:37 pm
Forum: 3D/2D models
Topic: [request]Voltron xbox360 cmfh to obj
Replies: 12
Views: 2329

Re: [request]Voltron xbox360 cmfh to obj

Cool, all I had to do was set BIG_ENDIAN option in noesis and it worked. rapi.rpgSetOption(noesis.RPGOPT_BIGENDIAN, 1) Right now I'm just assuming texName = {filename}, but that's not true. The material library is stored in {filename}_mat.txt, but I haven't bothered to look at it. If someone tells m...
by finale00
Thu Feb 16, 2012 7:23 pm
Forum: Game Archive
Topic: [Request] Digimon Masters Online
Replies: 7
Views: 3917

Re: [Request] Digimon Masters Online

nifskope opens several of them that I chose at random.
Some of them load nothing, but I'm not sure why that is.