Search found 2370 matches

by finale00
Fri Feb 17, 2012 8:20 pm
Forum: Graphic file formats
Topic: What is CULT?
Replies: 10
Views: 3171

Re: What is CULT?

Real-life example would be nice.
I don't see what makes it efficient, considering how many combinations of RGBA values you could possibly have.
by finale00
Fri Feb 17, 2012 8:06 pm
Forum: 3D/2D models
Topic: God of War 1, PS2, WAD files
Replies: 33
Views: 10964

Re: God of War 1, PS2, WAD files

lol, I forgot to tell it to stop looping after it reaches the end.

Updated the test script.
by finale00
Fri Feb 17, 2012 7:33 pm
Forum: Graphic file formats
Topic: [PC]Kingdoms of Amalur dds files.
Replies: 9
Views: 3668

Re: [PC]Kingdoms of Amalur dds files.

You can use quickbms for batch processing.

Code: Select all

#Kingdom of Amalur DDS
#quickbms script

get SIZE asize
math SIZE -= 16
get NAME filename

log NAME 16 SIZE
by finale00
Fri Feb 17, 2012 7:17 pm
Forum: 3D/2D models
Topic: God of War 1, PS2, WAD files
Replies: 33
Views: 10964

Re: God of War 1, PS2, WAD files

The problem with that mesh file is that after the indices, there's a massive number of 00's.
...and then finally it gets to the vertices.

So my parser just keeps trying to read chunks and determining whether we've hit the vertex section or not, and it will not find it.
by finale00
Fri Feb 17, 2012 6:56 pm
Forum: 3D/2D models
Topic: Game client download requests
Replies: 31
Views: 7108

Re: Game client download requests

Refrain from going off-topic. Ask questions in the appropriate threads so it's easier to find answers.
by finale00
Fri Feb 17, 2012 6:54 pm
Forum: 3D/2D models
Topic: God of War 1, PS2, WAD files
Replies: 33
Views: 10964

Re: God of War 1, PS2, WAD files

The importer does not parse the file as well as I would like it to. Ogre3d doesn't have public specs and their documentation is really difficult to browse around. There seems to be extra stuff that the ogre tool is creating which I haven't seen before. Of course if I could read their documentation i...
by finale00
Fri Feb 17, 2012 6:42 pm
Forum: 3D/2D models
Topic: Fantasy Earth Zero
Replies: 11
Views: 4443

Re: Fantasy Earth Zero

Oh, I see it. Lol no more silly hacking-around code. Alright updated script to incorporate struct alignment. It should properly skip things now, unless someone sees something wrong with this algorithm: def get_padding(self, start, size): '''Return the amount of padding left to read''' padSize = size...
by finale00
Fri Feb 17, 2012 9:41 am
Forum: 3D/2D models
Topic: [Request] Darkblood JPK Files
Replies: 11
Views: 2836

Re: [Request] Darkblood JPK Files

The contents of this post was deleted because of possible forum rules violation.
by finale00
Fri Feb 17, 2012 9:23 am
Forum: Game Archive
Topic: Dark Blood (ppk files)
Replies: 5
Views: 1367

Re: Dark Blood (ppk files)

Works great :)
by finale00
Fri Feb 17, 2012 8:20 am
Forum: 3D/2D models
Topic: Model formats are getting easier?
Replies: 3
Views: 1030

Model formats are getting easier?

So I've been looking at a lot of PC games and find that MMO's and other PC games tend to have...pretty simple model formats. It looks like a lot of PS3 and 360 games have been getting out as well. Then I see games for PSP, PS2, and PS1...and those generally come with all sorts of headaches. And then...
by finale00
Fri Feb 17, 2012 8:16 am
Forum: 3D/2D models
Topic: [Request] Heroes X Online
Replies: 2
Views: 868

Re: [Request] Heroes X Online

Client link? Homepage? You can see that a lot of the models have 10k+ vertices, but then there's all this other data before I get to the vertex and index buffers. Vertices are 64 bytes each. It gives you the size of the vertex buffer and the size of the index buffer, so you can calculate how many ve...
by finale00
Fri Feb 17, 2012 8:12 am
Forum: 3D/2D models
Topic: Fantasy Earth Zero
Replies: 11
Views: 4443

Fantasy Earth Zero

Models are mdl files. Textures stored in tex files. A single tex file may contain multiple textures. Materials index into the texture file. The tex filename is the same as the model filename. It is a typical chunk based format. You have the tag, followed by chunk size, followed by two integers, foll...
by finale00
Fri Feb 17, 2012 8:02 am
Forum: 3D/2D models
Topic: [Request] Lunia
Replies: 9
Views: 1698

Re: [Request] Lunia

The UV might need to be flipped.
Or...maybe it's just low-res.
by finale00
Fri Feb 17, 2012 8:02 am
Forum: 3D/2D models
Topic: [request]Voltron xbox360 cmfh to obj
Replies: 12
Views: 2329

Re: [request]Voltron xbox360 cmfh to obj

Nope. Not sure why some of the models are different. Not sure what the issue might be either.
by finale00
Fri Feb 17, 2012 6:45 am
Forum: 3D/2D models
Topic: [Request] Lunia
Replies: 9
Views: 1698

Re: [Request] Lunia

No textures are loaded because I don't use the xml file.
The correct way to load the model is to open the xml file for that model, which will load the meshes, materials, and animations.