What tools have you tried?
And do they have source?
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Search found 2370 matches
- Sun Feb 19, 2012 1:36 am
- Forum: 3D/2D models
- Topic: Lost Planet 2 - arc extract to .mod and .tex
- Replies: 17
- Views: 8019
- Sun Feb 19, 2012 12:57 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 47406
Re: Might and Magic IX
Revisiting this format. LithTech engine seems to be used for a lot of 3D games. At least, old ones anyways. Someone sent me supposed specifications, but they were only for a specific game. It is still useful, because the structure of each node should be similar. I am looking for abc samples from a v...
- Sat Feb 18, 2012 11:31 pm
- Forum: Game Archive
- Topic: [Request] Heroes Scions of Phoenix
- Replies: 7
- Views: 1889
Re: [Request] Heroes Scions of Phoenix
I think I can see why the script skips to all of the "UZ\x03\x04", but that is not the right way to do it. For the cases where the "Flag" has value 9, these are when you are reading the primitives and models. It looks like images have "method" value of 8. Check out the ...
- Sat Feb 18, 2012 9:44 pm
- Forum: 3D/2D models
- Topic: Path of Exile
- Replies: 8
- Views: 4529
Path of Exile
http://www.progamercity.net/game-files/ ... #post22723
Would someone like to grab some files and upload them? Learn something new while you're at it.
Would someone like to grab some files and upload them? Learn something new while you're at it.
- Sat Feb 18, 2012 9:40 pm
- Forum: Game Archive
- Topic: [Request] Final Quest
- Replies: 3
- Views: 1013
Re: [Request] Final Quest
I think the game is 2D.
- Sat Feb 18, 2012 9:38 pm
- Forum: Code Talk
- Topic: Favorite hex editor
- Replies: 12
- Views: 7140
Favorite hex editor
So what kind of hex editors does everyone use? Maybe there are some we've never heard of that are quite useful. I'm using 010 editor but sadly they don't support half-float conversion on the fly (whereas other hex editors do) Only reason I use it is because I really like the UI, while most hex edito...
- Sat Feb 18, 2012 9:33 pm
- Forum: 3D/2D models
- Topic: [Request] Heroes Scions of Phoenix
- Replies: 4
- Views: 941
Re: [Request] Heroes Scions of Phoenix
No I don't have the game. Upload an archive or two.
- Sat Feb 18, 2012 9:27 pm
- Forum: 3D/2D models
- Topic: [Request] Heroes Scions of Phoenix
- Replies: 4
- Views: 941
Re: [Request] Heroes Scions of Phoenix
You (or maybe someone else) posted this before and the models are still 0 bytes for me.
Are you sure they were unpacked properly?
Are you sure they were unpacked properly?
- Sat Feb 18, 2012 9:18 pm
- Forum: Game specific tools
- Topic: Rogue Squadron 3D for PC
- Replies: 3
- Views: 2585
Re: Rogue Squadron 3D for PC
What are you looking for that the mod tool doesn't provide?
- Sat Feb 18, 2012 7:25 pm
- Forum: 3D/2D models
- Topic: Valiant MMO
- Replies: 15
- Views: 4593
Re: Valiant MMO
You're basically taking a format specs and translating it into code. So you need to be able to sit down and stare at a guide that tells you what functions to use, and be able to write the code yourself. Basically think about what the problem is and how you should solve it (that's really all programm...
- Sat Feb 18, 2012 5:13 pm
- Forum: 3D/2D models
- Topic: Valiant MMO
- Replies: 15
- Views: 4593
Re: Valiant MMO
Maybe you can practice writing noesis plugin since the format has been figured out already.
- Sat Feb 18, 2012 3:56 pm
- Forum: Game Archive
- Topic: NeverDead .asrBE
- Replies: 14
- Views: 2538
Re: NeverDead .asrBE
You can look at the script to see where the size is stored (both the compressed and original).
- Sat Feb 18, 2012 8:45 am
- Forum: 3D/2D models
- Topic: Iron man 2 Xbox360 pkg files finally extracted!
- Replies: 53
- Views: 17095
Re: Iron man 2 Xbox360 pkg files finally extracted!
So you want to upload warmachine pkgs then?
- Sat Feb 18, 2012 8:37 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753594
Re: Dead or Alive series formats and tools
First of all, you make your plugin/script depentant of the parent package, if for some reason, Blender changes the API (or Max, or Noesis) your script/plugin stops working, and that's the case of plenty of outdated scripts I found arround; they no longer work. Not that big of an issue. If for some ...
- Sat Feb 18, 2012 7:55 am
- Forum: 3D/2D models
- Topic: [Request] Cloud Nine
- Replies: 14
- Views: 3191
Re: [Request] Cloud Nine
Turns out that some of the texture files have an extra 8 bytes before the start of the pixel data. I am not sure how to check this, so I just took one of the shorts at the top and used that as the "type" So far it seems to work for the samples. I've added an extra print statement to the de...
