Search found 2370 matches

by finale00
Sun Feb 19, 2012 1:36 am
Forum: 3D/2D models
Topic: Lost Planet 2 - arc extract to .mod and .tex
Replies: 17
Views: 8019

Re: Lost Planet 2 - arc extract to .mod and .tex

What tools have you tried?
And do they have source?
by finale00
Sun Feb 19, 2012 12:57 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 47406

Re: Might and Magic IX

Revisiting this format. LithTech engine seems to be used for a lot of 3D games. At least, old ones anyways. Someone sent me supposed specifications, but they were only for a specific game. It is still useful, because the structure of each node should be similar. I am looking for abc samples from a v...
by finale00
Sat Feb 18, 2012 11:31 pm
Forum: Game Archive
Topic: [Request] Heroes Scions of Phoenix
Replies: 7
Views: 1889

Re: [Request] Heroes Scions of Phoenix

I think I can see why the script skips to all of the "UZ\x03\x04", but that is not the right way to do it. For the cases where the "Flag" has value 9, these are when you are reading the primitives and models. It looks like images have "method" value of 8. Check out the ...
by finale00
Sat Feb 18, 2012 9:44 pm
Forum: 3D/2D models
Topic: Path of Exile
Replies: 8
Views: 4529

Path of Exile

http://www.progamercity.net/game-files/ ... #post22723

Would someone like to grab some files and upload them? Learn something new while you're at it.
by finale00
Sat Feb 18, 2012 9:40 pm
Forum: Game Archive
Topic: [Request] Final Quest
Replies: 3
Views: 1013

Re: [Request] Final Quest

I think the game is 2D.
by finale00
Sat Feb 18, 2012 9:38 pm
Forum: Code Talk
Topic: Favorite hex editor
Replies: 12
Views: 7140

Favorite hex editor

So what kind of hex editors does everyone use? Maybe there are some we've never heard of that are quite useful. I'm using 010 editor but sadly they don't support half-float conversion on the fly (whereas other hex editors do) Only reason I use it is because I really like the UI, while most hex edito...
by finale00
Sat Feb 18, 2012 9:33 pm
Forum: 3D/2D models
Topic: [Request] Heroes Scions of Phoenix
Replies: 4
Views: 941

Re: [Request] Heroes Scions of Phoenix

No I don't have the game. Upload an archive or two.
by finale00
Sat Feb 18, 2012 9:27 pm
Forum: 3D/2D models
Topic: [Request] Heroes Scions of Phoenix
Replies: 4
Views: 941

Re: [Request] Heroes Scions of Phoenix

You (or maybe someone else) posted this before and the models are still 0 bytes for me.
Are you sure they were unpacked properly?
by finale00
Sat Feb 18, 2012 9:18 pm
Forum: Game specific tools
Topic: Rogue Squadron 3D for PC
Replies: 3
Views: 2585

Re: Rogue Squadron 3D for PC

What are you looking for that the mod tool doesn't provide?
by finale00
Sat Feb 18, 2012 7:25 pm
Forum: 3D/2D models
Topic: Valiant MMO
Replies: 15
Views: 4593

Re: Valiant MMO

You're basically taking a format specs and translating it into code. So you need to be able to sit down and stare at a guide that tells you what functions to use, and be able to write the code yourself. Basically think about what the problem is and how you should solve it (that's really all programm...
by finale00
Sat Feb 18, 2012 5:13 pm
Forum: 3D/2D models
Topic: Valiant MMO
Replies: 15
Views: 4593

Re: Valiant MMO

Maybe you can practice writing noesis plugin since the format has been figured out already.
by finale00
Sat Feb 18, 2012 3:56 pm
Forum: Game Archive
Topic: NeverDead .asrBE
Replies: 14
Views: 2538

Re: NeverDead .asrBE

You can look at the script to see where the size is stored (both the compressed and original).
by finale00
Sat Feb 18, 2012 8:45 am
Forum: 3D/2D models
Topic: Iron man 2 Xbox360 pkg files finally extracted!
Replies: 53
Views: 17095

Re: Iron man 2 Xbox360 pkg files finally extracted!

So you want to upload warmachine pkgs then?
by finale00
Sat Feb 18, 2012 8:37 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753594

Re: Dead or Alive series formats and tools

First of all, you make your plugin/script depentant of the parent package, if for some reason, Blender changes the API (or Max, or Noesis) your script/plugin stops working, and that's the case of plenty of outdated scripts I found arround; they no longer work. Not that big of an issue. If for some ...
by finale00
Sat Feb 18, 2012 7:55 am
Forum: 3D/2D models
Topic: [Request] Cloud Nine
Replies: 14
Views: 3191

Re: [Request] Cloud Nine

Turns out that some of the texture files have an extra 8 bytes before the start of the pixel data. I am not sure how to check this, so I just took one of the shorts at the top and used that as the "type" So far it seems to work for the samples. I've added an extra print statement to the de...