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- Sun Feb 19, 2012 9:48 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
The files I'm working with are for Dark Soul 1 that hatyn uploaded in another thread http://forum.xentax.com/viewtopic.php?p=65301#p65301 It looks like the FLVER format is about the same for dark soul 2 and armored core. I might look at the FLVER import that was written. It might just be a different...
- Sun Feb 19, 2012 8:44 pm
- Forum: 3D/2D models
- Topic: [request]Voltron xbox360 cmfh to obj
- Replies: 12
- Views: 2329
Re: [request]Voltron xbox360 cmfh to obj
For desmodus, it has _d and _a and _nm for the different types of texture maps.
Its mat.txt file only has that one line also.
There doesn't seem to be consistency either. If you look at zarkon it says _dm instead of _d lol
Its mat.txt file only has that one line also.
There doesn't seem to be consistency either. If you look at zarkon it says _dm instead of _d lol
- Sun Feb 19, 2012 8:29 pm
- Forum: 3D/2D models
- Topic: MMO ARGO
- Replies: 25
- Views: 9565
Re: MMO ARGO
Updated script.
See if it breaks for anything.
Verify that the normals and UV's look right (you didn't include the material library .xmtl so I hardcoded texnames)
See if it breaks for anything.
Verify that the normals and UV's look right (you didn't include the material library .xmtl so I hardcoded texnames)
- Sun Feb 19, 2012 8:15 pm
- Forum: 3D/2D models
- Topic: [request]Voltron xbox360 cmfh to obj
- Replies: 12
- Views: 2329
Re: [request]Voltron xbox360 cmfh to obj
Ya, you're right. int32 numGroups numGroups { int32 offset into vertex buffer int32 numVerts int32 offset into index buffer int32 numFaces int32 unk int32 count int32[count] ? } byte[2] 01 01 http://i.imgur.com/grLvm.jpg I don't know what all those other integers could mean though. Btw, the material...
- Sun Feb 19, 2012 7:19 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753594
Re: Dead or Alive series formats and tools
I also look at model formats for the sake of looking at model formats, not for people to mod games. Like really, just turn that MUGEN thing into a 3D project and now you've got your own 3D models with their own moves. I'd rather people create their own games and make something innovative rather than...
- Sun Feb 19, 2012 8:17 am
- Forum: 3D/2D models
- Topic: MMO ARGO
- Replies: 25
- Views: 9565
Re: MMO ARGO
Test it on more than just items.
There are some characters in argo that are stored in xgeom.
There are some characters in argo that are stored in xgeom.
- Sun Feb 19, 2012 8:05 am
- Forum: 3D/2D models
- Topic: [Request]Shinkon Gattai Godannar.
- Replies: 41
- Views: 8460
Re: [Request]Shinkon Gattai Godannar.
Not only that, it also looks ugly.
You're probably better off looking at PS3/360 games.
It's pretty clear that out of all of the formats that have been reversed, most of them tend to be PC games or PS3/360.
The other ones are like...just takes a whole lot of work.
You're probably better off looking at PS3/360 games.
It's pretty clear that out of all of the formats that have been reversed, most of them tend to be PC games or PS3/360.
The other ones are like...just takes a whole lot of work.
- Sun Feb 19, 2012 8:00 am
- Forum: 3D/2D models
- Topic: MMO ARGO
- Replies: 25
- Views: 9565
Re: MMO ARGO
xgeom noesis plugin added.
May not work for all models yet (I think there were some issues with a couple of them when I looked at it, but not sure which)
Test different types of xgeom and see which ones fail. I'm sure it was related to characters though.
May not work for all models yet (I think there were some issues with a couple of them when I looked at it, but not sure which)
Test different types of xgeom and see which ones fail. I'm sure it was related to characters though.
- Sun Feb 19, 2012 7:38 am
- Forum: 3D/2D models
- Topic: War of Dragons : age of dragons
- Replies: 42
- Views: 17046
Re: War of Dragons : age of dragons
What's the pixel format for these textures?
It just says 0x16.
Probably one of those RGBA32 or something, but I don't get anything from it.
It just says 0x16.
Probably one of those RGBA32 or something, but I don't get anything from it.
- Sun Feb 19, 2012 7:34 am
- Forum: 3D/2D models
- Topic: [Request]Shinkon Gattai Godannar.
- Replies: 41
- Views: 8460
Re: [Request]Shinkon Gattai Godannar.
PS2 formats tend to be really ugly so I ignore them most of the time.
Well, pretty much all the time.
Will need better techniques to figure those out.
Well, pretty much all the time.
Will need better techniques to figure those out.
- Sun Feb 19, 2012 6:22 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1831
- Views: 566644
Re: Señor Casaroja's Noesis
I have resolved the issue where I bound some buffers, constructed a model, cleared the buffers to construct a second model but the buffers from the previous model(s) were still bound. I just called rpgReset, which appears to "reset the context" Though, I'm not entirely sure what the contex...
- Sun Feb 19, 2012 6:18 am
- Forum: 3D/2D models
- Topic: Cabal Online File Format
- Replies: 39
- Views: 9796
Re: Cabal Online File Format
Script updated. I found that rpgReset() seems to do the job. Everytime I finish constructing a model I should reset the context for the next one. I'm not entirely sure what the context is, but it looks like it keeps previous bindings there even though I clearBufferBinds() Now it should load all of t...
- Sun Feb 19, 2012 6:16 am
- Forum: 3D/2D models
- Topic: cabal .ech help!
- Replies: 1
- Views: 785
Re: cabal .ech help!
I've updated the script.
Download it again and try it.
I looked at the docs and tried something different this time.
Download it again and try it.
I looked at the docs and tried something different this time.
- Sun Feb 19, 2012 5:50 am
- Forum: Graphic file formats
- Topic: LithTech dtx and calculating pixeldata size
- Replies: 12
- Views: 3538
LithTech dtx and calculating pixeldata size
I think these are lithtech dtx images anyways. I used texturefinder and it looks like r8g8b8a8 format, but I don't know how to determine the size of the pixel data. There should be only one texture in the ones I uploaded. There are tools that convert these files to tga, but I haven't found any sourc...
- Sun Feb 19, 2012 5:48 am
- Forum: Game Archive
- Topic: [Request] Heroes Scions of Phoenix
- Replies: 7
- Views: 1889
Re: [Request] Heroes Scions of Phoenix
The DDS files were always extracted correctly.
Just the models aren't getting extracted because we don't know compression format.
Just the models aren't getting extracted because we don't know compression format.
