Search found 2370 matches

by finale00
Sun Feb 19, 2012 9:48 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 153014

Re: Dark Souls FLV file

The files I'm working with are for Dark Soul 1 that hatyn uploaded in another thread http://forum.xentax.com/viewtopic.php?p=65301#p65301 It looks like the FLVER format is about the same for dark soul 2 and armored core. I might look at the FLVER import that was written. It might just be a different...
by finale00
Sun Feb 19, 2012 8:44 pm
Forum: 3D/2D models
Topic: [request]Voltron xbox360 cmfh to obj
Replies: 12
Views: 2329

Re: [request]Voltron xbox360 cmfh to obj

For desmodus, it has _d and _a and _nm for the different types of texture maps.
Its mat.txt file only has that one line also.

There doesn't seem to be consistency either. If you look at zarkon it says _dm instead of _d lol
by finale00
Sun Feb 19, 2012 8:29 pm
Forum: 3D/2D models
Topic: MMO ARGO
Replies: 25
Views: 9565

Re: MMO ARGO

Updated script.

See if it breaks for anything.

Verify that the normals and UV's look right (you didn't include the material library .xmtl so I hardcoded texnames)
by finale00
Sun Feb 19, 2012 8:15 pm
Forum: 3D/2D models
Topic: [request]Voltron xbox360 cmfh to obj
Replies: 12
Views: 2329

Re: [request]Voltron xbox360 cmfh to obj

Ya, you're right. int32 numGroups numGroups { int32 offset into vertex buffer int32 numVerts int32 offset into index buffer int32 numFaces int32 unk int32 count int32[count] ? } byte[2] 01 01 http://i.imgur.com/grLvm.jpg I don't know what all those other integers could mean though. Btw, the material...
by finale00
Sun Feb 19, 2012 7:19 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2010
Views: 753594

Re: Dead or Alive series formats and tools

I also look at model formats for the sake of looking at model formats, not for people to mod games. Like really, just turn that MUGEN thing into a 3D project and now you've got your own 3D models with their own moves. I'd rather people create their own games and make something innovative rather than...
by finale00
Sun Feb 19, 2012 8:17 am
Forum: 3D/2D models
Topic: MMO ARGO
Replies: 25
Views: 9565

Re: MMO ARGO

Test it on more than just items.
There are some characters in argo that are stored in xgeom.
by finale00
Sun Feb 19, 2012 8:05 am
Forum: 3D/2D models
Topic: [Request]Shinkon Gattai Godannar.
Replies: 41
Views: 8460

Re: [Request]Shinkon Gattai Godannar.

Not only that, it also looks ugly.
You're probably better off looking at PS3/360 games.

It's pretty clear that out of all of the formats that have been reversed, most of them tend to be PC games or PS3/360.

The other ones are like...just takes a whole lot of work.
by finale00
Sun Feb 19, 2012 8:00 am
Forum: 3D/2D models
Topic: MMO ARGO
Replies: 25
Views: 9565

Re: MMO ARGO

xgeom noesis plugin added.

May not work for all models yet (I think there were some issues with a couple of them when I looked at it, but not sure which)

Test different types of xgeom and see which ones fail. I'm sure it was related to characters though.
by finale00
Sun Feb 19, 2012 7:38 am
Forum: 3D/2D models
Topic: War of Dragons : age of dragons
Replies: 42
Views: 17046

Re: War of Dragons : age of dragons

What's the pixel format for these textures?

It just says 0x16.

Probably one of those RGBA32 or something, but I don't get anything from it.
by finale00
Sun Feb 19, 2012 7:34 am
Forum: 3D/2D models
Topic: [Request]Shinkon Gattai Godannar.
Replies: 41
Views: 8460

Re: [Request]Shinkon Gattai Godannar.

PS2 formats tend to be really ugly so I ignore them most of the time.
Well, pretty much all the time.

Will need better techniques to figure those out.
by finale00
Sun Feb 19, 2012 6:22 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566644

Re: Señor Casaroja's Noesis

I have resolved the issue where I bound some buffers, constructed a model, cleared the buffers to construct a second model but the buffers from the previous model(s) were still bound. I just called rpgReset, which appears to "reset the context" Though, I'm not entirely sure what the contex...
by finale00
Sun Feb 19, 2012 6:18 am
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 9796

Re: Cabal Online File Format

Script updated. I found that rpgReset() seems to do the job. Everytime I finish constructing a model I should reset the context for the next one. I'm not entirely sure what the context is, but it looks like it keeps previous bindings there even though I clearBufferBinds() Now it should load all of t...
by finale00
Sun Feb 19, 2012 6:16 am
Forum: 3D/2D models
Topic: cabal .ech help!
Replies: 1
Views: 785

Re: cabal .ech help!

I've updated the script.
Download it again and try it.

I looked at the docs and tried something different this time.
by finale00
Sun Feb 19, 2012 5:50 am
Forum: Graphic file formats
Topic: LithTech dtx and calculating pixeldata size
Replies: 12
Views: 3538

LithTech dtx and calculating pixeldata size

I think these are lithtech dtx images anyways. I used texturefinder and it looks like r8g8b8a8 format, but I don't know how to determine the size of the pixel data. There should be only one texture in the ones I uploaded. There are tools that convert these files to tga, but I haven't found any sourc...
by finale00
Sun Feb 19, 2012 5:48 am
Forum: Game Archive
Topic: [Request] Heroes Scions of Phoenix
Replies: 7
Views: 1889

Re: [Request] Heroes Scions of Phoenix

The DDS files were always extracted correctly.
Just the models aren't getting extracted because we don't know compression format.