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- Mon Feb 20, 2012 5:22 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 40662
Re: Final Fantasy XI .DAT (PC)
I'm still wondering how I should be parsing those DDS files. I mean, it looks completely backwards. Looking at the alexander file, the first half contains mostly dds textures - 3TXD. That narrows it down - LOL The latter half contains a bunch of floats. Like, huge sections of floats. So now the only...
- Mon Feb 20, 2012 5:00 am
- Forum: Game Archive
- Topic: [Request] The Lord Of The Rings Online
- Replies: 11
- Views: 1989
Re: [Request] The Lord Of The Rings Online
Another option is to just manually copy bytes into another file.
viewtopic.php?f=10&t=6747&p=63743#p63743
viewtopic.php?f=10&t=6747&p=63743#p63743
- Mon Feb 20, 2012 4:39 am
- Forum: 3D/2D models
- Topic: Gothic 4 .bakedgeom
- Replies: 27
- Views: 7763
Re: Gothic 4 .bakedgeom
Here try this one. I've removed the dependence on Sanae3D package.
Textures assumed to be stored in the same folder as the model.
http://db.tt/7qodb3eF
Textures assumed to be stored in the same folder as the model.
http://db.tt/7qodb3eF
- Mon Feb 20, 2012 4:35 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 40662
Re: Final Fantasy XI .DAT (PC)
Source code would be nice. Then it would require minimal effort to get to where the author got. Looked at it. This is that PS2/online game right? I saw the DDS file and was like "lol 3TXD" At least, assuming it's a DDS file based on the exported files. No index buffer, so it's probably jus...
- Mon Feb 20, 2012 4:25 am
- Forum: Game Archive
- Topic: Dragon Oath axp
- Replies: 9
- Views: 2889
Re: Dragon Oath axp
I set system locale to chinese simplified. Seems like having support for the characters didn't really make a difference. I don't know if applocale might work in this scenario (run quickbms using applocale lol) For re-packing...don't know I did a lot of weird stuff with the unpacking as you can see f...
- Mon Feb 20, 2012 4:18 am
- Forum: Game Archive
- Topic: [Request] The Lord Of The Rings Online
- Replies: 11
- Views: 1989
Re: [Request] The Lord Of The Rings Online
If it doesn't load, upload them.some files not load
I'm not getting the game since it's apparently 8 GB
Also work on getting the first and last 1 MB of the mesh.dat
- Mon Feb 20, 2012 4:17 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 40662
Re: Final Fantasy XI .DAT (PC)
Oh, looks pretty nice.
I wonder if any of the tools came with source. Or at least, someone released specs.
I wonder if any of the tools came with source. Or at least, someone released specs.
- Mon Feb 20, 2012 1:54 am
- Forum: Game Archive
- Topic: [Request] The Lord Of The Rings Online
- Replies: 11
- Views: 1989
Re: [Request] The Lord Of The Rings Online
What tool did you use? Guess they don't use filenames, which makes it difficult to assign material. I still want a filecutter version of the mesh.dat file though. http://db.tt/FVgEo0jw No type checking. A single file seems to have multiple models, or at least, versions of the model. I simply loaded ...
- Mon Feb 20, 2012 1:05 am
- Forum: 3D/2D models
- Topic: Iron man 2 Xbox360 pkg files finally extracted!
- Replies: 53
- Views: 17095
Re: Iron man 2 Xbox360 pkg files finally extracted!
He never released a script for golden axe?Rimbros wrote: The expert in golden axe its chroxxx,, hard he help, very bussy i think, but hope maybe our friend finale can help on this.
- Mon Feb 20, 2012 1:03 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
Wow noesis took that ugly face indexing scheme with all sorts of twists and turns and changing directions into a single call.


- Mon Feb 20, 2012 12:13 am
- Forum: Game Archive
- Topic: [Request] The Lord Of The Rings Online
- Replies: 11
- Views: 1989
Re: [Request] The Lord Of The Rings Online
Use filecutter on the mesh data file.
I doubt there's anything useful in a supposed map file.
I doubt there's anything useful in a supposed map file.
- Mon Feb 20, 2012 12:08 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
Hmph, but this is fun 
- Mon Feb 20, 2012 12:03 am
- Forum: 3D/2D models
- Topic: MMO ARGO
- Replies: 25
- Views: 9565
Re: MMO ARGO
Just perfect, now all .xgeom are loaded right, mmmm btw i download all your plugins, but lot half of this plugins send this error. http://i303.photobucket.com/albums/nn129/RIMBROS/REFERENCIAS/error-1.jpg wath u think can be the error?. 27 plugins send this error. Windows 7 64bytes maybe? Some of th...
- Sun Feb 19, 2012 11:51 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
Ok I've gotten the general structure of the format out using the blender import for reference. I will need FLVER files for all of the games that were listed (some gundam games were there...) There are several different types of FLVER formats, which is determined by one (or more) of the values at the...
- Sun Feb 19, 2012 10:21 pm
- Forum: 3D/2D models
- Topic: MMO ARGO
- Replies: 25
- Views: 9565
Re: MMO ARGO
Updated. If you look at the script, you'll see that I have a vertType. The ones you uploaded have vertType of 3, and the vert structs are 48 bytes each. VertType 2 has struct size of 56, while vertType 1 has struct size 32. I've added in an else condition that just prints out the vertType, so if ano...
